Warcraft III resources & community, 2003–2006 · archived

Quest List & Suggestions

71 posts
#1

Quest List & Suggestions

Here we will list all quests. Discuss ideas for new quests (please do not post ideas about quests involving killing something, its so easy to make a quest like that).

[Edited by Dremora: Added quests & fixed text above]

1. The Lost Child [Alliance]
My child ran away into the forest of oakwood, please bring him back to safety, ive heard that there is wolves and other creatures out there.
[Requires Lvl 3]
[Not Repeatable]

2. Ancient Riddle [Neutral]
There is a tomb located in the deadlands, and its told to contain a magnificent treasure for those who solve the riddle written within its walls of stone.
[Requires Lvl 5]
[Not Repeatable]

3. Letter Delivery [Alliance]
I need you to deliver this message to a friend of mine who lives in Thalai.
[Requires Lvl 1]
[Not Repeatable]

4. Wolves Den [Alliance]
There is a cave where i used to go when i wanted to be alone, but now some wolves has occupied it and im afraid to go there, please get rid of the wolves for me and i will give you something in return.
[Requires Lvl 4]
[Not Repeatable]

5. Sewer Rats [Alliance]
The sewers under thalai is full of rats, i need you to cut their population down a bit.
[Requires Lvl 1]
[Repeatable]

6. War Wolves [Horde]
Somehow two of our war wolves escaped during their training, the keeper is allready having a meeting with the good old axe, what i need you to do is either recapture the war wolves, or kill them and bring the meat back to us.
[Requires Lvl 2]
[Not Repeatable]

7. Twilight [Neutral]
Ive heard rumors about ghosts haunting the deadlands, i need you to go there and see if its true, if it is, then bring me some ectoplasm back as proof of their existance.
[Requires Lvl 6]
[Repeatable]

8. Long Experiment [Horde]
I would like you to help me finish my 10 year experiment, im missing some ingredients, if you could bring the ingredients here i would be grateful, these are the ingredients i need, a hotspour plant, a venomroot and a werewolf tooth.
[Requires Lvl 13]
[Not Repeatable]

10. The Warlock [Neutral]
There is rumors going around about a great warlock that is said to have created a crystal that brings life to the dead, of course i cant imagine this is possible, but i wish that you go find out if this crystal really exists, do whatever you want with the crystal and the warlock, just bring me proof of its existance.
[Requires Lvl 19]
[Not Repeatable]
#2
Seriusly, isn't there anyone who got ideas or comments on quests? they will be what makes the map interesting... (at least its what i think)
#3
Exploding Experiment [HORDE]

Quest Starter: Scientist, Any Model
Task: Find me 3 ingridients to fulfill my 10 years experiment. What i need is (1)A bottle of Larva, (2)Highly Explosive Powder, (3)Burning Sword.
Level Requirment: 1/4 of the max level.
Reward: Gain a permenant ability that will make the weapon of Quest Taker explode for a certain chances and do a bonus 30% damage more to the Quest Taker's enemy. -- Ability Name: Explosive Stregth, or another better name.
[Not Repeatable]

Where or how to gain requirment's items
A bottle of Larva: Get ready an empty bottle, and get a chance to go near an active volcano (Will erupt randomly in game time at a certain location).
Highly Explosive Powder: Gain from a mortal team dwarf. But they will ask you to find 2 item to make the powder. The 2 item is "What LOA quest maker thinks is suitable" & "What LOA quest maker thinks is suitable".
Burning Sword: Kill a larva boss! (Will come out only when the volcanoe is activated)

Phew ^^" That was a long one.
But if it is not suitable in the map. Than nvm =)
- Jeff
#4
The idea is very good, tho it might need some changes to fit LoA, for example loa has no bosses neither does it have volcanos (heh, and Larva is pretty much the same as carterpillar... i think u mean Lava...) and if you are a member of the horde you cant walk into the dwarven city and ask for explosives... it would be insane :D
#5
Heres an idea: Escort
Alliance Mission: Guard the carriage\convoy through the forest. Protect from monsters. Reward: One item from thye convoy.(Maybe have them leave without paying, then they hit a bump, that drops a random item.)

lvl 2
#6

Quest Idea

Treacherous Curs [Horde]
A fanatical warrior named Dorm Bloodthrottle has been gaining followers through his crazy preaching and has recently broken off from the clan to form his own. They call themselves the Bloodfire clan. His camp lies near the Deadlands, find him and his followers, leave none living. I want his head!
[lvl 15 required]

House Call [Horde]
One of our greatest Warriors, Jek Thram, was ambushed while traveling in the wilderness. He is in critical condition and needs the attention of a healer. Find the Witch Doctor Sel'jin and tell him he is needed. His hut lies near the coast. Go now! Hurry! Time is of the essence!
[lvl 4 required]

Just thought you might some more Horde quests!
#7

Critisizm

Not to be rude, but the phrase "time is of the essence" seems over-used in games such as these.

