Warcraft III resources & community, 2003–2006 · archived

General Discussion

136 posts
#106
Oh... I could have sworn I heard someone say they didn't base it on you account to make the code shorter... :roll: Well there goes all my worries! :lol:
#107
Oh... I could have sworn I heard someone say they didn't base it on you account to make the code shorter... Well there goes all my worries!


u were right, but we are working on a shorting, a thing to shure that noone uses your code, is loading in observers chat...

Can I play singleplayer on this map? Please don't restrict the map for singleplayer...Many maps restrict game for singleplayer, like FFOpenRPG, Tibia, etc.


Yep, codes are disabled (DO NOT TRY TO USE EM, course they screw your char..)
You can play singleplayer, but it aint as fun as multi, all at all this is a morpg..

Be it that your current Human Wizard Model is a complete and utter joke, you should seriously consider using this Model.


since its filesize is about 200 kb, we cant simply toooo big, we have 500 kb back to work on atm..
#108
About that the save code is not based on your account.

The first reason to not have it based on your account is that it would make the code much longer.
But i haveconsidered changing this so possibly i will make it after the code is working for all players. (It is only working for P1 right now.)
#109
Well the observer thing would work for people stealing the code, but what about friends giving their code away? I mean, if they do that, you could make an almost infinite amount of money... I suppose you could make it so the same code isn't usable twice in one game, but that still wont help too much.
#110
what did they do in legacies?, i dont remember them doing anything..
#111
SilverDragon90Well the observer thing would work for people stealing the code, but what about friends giving their code away? I mean, if they do that, you could make an almost infinite amount of money... I suppose you could make it so the same code isn't usable twice in one game, but that still wont help too much.


There is a solution if one of them know Programming or Jass using computer.
1. Using cache in WE to save the code onto the computer.
2. Loading the code from the computer that was saven.
3. Only users that save their own code in their comp can load them. If not, other comps cannot.

How to sell:
1. Find the code that is saven from comp.
2. Burn it to CD.
3. Sell :P

There is a way. Just like saving it using warcraft3 save. My friend know how to do this. But he just went to aussie for futher studies.

- Jeff
#112
Ohh, alright, so Save Codes aren't based on Accounts, but it's all good 'cause they can't be given away. :D

Only the computer that saved it in the first place can load it. That works like a charm, if you ask me! I can have more than one WC3 Account! :D :D :D
#113
Can you use the cache in WE in multiplayer games.

I didn't know that.
#114
You can't save with cache, ive tried and i failed big time... damn it blizzard... oh well at least its one bad thing among million of good things.

We decided to remove all icons and add them when needed, so map is much smaller now... 1.2mb... lol
#115
1.2 mbs!?!? Wow, I can smell expansions in the air. :)
#116
me too... until beta is released im forbidden to expand... damn it :D
#117
Looky here:

Using a save system that is only hidden from others by typing it in the Observer Chat will ruin LoA.

It will be chaos, everyone will cheat with Save Code sharing.

If you can't find another way to configure the Save System, LoA's Rating will go straight down the drain.

:( :x :(
#118
Ill ask sebbe to make it save to acc, will be better... and to make it too hard to crack... like making it look like this: h1&Fdk-#50dk4-#mm59/# or something :D still gonna have to be shorter.
#119
having the save code user acount sensative doesnt make the code much longer i think coz in curse of time (an rpg by waugriff) they have a save code based on user acount sensative and stuff like that and it wasnt that long acctually it was one of the shortest i have ever seen!!!
#120
If i'm not mistaken, it's length depends on what you're saving. According to one of their old posts, they are saving like 8 or 9 things... CoT RPG only saved 2. :(

Either way, writting three lines of code is worth it, if the only other option is letting everyone trade codes, and such. :?