Warcraft III resources & community, 2003–2006 · archived

Discuss the mod

45 posts
#31
@Abokasee-Red: Why have you posted all in caps? Watch out, because it's against the rules of this site. You could also look in the render thread to see that there are some Yuri model renders.

I could say that I'm more of a fan of the Westwood series than a fanatic. Yuri as a side makes the game more balanced(my opinion) than whitout him.


Is it better to change the look of the model render post to:
-types(infantry, vehicles, etc...) and/or sides
-leave it as it is...
#32
guys the building system is also VERY VERY VERY differant simply you click on building and place it were you want and WUZZBANG, DOGTANYA ITS DONE IN 1 SEC how we gonna do that with out having to click on some "builder" and telling the old git what to build? :shock: :o :roll:
#33
Actually that is quite simple...use the tiny castle item abilities and attach those to the Construction Yard (maybe use a few spell books for organization). Give those abilities a cast range and the rest should fall into place. There would also need to be some triggers which make the buildings cost materials. If you want me to elaberate, just let me know.
#34
Vayeate981Actually that is quite simple...use the tiny castle item abilities and attach those to the Construction Yard (maybe use a few spell books for organization). Give those abilities a cast range and the rest should fall into place. There would also need to be some triggers which make the buildings cost materials. If you want me to elaberate, just let me know.


If you could explain it and make it a "build mode" then this mod would be more Red Alert 2 style. VGSatomi gave me an idea some time ago to make it C&C: Generals style with dozers or cranes. If you can make it really good and easy way to implement it with triggers, you would make this mod very similar to the orgin.

Anyone who has good ideas about converting the engine from Red Alert 2 to Clash of the Titans mod can "spam" this topic :wink: (positive spamming of course).
#35
ill try to work on an example of what i am talking about k Pike, ill also submit it in the spells section when im done or if you want i could just send it to you. ill wait to hear from you. :D
#36
Let's not spam the spells section with it, just send it to me.

I see no one cares for some questions so I will make them more visable:

If you have any idea which can make Clash of the Titans better, share it with us.

You can vote for a detailed model renders post with sides and categories or leave it better as it is.
#37
I have an idea for the build system. Since each building has its own build range (powerplants 3-4 squares away, Turrets 5-7 squares away, etc) then what you could do is just give each building a build menu and allow them to build within their range. Normal structures could build other structures and turrets as turrets can only build turrets since turrets cannot build off of eachother. Units would be built off of the structures as well using a spellbook-type ability. I havent really tested this idea (not sure if buildings can build) but i hope it inspires the right system.
#38
i dont wanna bust ya bubble or sound negative, but there already is a much much better way to play redalert type system and maps

1) go onto desktop

2)put red alert 2 disk in

3)double click redalert 2 icon

My way is much faster, too, mine takes 10 seconds, yours takes about 8 months to make the thing. I think i know what one i'll choose :P lol
#39
If you want then do so james, but if you would know RA 2 won't morph just by imaginating or saying a wish into a 3D RTS game, also I think Warcraft 3 has a better system in some parts then Red Alert 2. That's my point of view...
#40
yeah, wc3 is better graphix and is 3d, and so i will definately play this mod when it comes out. What you should do is after you done it all, put the info in one folder, then ppl can make ra2 maps just by adding the folder then they can do terain :D

Also, i was a very good ra2 map maker, i made many popular maps on there. Their editor is crap, btw, and u can pnly edit terain, and that is very complicated, where on wc3 WE , it is so easy to do stuff
#41
We have a website and a forum, maybe this will help loose some bandwith from wc3search :wink: . I would like persons to join and support somehow the mod...

Clash of the Titans website
#42
james1654i dont wanna bust ya bubble or sound negative, but there already is a much much better way to play redalert type system and maps

1) go onto desktop

2)put red alert 2 disk in

3)double click redalert 2 icon

My way is much faster, too, mine takes 10 seconds, yours takes about 8 months to make the thing. I think i know what one i'll choose :P lol


Says the guy with a prancing dino in his avatar :P

Here are some reasons i think it would be better in WC3
-3D rather than 2D
-Easier map creation for others (if we decide to enable)
-Better Grapgics
-Wont crash on newer comps
-Icons suck on thier games (all cloudy?)
-You can change view WOOT

There are the disadvantages of course, but who cares :P We will try to get this done and see what its like.
#43

Idea for Chrono legionary.

Just a suggestion:

You probably thought of this long time ago but...

Giving the Crono Legionary magic damage and a version of "Orb of lighning" with 100% chance to "Banish" would make a nice time-erase.

It would be bughy since you must manually target each enemy unit.
#44

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