Warcraft III resources & community, 2003–2006 · archived

General Discussion

136 posts
#91
we are more than half finished since.. all basic stuff are made, we just recently remade terrain... thoug..

and sword have been away for a while first came on today, and he needs to finish somthing before gadden can finish his part..

AND NOTE: if u think that the loa OBeta will be like a finished game, then u are wrong, our open beta will be more like a normal beta, early stage...

If some of our old testers read this they could also tell that they were playing a quite finished game..
#92
LoA is more than half finished... tho its the hardest parts left on the projecet such as the NPC AI (that i dont need to do... phew...) and there are still lots of items, anti cheat and spells to be made... and some terrain.
#93
Neat, but unfortunately, this puts you pretty far behind sechedule... so you MAY want to give everyone a new time frame. :(

From what I hear, it looks like you'll be at least another 8 days; call it 10-14 days just to be safe.

Then again, it still may be a month.... (Don't do that to us!) :cry: :cry: :cry:
#94
I wait anytime for this mod just when its done i want get a super giga mega cool mod. :wink:
#95

Questions

Are the first few levels going to take a while to level up? No offence, but I don't think very many people would want to play if it take 2 full week of hardcore playing to get to level 5... :(

Is grouping recomended? I love grouping with other people, but I feel like I'm the only one... So are there going to be any huge penalties that are going to make people want to solo the whole way?

Also, are you planning on making a LoA clan? I'd join! :D
#96
its easy to lvl at first, but it rapidly gets harder and harder, 2 weeks are enough to get about lvl 17 or something (depends on how many hours a day that u play).
#97
Just a note to the others in the team.

I should have made save code more secure in the beginning of this weak, but i have been the delayed.
I promise to work at it tomorrow. (Friday)
#98
It's all good, Sneaky-Sebbe! :D

As long as you test it for bugs, and obvious ways to cheat it, I am willing to wait; I think what we all want is a great game. If it takes time to perfect it, we are willing to wait. :D :D :D

P.S. As someone recently stated, why not create a LoA Clan on the Europe Server? It sounds like a good plan to me, and whoever makes it to a great and godly level (I suggest 35+) can be a Shaman. :wink:
#99
ok, good sebbe, sword got map atm, and is ready to send to gadden, so we can get the hard trgger work done..

After that it is just add that is nice to have, so im happy to say we are on scetual for BOB*

*Before Open Beta (not Bob The Builder)
#100
Now i am done modifying the code so that it is not possible to just type in something. I have also made it much harder to break the code for a hacker.
#101
PWN!

This sounds great - The Project Leaders are moving right along! I'm soo excited! Can't wait to make myself a Dwarven Rogue... I want to see how badly balanced the Ranged Weaponry is, compared to the Melee Weaponry.

I look forward to seeing a great balance between the ranged Heroes and the melee Heroes, but there is very few a time that game creators realize the specific balances needed to keep people happy with the similarities and differences. Best of luck!!! :D :D :D
#102
*ALERT*

Project Leaders - Please Read!!!

Within the last day or two, someone posted the PERFECT Human Wizard Model in the Models section of WC3sear.ch.

Be it that your current Human Wizard Model is a complete and utter joke, you should seriously consider using this Model.

Model Name: Wc1Mage.mxd
Zip File Size: 129.8 kb
Size in map: (probably) 196 kb

Please, please, PLEASE consider using this model! If you do, I can assure you many more people will choose the Alliance Wizard than the ammount that may if you keep Medvih's model...
#103
Can I play singleplayer on this map? Please don't restrict the map for singleplayer...Many maps restrict game for singleplayer, like FFOpenRPG, Tibia, etc.

If you don't want people do cheating, just disable character saving on singleplayer mode.

Thanks :D
#104
Ummm, if the save code is not account specific then whats stopping people from stealing other people's character, or friends giving their super powerful character to another friend...?
#105
Beantony: Your idea sounds decent. Whether they use your idea or not depends on how hard it is to disable saving on Single Player as compared to how hard it is to make playing possible on single player...

As for the Save Code, it IS based on your account... Crazy noob. lol, jk :D