If you want your game to be loved, you will need to add special twists and play-on-word scenarios that haven't been taken before.

Comedy is often an eye opener - if your game is dreary and all the quests involve "the old [commonly used unit] needs [not-very-creatively-named item(s)] for his potion/invention", people won't read through your hard work! - but with COMEDY....

"The crazed Witch Doctor, Kara-Jinji, recently lost her favorite Stuffed Bear, and, due to Separation Anxiety, is wandering about the local woods, driving [local neutral animal units] mad with her spells and potions... Her hut resides in the general northeastern direction, near two suspiciously fragrant mushrooms. :wink:

That story was a bit too far-fetched, but I hope it gives you an idea of what i'm getting at. :D

P.S. Did my [Brackets] throw you off? If they did, I'll be sure to make my future posts more clear. :D
#8
personaly to much joking spoils the rp in games..

maby there will be some fun things, but personaly i mostly find thing like, when they lead to somthing and you need to think funny..

We is going to try to make this as good as we can for roleplaying, and for normal play. But if somthing is gonna be fun it aint gonna be like you said, dont think anyone in the loa team has that kind of humor..

(not to be rude)

- Alowan
#9
Well, that's very true too. RPing value is a must in a game like this. I just really like the idea of comedy in RPGs. :D

~*Suggestion*~

Name: The Berry Master
Client: Don Lenard
VIPs: Don Lenard, Valad, Kalad, and Galahad (those are some of the most godly names i've ever come up with so don't go tossing them around to everyone you meet, in the case that you don't use my suggestion!)
Objectives: Dol Lenard, the greedy owner of [blank] has heard of the recent outburst in peasants picking berries from the shrubs in his estate/land/area-of-ownership.

Don Lenard: "Personally, I've always ignored the berry bushes. I have no use for them, and thought them to be poisonous for quite some time... I want you to meet with one of the most prominent peasants of the land - Kalad. Force him to give you information about my berries.

When you meet with Kalad, you certainly don't act forceful towards him - you know Don Lenard for his agressive personality, and have decided not to follow in his footsteps.

Kalad: Well, there's a simple answer to that. We get minimal food and supplies, and as any human should be, the other peasants are hungry! Until Don Lenard either raises our food supply, or decides to take drastic measures, I believe they will continue taking the berries.

Don Lenard: "How dare he say such things!? You (the player) will return to him bearing this message: Stop the berry picking or be hanged."

When you return to Kalad's hut, you find a small child there, alone, rummaging through Kalad's wares. Player: "Excuse me, but have you seen Kalad recently?" Valad: "Why?" Player: "I've a message from Don Lenard..." Valad then smiles with a devilish grin. Valad: "Tell Don Lenard, Kalad is dead. Unless of course, you want the whole of the Militia firing their muskets at you, on sight."...

I'm tired of typing, so you'll have to find a snazzy way to end that up, or beg me to finish it. Lol
#10

Quests

Ok, I've looked up on your game and I must say it really looks good. However I'm still unfamiliar with how powerful the levels make the hero... So I'll just give you a few outlines for some quests I've thought of and let you fill in some of the blanks to fit LOA.

1. Probably a higher level quest. Your character becomes cursed and turns into some kind of monster, greatly reducing his/her skills. To turn back into your normal self you must find certain items to make a potion (or whatever would fit into LOA).

2. A lower level quest. You must sneak into a magic tomb (or whatever would fit) with monsters MUCH more powerful then you are. While in the tomb (or whatever) you are blessed with a semi-invisibility spell. You can move around without the monsters seeing you, however if you get too close to one you will become visible again, causing them to attack. You could also do this with potions of invisibility, having a short lasting effect.

3. Low-Mid level quest. A regular go-out-and-find-an-item quest, however the item has some kind of effect on you. I was thinking about having monsters attack you from a much greater distance then normal, but anything more creative you can think of would probably be better. :)

4. High level quest. Some kind of kill-something quest, however have it so either all abilities are cancled out for the fight, or you normal attack wouldn't effect what you were fighting. Either would have a very significant effect at that level. I'm hoping this won't count as a boss battle... Maybe have multiply enemies that you must fight to make it seem more like a limited regular fight.

