Yeah, after playing Hungry Hungry Felhounds for the umpteenth time, i figured it would make about as much sense to have Kombat Kowz in a minigame series as it would HHF.
Still thinking
Ill probably be able to do whatever in GUI, as it (hopefully) wont be as complicated
There are 9 "squares" of terrain. 4 random squares will have rain start falling on them, and after 6 or so seconds everyone inside will be electrocuted. This repeats with 5.5, then 4, then 3.5, then 3 and another square, then 2.5 and another square, then 2 and another square, then 1.5 and another square, then 1
Also, you have - Slow, Storm Bolt, and Blink, which all cost mana.
You never regenerate mana.
Gausslander
#65
Fine I'll submit my mini-games... I have Cannon Dodger which takes up a 32x32 land size, and you dodge cannon shells. You have the Divine Shield and Blink ability. If you die from tank shell you lose, and when you die you also drop a skull, people can pick up these skulls to win. First one to three skulls wins. ===================================================== Well, thats the only mini-game I have so far. If you want it just reply thanks.
sounds good... looking forward to them... Purple i just got the game now and i'll have a look but i have something important to anounce...
ITS READY FOR BETA!
10 mini games are ready for bug testing...
so i was wondering which of you wants to try it out... I need replays if you do and this to be done on a low key (private game on b.net) Please try it with 4 - 10 players and test the player leaving function for each game...
Edit: sorry this is a bit rushed i'll explain better later
BTW, my current minigame i sent you is more of a concept, so its open for editing ( i made the terrain and number of enemies, etc, really easily editable anyways ), and i also have 1, maybe 2 more coming
sounds good... looking forward to them... Purple i just got the game now and i'll have a look but i have something important to anounce...
ITS READY FOR BETA!
10 mini games are ready for bug testing...
so i was wondering which of you wants to try it out... I need replays if you do and this to be done on a low key (private game on b.net) Please try it with 4 - 10 players and test the player leaving function for each game...
Edit: sorry this is a bit rushed i'll explain better later
I'll tell u more if you want to help...
Heh, don't beta test yet, I just sent you three more! But anyhow, I could probably do it with Purplepoot and a few other friends. --donut3.5--
kk kwl tell me when you know more... i like da new games... im puttin in satyr but the i had problems with frostball because sometimes the ball would just loop again and again( in a cirle) i couldn't test fire hoppers because my pc is a piece of .... and it lags to death...
Anyway the testing is just for bugs in current games but mainly 4 tetsing that the game runs between mini-games perfectly....
but i luv da satyrs!!!!
sum of the things i'v done are quite drastic... i'v reduced the num satyrs to match the num players i'v add a satyr ability... its a 50% evasion... Stalkers have a 10% chance of never missing and satyrs have 3 health
Kixerkk kwl tell me when you know more... i like da new games... im puttin in satyr but the i had problems with frostball because sometimes the ball would just loop again and again( in a cirle) i couldn't test fire hoppers because my pc is a piece of .... and it lags to death...
Anyway the testing is just for bugs in current games but mainly 4 tetsing that the game runs between mini-games perfectly....
but i luv da satyrs!!!!
sum of the things i'v done are quite drastic... i'v reduced the num satyrs to match the num players i'v add a satyr ability... its a 50% evasion... Stalkers have a 10% chance of never missing and satyrs have 3 health
Hmmm... Could I try to fix the bugs and resubmit? I think I know how to fix frostball... Flamehoppers... maybe... --donut3.5--