Warcraft III resources & community, 2003–2006 · archived

Discuss the mod

45 posts
#1

Discuss the mod

Clash of the Titans is a mod changing Warcraft 3 into Red Alert 2, including all vehicles, infantry, aircraft and naval units. The mod is in production so the date of release is yet unknown. We will try to make it balanced and as good as the Westwood game.

You can ask questions and give suggestions about the mod here.
#2
Could be posible for the tanks to crush infantry units like the westwood games?
#3
That would be some easy trigger work there. Havent worked much with global triggers, but it can be done.
-VGsatomi
#4
O cool i loved doing that.
#5
Sounds alot like Age of Mythology, mythical, fantasy or magical games to me, doesnt sound anything to what you guys are saying :D

I don't think the name works well, but it sounds interesting.
#6
I don't see how the title Clash of the Titans would relate to Red Alert 2. But you're in the beta stage or something, right? I kinda thought more of a tech name. Well, good luck on you're project. :wink:
#7
Well, think of the two biggest military juggernauts during the cold war....Russia and America....clash of the titans...get it? :wink:
#8
I have to worry you a little, cause it's in the building stage and the +8 hour(taking a peek at the world time map) difference with VGsatomi makes it a little harder so communicating takes at least a day :(.

But don't worry we'll make it :) .
#9
Um.....I don't wanna sound stupid but....some friends of mine aready hav a CotT collection of maps....and its not red alert based....
#10
Yes, they can have a collection of maps, but this is a mod which will have a Red Alert 2 based engine. I know you can dislike the title but it isn't so easy to think one which suits the made mod.
#11
I dunno, I'm a pretty Creative person...I would usually put a smiley here but none of them look quite right.
#12
Only problem is the unit selection part for all I know. Because in RA2, I massed about 300 rocketeers and that was my selection limit. Also, make is kind of hard for tanks to run over stuff because that could be easily abused
#13
Well, the mod probalby isnt going to be very infantry heavy like the original Ra2 and will most likely focus mainly on armored combat. The reason for this bieing the difficulty of making infantry models from scratch. But yes, you do make a good point.
-VGsatomi
#14
Wouldn't that make power struggles more easily decided and not as much strategy oriented if the people used heavy weapons that destroyed things in less time
#15
Well, you see, C&C and Warcraft work on two completely different systems in terms of how damage balances out, We have a lot of room to play with as far as that goes since warcraft is so much more versatile. We never said there wont be any infantry, I already have an Agent Tanya model ready to go for example, its that it just wont be as ifantry heavy as the original RA2.
-VGsatomi