Warcraft III resources & community, 2003–2006 · archived

Abilities Request

26 posts
#1

Abilities Request

I am making a map and I am looking for the following abilities for some units since I am not good at creating spells.

1. Calvary Charge: As the title states, it would apply to knights. Basically once you click the spell, the target symbol would appear and you just click anywhere you want to attack and when the knight meet his target, he would knock the unit that he hit back for a short distance. A splash effect would be cool so that multiple units can get hit.

2. An easy control button for archers. This button would stop the archers from engaging the enemies at will, so basically you can command the archers when to shoot arrows and when to stop. I know that this works in cinematics but an ability like this in-game would be nice.

These two abilities, I think would be easy for people like Darky, Raven, Vexorian and lots of other spell masters. You guys' spells are amazing. Just some spells ideas and if anyone could make them, then it would be awesome.

This is all I can think of for the moment, more ideas would come during my map creation.
#2
I am not a great spell designer or anything but this would be my idea for the second spell.

Just make a transformation for the archers and disable both of their attacks. Then make an ability which allows the archers to switch back and forth from the two forms. There shouldnt be any triggers involved with this.
#5
The seize spell looks very nice. What do you think about adding a critical strike damage once the unit is dragged to the caster?

Anyway, the auto-cast attack is exactly what I wanted. Thanks.

Now, does anyone have any idea of how the first one can be implemented?
#6
I think Raven is adding it to his Sieze map. It wouldn't be hard with the system he has in place.
#7
Oh, I am sorry. I thought that Raven was going to change the spell seize to a "charges" item. LOL

Waiting eagerly... :D
#8
Um....Seem to have a problem with the attack/stop spell. I know it's a spell for casters to attack, so I changed some of the stats of the archers. I only gave them armour and removed mana points. Hoped that they will use the ability to attack, but the archers only ran up like melee units. Gosh, I suck at making spells to work. :?

I had played with the stats for a bit but only found myself messing up stuff.

Can anyone provides some enlightenments?
#9
I think that I have just discovered a way to get unit not to auto-aquire targets. The "Ghost" ability has the field Data - Auto-Aquire Attack Targets. I haven't tested it yet, but it seems like it should work.

~The_Raven
#10
Thanks for the information, Raven. But I think it's just that I didn't find the right way to manipulate the one you gave me. Everything is possible or at least seems to be. I will try again to see if I can find out anything, but if the "Ghost" works, then I guess I can switch to that.
#11
Inspired by your problem, I have started working on an Enable/Disable Auto-Acqure ability.

~The_Raven
#12
Nice. Thanks alot, Raven. Appreciate it.
#15
Wow...No wonder Raven is one of the Legendary Spellmakers. :shock:

Downloading it right now....Feedback is coming soon.