5. Higher level quest. Kind of basic and found in tons of games, but I noticed you didn't seem to have one like this... You're sent out to find a rune (or whatever) in some far off place. On it is inscribed a small part of a journal of an explorer from the far past. When you return to the quest giver he concludes there must be more, spread all throught the world. He instructs you to find them all (give a specific number) to understand the explorers journey. I really like these quests, because not only does it allow you to explore the entire world as it is today, but also get the story of what it was like in the past with the records of the explorer. I suggest each time you find you you update the quest list, telling you how many you have left to find and maybe adding what was written on that rune. As a reward you could possibly give out some gold for each rune found.

6. Lower level quest. You're sent out to get some kind of an item, something slippery preferably. Because it is so slippery, you are unable to pick it up with a weapon/gloves/rings or any other things that you use with your hands. If you try it will slip away to another point on the map. You can choose whether or not to tell the player about the slipping part. :)

7. Mid-High level quest. The basic escort quest with a twist. You have to escort some powerful person throught a forest (or wherever), because he fears a wizard (again, whatever fits) who lives in it. While escorting him, the wizard shows up and mind-controls the person your escorting (once again, whatever way would fit to make the person your escorting an enemy). Now, you could either kill both the person you're escorting, or just kill the wizard. If you kill them both you still get a slight reward. However, if you only kill the wizard, then the person you are escorting will break from the wizards control and will follow you once again, giving you a much greater reward when you finish. Make the person you're escoring a melee fighter and the wizard ranged, so you would naturally want to kill the one you're escorting first. Obviosly, don't tell them the mind control will break if you kill the wizard. Involves some logic from the player and could possibly be a quest that would be rarely done correctly... Great for replayability! :)

8. Any level you want the quest to be would work. It would probably fit an evil race the best. Your city has kidnapped an allience person (whoever would work). You must help the city hold off an attack by the allience. I'm not sure if it would fit well for LOA, but if it does it would seem pretty fun!

9. Lower level. A holy shrine used to cure wounds has been cursed! The local priest has given you some holy item (something that fits) to cure it. When you enter the shrine, a group of ghosts attack you a good way from where you need to be to cure the shrine. You could kill the ghosts, but they are strong and would stand a pretty good chance of killing you. However, if you run to where you need to cure the shrin, the shrine will be cured, killing all the ghosts for you. Again, it involves some thinking from the player and may take a while for people to figure it out.

10) Probably a lower level quest. You agree to test a teleport spell created by a wizard. While casting the spell, something goes wrong and you are teleported to a place far away. Once you find your way back the wizard will apologize and give you a reward.

I stole a few of them from other games I played, but tried to add my own unique parts to it... 8)
I hope these helped, tell me if you liked any in particular and I might be able to come up with some more like them!

EDIT: added a 10th quest and fixed some grammer. Lots to read so I'm not 100% that its all still correct :(
#11
:D Nice stuff! :D

I didn't have one in particular that caught my eye, since I have a minimal idea of how any of them would fit into LoA as of right now... Either way, great job with those! I hope the Project Leaders decide to use some of them. :D

P.S. - Is 10. inspired by Runescape? :roll: *ponder* :roll:
#12
8. Any level you want the quest to be would work. It would probably fit an evil race the best. Your city has kidnapped an allience person (whoever would work). You must help the city hold off an attack by the allience. I'm not sure if it would fit well for LOA, but if it does it would seem pretty fun!


Dont think that one would fit, since we allready got random wars going on... but rest was very inspireing, and i think we will use some of them..
#13
Oh my... now this is gonna take time...

Oh well ill get to work on Alowan's first!
#14
Hey! i made the quests in Alowans post :D i edited it, so all quests are listed there...
#15
Anyway, thx for putting my suggestion into the list :)
Here is another one, more simple and shoter...
Just a thought...

Reborned Serpernts [Alliance]
I heard that some wanderers saw long mentioned Serpernt Guardians in the history book. I wonder why they re-arisen. Hmm, they also say that the leader of the guardian need some help. And i also heard from one of the wanderer that told me that if will manage to solve the guardian's problem, he might aid us in the war.
[Requires Lvl 25]
[Not Repeatable]

Model for Serpents: Naga should be suitable
Model for Quest Starter: Villager Male/Female
Quest: Solve the Serpernt's Leader problem(s)
Reward: Naga will aid the hero's nearest location of battle field.

If it doesnt match again, srry ><"

- Jeff