Here's a hard one, it's one I requested earlier, but Raven never got working on it, because he never got an appropiate model for it.
Bounds Of Life Launches Strings around the caster linking all units to him. It slowly saps away 5 hp every 2 secs, any unit under the effect can't move, and all ranged units under the effects can only attack at melee range. If a hero is struck by a string, it can still move and attack at any range, but it still sapped of hp. The caster can move around and do what ever, but if he dies, all the units and heroes stuck by strings die with him.
I Need an Auto-Cast Damaging spell like fire bolt but auto like heal. i tried with neg value on heal but wouldn't auto. tried to make a fireball but no auto option. Plz Help!
Rising Evil... I will consider that and do it ASAP. I know this forum is pretty old but... I have some time now so I guess I can do it. You just need a dummy unit and an already auto-castable spell.
I'm looking to create an intense spell called Wrath Of Nature.
Basically it effects a 1000 Area, first the caster uses roar which targets 1000 Area (Buffs to enemies only to make them selectable). Then it slides everyone back across the ground while doing special effects (whatever works best), then it finishes off with Doom special effect on the target.
Something along those lines, maybe changed a little if it could be made cooler.
I think you are wrong Dr.Nitro. This guy was looking for help and he found this thread which sounded like the place where he would receive it. It was a request thread after all... Wasn't it? So... This Revival is an skipped in some exception cases you know.
Mortiegama... First, welcome to wc3sear.ch. I see this is your first post and I hope Dr.Nitro's reply didn't make you feel like leaving the place? He is sometimes a little harsh... You can find many nice people helping you, including him when you don't catch him like he was now. Anyway, for your spell, I am afraid I no longer take requests. I am very very busy with school... BUT, if you can detail this spell, I might be able to give you some hints about doing it through triggers. I hope you know how to work with Object Editor and Trigger Editor. These are the basic things you need for spells.
11 posts Welcome to Moonside! !edisnooM ot emocleW joined
#39
Hi, I need help on a certain spell I've been working on... Ok, I made a custom hero with custom spells... I've gotten all of the spells besides the ultimate to work. Ok, my custom hero is an arachnatid clone but it's a hero... Ok sorry for being so obvious... The ultimate is basically spawning less powerful arachnatids (It sounds easy but it doesn't seem to work the way I want it to...) I've got all the art and stuff down... Basically, what I want it to do is that it spawn 6 arachnathids when it dies (I used spawn spiderlings as the base) I got the amount and type of unit spawned thing to work properly but it's just that once the ability is researched, there's no icon where the icon for the ultimate should be... I have the icon for after it's research down but it still doesn't show... I know that spawn spells are "Hard-Wired" to not show an icon when it is researched... I'm just wondering if there is a certain way to get around this using minimal triggers (It would help if there weren't any triggers involved as I'm horrible with them...) Thanks a lot in advance and sorry if any of this doesn't make sense... Also, I kinda wanted the spell to have a reincarnation effect where after my arachnatid hero is killed, there is a delay before the less powerful arachnathids spawn (The delay time equal to that of Reincarnation...) I tried altering the casting delay time but that doesn't seem to work. Oh right, if you want to know why I want an icon after the spell is researched well it's because I want the spell to have a 120 second cooldown and it does work properly but the problem is that the icon doesn't show so whoever is playing with my custom hero won't know how long it is before the ultimate will happen again after the hero dies. I think that's about it... I pretty much have everything else down from the art to the effect to the buff and expiration time of the spawned units... It's just those things I mentioned that seem to rebel against working properly... Thanks a lot in advance and if there are somethings that I mentioned that cannot be done without massive trigger working or just plain can't be done at all, please tell me cause I do have a back-up spell in mind which I think could be done by myself (Heh, a spell that's easy enough for me to do alone is one easy spell since I'm not that good at working with spells let alone triggers...) I don't have a preference if this skill needs to be worked entirely by triggers or JASS, but if it does then I think I'll need a step by step tutorial on how to do it with triggers or JASS... Thanks again, sorry if any of this doesn't make sense (If it doesn't please tell me and I'll clarify), and umm... Keep up the good work... Sorry to be such a burden...
Edit: Oh sorry but I forgot to include this but if there was a spell similar to this requested or helped on, please tell me because I don't want to be a burden and I really didn't mean on posting a spell that had been helped on or request just recently... Thanks...
Eusira... I think Extreme meant that he wants a spell which increases the damage not by 50% but instead by +50. Use my Light Aura to notice how I did and instead of using the Vision increase skill, use Orb of Fire. JASS is usually a pain in the ass for those who don't understand this so this is made in triggers so there should be no problem for you.
Esperman... I for one never saw other requests close to this one so here it goes my solution. You base the spell off whatever... Let's say... Evasion. Make it ultimate, one level, give it 0% chance to evade and all these stuff. Once you are done do the following stuff:
Trigger Event - An unit Dies Conditions - Dying unit has level of ability YourAbility greater than 0 Actions - Set p = Position of (Dying Unit) - Wait 5.00 seconds - Create 6 Your_Scorpion_Minions for owner of (Triggering Unit) at p facing 0.00
So you basically use no spawning junk or stuff like that. Hopefully this works. I work rarely with triggers now and that is why I am addicted to variables. If you want, I can make this in JASS too. Just tell me if it works first...
11 posts Welcome to Moonside! !edisnooM ot emocleW joined
#43
Thanks... Oh BTW, it might be a while before I can check if my ability works because the cpu that has TFT on it is at my college and I'm at home at the moment and I don't go back for a while so sorry about that and I also want to mention that my custom hero and the ability that I mentioned earlier are on an altered melee map but the only thing altered is that I just added my custom hero to it which only makes it available to be bought at a tavern... Just want to mention that if that might affect any trigger usage or anything and if JASS is really complicated then please don't go through the burden of showing me my ability through JASS... I just wanted to see the easiest way that I could work my ability and I don't know much about JASS so I just brought it up to see if that might have been easier to use than triggers (Well I just found out that it isn't so please don't go through the trouble of putting any more burdensome work on your back...) Thanks a lot again and once I get on my cpu with TFT, I'll be sure to see if I can get the ability to work using your suggestions. Thanks again and sorry for any inconveniences...