Warcraft III resources & community, 2003–2006 · archived

My Map Problems (A lot of em aren't there? =) )

43 posts
#16
Bump: I'd love help =(
#17
its bc the trigger has forgotten what Target Point of Ability Being Cast is after that wait.
#18
Actions
    Set FlashGrenadeArea = (Target point of ability being cast)
    Unit - Create 1 Flash Grenade Throw FX for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
    Set FlashGrenadeFX = (Last created unit)
    Unit - Order FlashGrenadeFX to Neutral Tinker - Cluster Rockets (Target point of ability being cast)
    Wait 1.00 seconds
    Unit - Create 1 Flash Grenade Dummy for (Owner of (Triggering unit)) at FlashGrenadeArea facing (Position of (Triggering unit))
    Set FlashGrenadeFXLight = (Last created unit)
    Unit - Add a 2.00 second Generic expiration timer to FlashGrenadeFXLight


Yay it works <3
http://img247.imageshack.us/img247/3921/flashnadexb1.png

Boot Requested
    Events
        Player - Player 1 (Red) types a chat message containing -boot as A substring
        Player - Player 2 (Blue) types a chat message containing -boot as A substring
        Player - Player 3 (Teal) types a chat message containing -boot as A substring
        Player - Player 4 (Purple) types a chat message containing -boot as A substring
        Player - Player 5 (Yellow) types a chat message containing -boot as A substring
        Player - Player 6 (Orange) types a chat message containing -boot as A substring
        Player - Player 7 (Green) types a chat message containing -boot as A substring
        Player - Player 8 (Pink) types a chat message containing -boot as A substring
        Player - Player 9 (Gray) types a chat message containing -boot as A substring
        Player - Player 10 (Light Blue) types a chat message containing -boot as A substring
        Player - Player 11 (Dark Green) types a chat message containing -boot as A substring
        Player - Player 12 (Brown) types a chat message containing -boot as A substring
    Conditions
    Actions
        Dialog - Clear BootDialog
        Set PlayerConsidered = (Player((Integer((Substring((Entered chat string), 7, 8))))))
        Dialog - Change the title of BootDialog to (Boot  + ((Name of PlayerConsidered) + ?))
        Dialog - Create a dialog button for BootDialog labelled Yes
        Set Yes = (Last created dialog Button)
        Dialog - Create a dialog button for BootDialog labelled No
        Set No = (Last created dialog Button)
        Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to Is playing)) and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Picked player) Not equal to PlayerConsidered
                    Then - Actions
                        Dialog - Show BootDialog for (Picked player)
                    Else - Actions
        Countdown Timer - Start VoteTime as a One-shot timer that will expire in 10.00 seconds
        Countdown Timer - Create a timer window for VoteTime with title Time to vote: 
        Set VoteTimeWindow = (Last created timer window)
        Countdown Timer - Show VoteTimeWindow
        Trigger - Turn off (This trigger)


What makes this Crash to Desktop?


http://img223.imageshack.us/img223/1918/wtftrigersfh1.jpg

Why'd this happen? The leak check told me to do this...
#19
Halp meh purple! <3
#20
bow down, wretch, bow down to your master!

lol, jk, uuh

#1) fix that leak in ur flash grenade trigger :P

#2) your problem is...

in JASS, the start of any line

eg.( loop, call, set, endloop, if, function, endif, endfunction, then, else, local, return, elseif ) etc, etc

cannot be capitalized.
#21
PurplePootbow down, wretch, bow down to your master!

lol, jk, uuh

#1) fix that leak in ur flash grenade trigger :P

#2) your problem is...

in JASS, the start of any line

eg.( loop, call, set, endloop, if, function, endif, endfunction, then, else, local, return, elseif ) etc, etc

cannot be capitalized.


The leak check had it capitalized! :evil:
TY tho
#22
Heh, yeah. The whole cap sensitive thing gets annoying :S
#23
its actually quite handy, as it allows a ton more variable names :wink:
#24
Hey anyone know if requests in the requests section are supposed to take a long time to get answered? Because all I wanted were 2 WC icons made passive and a DISpassive for them. The 'long Rifles' upgrade icon, and the 'imbued gunpowder' upgrade icon. =(

Been like 3 days ... no response =(
#25
I finished it =D

If anyone wants to play my CTF send me a pm.


Should I fix all the memory leaks if the game can go 2 hours next to no lag?
#26
uuh, i can do those items if you want, in 2s with IconMaker ( or Photoshop ) and War3ModelEditor to convert.
#27
Sure if you want to!

:D <3


What variables affect download time for players on B.Net? Doodads? Triggers? Imports?
#29
<3 :DDDD

What are the paths?
#30
war3mapImported works for all BTNs and ReplaceableTextures\CommandButtonsDisabled\ works for all DISBTNs.