Warcraft III resources & community, 2003–2006 · archived

Mini - Game contest

93 posts
#31

true

donut3.5I'm gonna take a guess and say 2moz is tomorrow.
;)


Yup thats what i ment...

ya its fyn without the GUI i can wait for that...

EDIT:
I hate that why doesnt that code ever work?!?
#32
idk, might have to do with the smiley, but it sometimes randomly be buggy

and O.k, ill try to have the map at least mostly done by the end of today ( may not have time for a bit of it, but ill try to make that bit the least important bit )
#33

kk

kk
cool lookn forward 2 it
#34
about 1/2way done the beta vers, expect to be done in around 20m

The game wont really be testable SP, so ill just put a guy down so you can play with the skills

anyways, how am i supposed to send it when im done?
#35
just send it to [email protected]

and its kwl no matter what you send
#36
Super-beta sent. The first ability took longer than i expected, as it needed a TON of fine-tunings.
#37

LOL i know da feelin

LOL i know da feelin
its always alot easier in theory

EDIT:
just had a look...
loved da leap and the art of divine shield is sooooooo :P sexy.

Looking forward 2 the real thing.8)

BTW i'v done something similar already but urs has a very different theme...

@ Donut3.5
Ur games in da map but i changed the general layout...
The archers are now in da middle with the fiend on the outside.
Distance is divided by 10 to get points and iv tweaked the fiend burowin.
#38
No, actually, it was mostly trying to get it so that it had a minimum cast range, with a warning, etc, etc that actually LOOKED good

so, whaddya think of the first spell? does it give you much of a hint on what the gameplay will be? :D

if you want me to tell you how the game works, ill tell you, just ask.
#39

tell me more

i think iv got da general idea but tell me more...
#40
Kombat Kowz

Some taurens are fighting for no apparent reason. Each tauren has ALOT of life, 15 mana, and 4 abilities. The taurens are units, thus they start with all their abilities.

Also, the ground will begin shaking at random points at random times, and after 2 seconds, a spike will shoot out of the ground at that point, killing everything above it.

Vanquish the weak!

Abilities

Jump

The Kombat Kow jumps to a point, killing everything in a 250 radius upon impact

Mana Cost: 15
Cooldown: 1 second

Raging Slam

The Kombat Kow slams the ground, causing a pulse to erupt in front of him. Everyone hit by this pulse ( moves about 700 range ) will be thrown in the air for 1 second.

Mana Cost: 5
Cooldown: 1 second

Rage

The Kombat Kow releases his inner rage, greatly energizing him for the combat ahead. Adds +1 mana regeneration and +75 move speed for 15 seconds.

Mana Cost: 5
Cooldown: 30 seconds

Divine Favor

The Kombat Kow receives a divine favor, surrounding him in holy magic. If he would be hit by a Jump or Raging Slam, the effect is blocked. Lasts until hit by Jump/Raging Slam.

Mana Cost: 15
Cooldown: 45 seconds
#41

theme

any idea what kind of arena its in and im not understanding how long it takes to kill a Kow... Lyk 1 shot kill of lots of jumps and slams?
#42
Yeah, the health is just ALOT so it doesnt say 1/1 or something, it shows a blank

Jump kills 1 hit

nothing else does damage

Raging Slam disables.

The arena - a square. Maybe add doodads, its your choice

Im gonna put it in a 64x64 map, but all you'll have to do is resize the region to w/e you want, I suggest 16x16.
#43

brilliant

sounds brilliant...
perfect size terrain custom arena...
im just worried buy jumping/thrown unit leaving the arena....

EDIT:
Omw iv just noticed ur using the Hotkeys "Q,W,E,R"!!!
im doing the exact same thing for every single mini game!!!!
#44
:D

yeah, its much more convenient

Anyways, ill just add another condition to the jump that makes sure that it cant target outside the master region

Anyways, the "thrown" units are tossed straight up, so that shouldnt be a problem.
#45

nice

lol nice sounds realy good...

btw if any1 wants a beta version of Mini - Wars just pm me with you address.:wink:

there a few bugs i know of at the moment but i cant fix them because i dont have a workn WE.
There just basic things like tooltips and not destroyed timer windows...