Q: WE aint good. Is there a better one? A: Yes, there are many others, like WE Unlimited, UMSWE, Zepir's WE, download them in tool section. They will help you greatly.
A: something to replace CnPing a couple actions over and over
Q: Why can't this map open in wc3 or we?
A: You don't have the recent patch, or it's protected
Q: How can I protect a map?
A; Map protection is a taboo topic on wc3sear.ch you will be treated like a terrorist, more or less
Q: Can I use these models and spells in my map?
A: Sure. Give credit to the author, or like me, give credit to wc3sear.ch if you are using hella models. Don't waste post space by saying, "YAY!! This model is perfect for my ____ as a ____!!!"
Q: WE aint good. Is there a better one? A: Yes, there are many others, like WE Unlimited, UMSWE, Zepir's WE, download them in tool section. They will help you greatly.
Nah... i must tell you're wrong there
Q: WE aint good. Is there a better one? A: No WE is simply the best. Zepir's WE is the only exception which provides useful for example to overload terrain textures.
Q: WE aint good. Is there a better one? A: Yes, there are many others, like WE Unlimited, UMSWE, Zepir's WE, download them in tool section. They will help you greatly.
Nah... i must tell you're wrong there
Q: WE aint good. Is there a better one? A: No WE is simply the best. Zepir's WE is the only exception which provides useful for example to overload terrain textures.
UMSWE and Weu allow high terrain, WeU enables overloaded terrain textures too, has my hero selection system -) and has the natives converted into gui like UMSWE, what I discovered is that people that use UMSWE and WeU have more chances to learn JASS later, according to my own invented statistics, UMSWE and WeU also allow more global variable types.