idk, might have to do with the smiley, but it sometimes randomly be buggy
and O.k, ill try to have the map at least mostly done by the end of today ( may not have time for a bit of it, but ill try to make that bit the least important bit )
LOL i know da feelin its always alot easier in theory
EDIT: just had a look... loved da leap and the art of divine shield is sooooooo sexy.
Looking forward 2 the real thing.
BTW i'v done something similar already but urs has a very different theme...
@ Donut3.5 Ur games in da map but i changed the general layout... The archers are now in da middle with the fiend on the outside. Distance is divided by 10 to get points and iv tweaked the fiend burowin.
Some taurens are fighting for no apparent reason. Each tauren has ALOT of life, 15 mana, and 4 abilities. The taurens are units, thus they start with all their abilities.
Also, the ground will begin shaking at random points at random times, and after 2 seconds, a spike will shoot out of the ground at that point, killing everything above it.
Vanquish the weak!
Abilities
Jump
The Kombat Kow jumps to a point, killing everything in a 250 radius upon impact
Mana Cost: 15 Cooldown: 1 second
Raging Slam
The Kombat Kow slams the ground, causing a pulse to erupt in front of him. Everyone hit by this pulse ( moves about 700 range ) will be thrown in the air for 1 second.
Mana Cost: 5 Cooldown: 1 second
Rage
The Kombat Kow releases his inner rage, greatly energizing him for the combat ahead. Adds +1 mana regeneration and +75 move speed for 15 seconds.
Mana Cost: 5 Cooldown: 30 seconds
Divine Favor
The Kombat Kow receives a divine favor, surrounding him in holy magic. If he would be hit by a Jump or Raging Slam, the effect is blocked. Lasts until hit by Jump/Raging Slam.
btw if any1 wants a beta version of Mini - Wars just pm me with you address.
there a few bugs i know of at the moment but i cant fix them because i dont have a workn WE. There just basic things like tooltips and not destroyed timer windows...