Warcraft III resources & community, 2003–2006 · archived

New map idea...Build your own city type of game- need ideas

43 posts
#1

New map idea...Build your own city type of game- need ideas

This is going to be called Medieval Empires. This map is (in summary) a simulation of building a town, managing it, and expanding (by means of negotiation, buying, or using agressive force). The more settlements you capture, the higher your pop cap is.

You will be able to build a vast amount of buildings...many of which will spawn various units.
Houses will spawn townsfolk, which will increase your income every 60 seconds (by means of taxes).

The more townsfolk in your possession, the more terrorists and murderes will spawn periodically. They attack your townsfolk, and kill them. They can be killed, however.

If townsfolk have a positive liking towards you, they will randomly build monuments worshiping you. These buildings will have special auras, or grant more gold.

The monuments, along with certain buildings you own will drawn townsfolk from other parts of the map towards your town.

I would like all feedback on this idea, allong with ideas, suggestions, comments... whatever. Yes, this will be fairly difficult, but I already have parts of the triggering already completed. Medieval Conquest 2.0 has some of these triggers right in it. This is going to be a much advanced version of this.

Thanks!
#2
Ouch! Sounds trigger-heavy.

If it's pumped full with fun little minigames, it'd be gold.
#3
It is very trigger heavy... but not the difficult stuff- just simple arithmatics and "pick every unit in unit group and do stuff" kind of things.

I already have a lot of the triggering done anyway :). Minigames such as?
#4
Well, I was thinking along the lines of mini-games that provide some quick ways to make extra cash, and are fun to play. It doesn't sound like a very fast-paced game, and realistically, the building of statues and buildings will probably take some time to complete, yes? I thought like horse-races, small warfare with primitive raiders, public hangings, guillotines.. you know, the fun stuff. :twisted: :P
#5
yes- those are all good ideas. Public Hangings :). Horse Racing will be a good idea too. Maybe even a mariokart racing mini-game :P.
#6
Lots of buildings, units, expanding cities...THIS IS FANTASTIC!!!
It would be realy good, if you will be able to create gardener, who will grow difrent plants. If you will have plants in your city, then the townsfolk will be happier.

I have a lot more ideas for your project! If you maybe need any, just tell me!


I wish that you will complete this project soon.
#7
Oh dont worry red lord- the gardener is already being made :). You will have to grow certain plants for certain units (I.E healer)

The only units you can train are kids. They will either grow up into men or women (takes about 6 seconds). Then, you can choose between making them follow an archtectual life, or a military life. You can purchase or find various weapons on the ground. Simply have a basic military unit pick it up (militia), and it will instantly transform into a unit wielding the weapon. Here are some of the weapons
(basic items)
Shortsword
Bow
Axe
Javelin
(Intermediate items)
Saddle and club
longsword
Longbow
Glaive
(Advanced items)
Saddle and Axe
Broadsword
Hand Cannon
Pike
(Special "Unique" Items)
Achille's Mail
Teutonic Plates
MORE...?

All ideas are most certaintly welcome! :)
#8
Halberd with a Wooden Round Shield and chainmail. :roll:
#9
Well, I am going to be working with mostly, if not all models directly in WC3 TFT. If nessesary, I will import one or two skins, but models take up a large ammount of space (generally), and I do not want to make this map a huge one (if possibe less than 200 kb).

Also- back in acient times generally pikes, spears, and halberds were used to disrupt enemy mounted soldiers. From what I have read, they generally only carried a long spear, without a sheild, so they could better handle it.

The Creep skin for the "Overlord" is what I am going to be using. A large spiked unit that (with proper coloring) resembles a human.
#10
1.Will there be a priest or monk, who will be able to marry two people. This would be great. If two people will be married then they will pay higher taxes.

2.You should create a rock thrower, who will be able to throw rocks. This would be a light ranged unit.
#11
lol the marriage thing would be pretty funny. Hahaha, I will see what I can do.

There will be a "stone thrower" and will be upgraded to a "slinger". These units have a ranged bonus against buildings. There will also be a Catapult, and Trebuchet.
#12
Sounds awsome... I can't wait to see it... :D
#13
ty :). I will be sure to get a few screenies up asap.
#14
Here are a few screenshots of the upcomming game:
http://onfinite.com/libraries/213529/a30.jpgHere, a small village is being viewed. There are several houses, which spawn villagers occasionally. A Hand Cannon, the best ranged unit weapon, is selected here.

http://onfinite.com/libraries/213530/83d.jpg

I have also added "ambient town sounds" so the larger your towns get, the more sounds you will hear. Each building supplies its own sound, so if you have a very agricultural town you will hear chickens, horses, ect. If you have a highly military town you will hear metal workings, horses, ect. If you have a lot of people in your town, you will hear a lot of voices in the background.

From the testing I have done so far, it really adds a whole extra layer of realism... with surround sound its particuarly neat.

The sounds are generated through timed triggers... but I am pretty sure that I have eliminated all lag generated by them.

As I posted in the beginning of the topic, all ideas are more than welcome!!
#15
well if there will be a beta test sign me up directly


i got 1 idea:that u can build walls,gates that would be pritty cool wouldent it?