Warcraft III resources & community, 2003–2006 · archived

Mini - Game contest

93 posts
#76
ya sure but only redo frostball...
theres nothing wrong wid Hoppers its just my pc...
btw SaS is in da beta :D
#77
Yeah, I just couldn't get hoppers lagless... But Frostball is an easy fix :D
--donut3.5--
#78
Send me hoppers, if you want me to have a look at it :P
#79
hmmmm i'v just got an idea for another game...

Its for the Ahhhhh run series...

Its called ahhh a bunch of sappers!!!! Run!!!:twisted:

its based in a small desert arena with a waygate(unuseable) in the center.

Everyplay gets a panda with +- 300 hp.

Sappers spawn from the waygate and blow up at random points.

the time between spawns gets less by 0.1 every spawn with a start of 4 seconds and a minium of 0.1 seconds....

Explosions do +- 113 damage in close range an +- 70 at far range

What you guys think?
#80
Well, the only problem is that it sounds like a standard "volcano" minigame

Maybe add something more unique, like...

uuh...

*thinks*

Skills?
Also, every once in awhile, a Goblin Shredder runs out and tries to slash people until someone kills it somehow?

Something different, anyways. :D
#81
Panda's can alchohol each other and the gobbos to make 'em slower... And if it's a human player, it sways the camera for the duration..
--donut3.5--
#82
The drunken haze model has a MUCH better purpose... pshaw...

MOLOTOV COCKTAILS! lol, that would be hilarious

You could also hit the sappers, and they would blow up on the spot :P

When a panda gets hit, he takes 40 dmg + 1dmg/s for 10s, and runs around going OH GOD IT BURNS!!! (texttags), and if he touches anyone, that person also lights on fire.

Also, whenever he tries to arm and throw a molotov, it blows up in his face

Speaking of which, maybe I should do a villager with molotov cocktails vs the evil ogres game! Yeah, sure, thatll be my next submission :P
#83
lol ya da burning sounds good :twisted:
i'll put it in da actual version....
but at da moment they just blow up :twisted:
btw what would you guys use to do it then (ability) just ignite? and damage according to distance away?
#84
I would trigger it, or flame strike would work fine too.

(i would trigger it cause i was thinking of adding obstacles and stuff, but it doesnt matter really)
#85

Waste of Forum Space !

i might enter the "mini games"
but here are some ideas if some of you guys dont have one ....

make a mini game based on
-movie
-game (pc/ps2/xbox/g.cube)
-anime(Cartoons)
-real life ... ?
-fantasy

and maybe you guys got better ideas.

i'll enter with a warcraft 3 style map based on the the World of Warcraft Like (quest .ect)

(Reply to the Mr.hardly use Variables)

you should use lots of variables
if you dont, you can get bugs and other problems.
like a trigger fuk'up.
e.g Action:
unit - create "AAA" at region facing blah blah
wait - 1.00 seconds
unit create "BBB" at region facing Blah blah
wait - 1.00 seconds
unit - kill "last created" unit.
(you want to kill AAA but you instead you kill BBB)
Easily fixable by useing Variables and set the unit "AAA" to a unit Variable.


good map maker use lots of variables and decreases bugs.
But if your good at jass well you got it easy.

i dont noe how to use jass !!!

please someone e-mail me at [email protected]
mini tutorial on how to create jass and custom scripting ^_^.

i dont really go on wc3search
#86
ya i'v changed alot since those earlier posts so u should just ignor them... 8)

Any way Donut i'v had to remove WACF and Stampede due to the fact that its not good for B.net games...

and is any1 here who is realy good with AI?
#87
Hmmm... do you mean b-net problems that are fixable, or b-net problems that wouldn't be fixable?
And I'm not stupendous at AI, but I could give it a shot for some...
--donut3.5--
#88
Well, I personally suggest not doing AI, as [pardon the expression] newbies will get completely pwnt by them, and better players will find them ridiculously easy.
#89
lol...

@ Donut3.5
It lags to much to play ova b.net...
u cant shhot in thime in WACF
and u cant dodge the lizards...

@ both of u

The ai is for The Hunted...
The pandas need to dodge the arrows other wise its a bit easy...

so if want to try tell me...
#90
He means is it lag from tons of units, or do you think he's leaking somewhere?

(psst... I can check it out if you want)

Well, about the hunted, I'll take a look.