Warcraft III resources & community, 2003–2006 · archived

FAQ

25 posts
#16
Q: How do I get around map protection?

A: you dont, and do not ever discuss it.
#17
Another common question.

Q: WE aint good. Is there a better one?
A: Yes, there are many others, like WE Unlimited, UMSWE, Zepir's WE, download them in tool section. They will help you greatly.
#18
Q: What the **** is an integer loop?

A: something to replace CnPing a couple actions over and over

Q: Why can't this map open in wc3 or we?

A: You don't have the recent patch, or it's protected

Q: How can I protect a map?

A; Map protection is a taboo topic on wc3sear.ch you will be treated like a terrorist, more or less

Q: Can I use these models and spells in my map?

A: Sure. Give credit to the author, or like me, give credit to wc3sear.ch if you are using hella models. Don't waste post space by saying, "YAY!! This model is perfect for my ____ as a ____!!!"
#19
SophoAnother common question.

Q: WE aint good. Is there a better one?
A: Yes, there are many others, like WE Unlimited, UMSWE, Zepir's WE, download them in tool section. They will help you greatly.


Nah... i must tell you're wrong there

Q: WE aint good. Is there a better one?
A: No WE is simply the best. Zepir's WE is the only exception which provides useful for example to overload terrain textures.
#20
Q - I try to download iconpacks, but all i get is a 404! :cry:

A - Spread the word, and some day, something might happen :D

Q - I think this is the best warcraft website ever! Is there something wrong with me? :shock:

A - I dont know, i think so too :D
#21
Darky28
SophoAnother common question.

Q: WE aint good. Is there a better one?
A: Yes, there are many others, like WE Unlimited, UMSWE, Zepir's WE, download them in tool section. They will help you greatly.


Nah... i must tell you're wrong there

Q: WE aint good. Is there a better one?
A: No WE is simply the best. Zepir's WE is the only exception which provides useful for example to overload terrain textures.


UMSWE and Weu allow high terrain, WeU enables overloaded terrain textures too, has my hero selection system -) and has the natives converted into gui like UMSWE, what I discovered is that people that use UMSWE and WeU have more chances to learn JASS later, according to my own invented statistics, UMSWE and WeU also allow more global variable types.
#22
Q: How do I do custom minimap images?

A: Import it a 256 x 256 pixles .blp with the path: War3MapMap.blp
#23
Q: How do i take screenshots?

A: In game, hit print screen

Q: How do i convert the tga file to a jpeg format?

A: Use Ifranview and "save as" a jpeg

Q: How do i give my project a screenshot?

A: When you submit your file, it has a listing for jpeg. Thats where you put it.

Q: Where do i get Ifranview

A: Go to the tools section of this web site, or search for "Download Ifranview" on a search engine
#25
Q: where can i go to ask someone to make something for me?

A: Check in the requests forum for workshops :wink: