Warcraft III resources & community, 2003–2006 · archived

Abilities Request

26 posts
#16
Ok, Charge is very nice. But I have a suggestion. I think it would be better to let the unit casting Charge to continue running for a set distance(short) after it hit the target? Or something fancy, first it kick the target back, run to it, hit it again with critical strike and then run a short distance. Maybe it's too fancy to be a spell, so the first one should be good.

I have another spell idea that pops out of my mind, so here it is:

A spell base on Shadow Strike. When a hero cast it, huntress' bouncers flies out in a circe pattern or any pattern that seem cool. They hit any unit in x range and the bouncers flies back to the hero and any unit in the range gets hit again. I don't know if anyone already posted this idea, so tell me so if it's stated already.

BTW...The Toggle Auto-Acquire spell didn't work for me. Spell like Charge worked fine, so I don't know what's the problem.
#17
1) That's the THIRD Boomerang request today. I'm working on a template map so that the user can change the movement pattern to whatever he wants.

2) Hmm...it work fine for me. You do know that you have to click on the attack button to turn it on/off, and if you disable Auto-Acquring while you are attacking, you have to give the unit another order for it to be effective.

~The_Raven
#18
LOL...Ok, forget about it.

Um...It's that riflemen' icon for the spell disappears after some use. And sometimes paladin will still attack while the command is off. I guess I should have stated it more clear. And it's not "didn't work for me", but "didn't work well". Sorry for the confusion. Can't think today. :shock:
#19
I'll look into it.

~The_Raven
#20
Ok, I tried it again and I found what's bugging the riflemen. The bug is when you have the spell disabled and when you enable it, then disable it. The rifles will continue to attack even though the command is disabled. LOL...like a riddle. Paladin and knights work fine now.
#21
I looked into it, and I didn't have a problem with it. Did you give the another order after you Disabled Auto-Acquiring?

~The_Raven
#22
Ok, I will check it. But the thing that caused the rifles to continue to fire after you disable the spell is sure to be a bug, since I didn't move them. I will test it more.
#23
Gone for a while and this thread is coming down to the bottom. Anyway, I checked the spell and it's still a bit bugged, but I think I will just use what I can get.

Currently I am making a War II Retro map and I need the spell "Rune" for the Ogre Mage. I think I don't have to explain...since everybody knows about War II(I assume). So if anyone can make it, appreciate it greatly. Now "Exorcism" will be in great use.:D Of course, won't forget to give credit to Vexorian.
#24
I didn't play Warcraft II. Can you please explain it to me?

~The_Raven
#25
Runes: In a way like goblin mines. The ogres enchanted the ground and some runes appear. The runes explode if anyone steps on them, dealing high damage. As far as I remember it were 5 runes, one in the middle and the other for in a circle around it, so it looked like a cross.

Excocism: imo the same as holy light, but no healing to own units, only damage to undead ones.
#26
DarkShadow explained it all...but here's the description on b.net/war2:

The exact nature of the Runes used by Ogre-Magi is unknown to the Humans, but their effect is obvious: anyone straying into the area warded by the Runes is struck by a fiery explosion capable of killing or injuring the hardiest unit. Each "Rune" consists of 5 distinct points, each of which will explode only once. The Runes are also indiscriminate-any unit, friend or foe, that runs over them will be affected. Only flying units are immune to the effects. Since the Runes "float" on top of water, they are pretty good against enemy ships, especially transports.

Using Runes: Runes lays 5 land mines. Each land mine does exactly 50 hit points of damage. On the slowest game speed setting, Runes lasts about 2 minutes. Then the Runes disappear. Also, the Runes blink about every 15 seconds so that you can see them.


Excocism is already been done by Vexorian, so I will just use that and credit.