Warcraft III resources & community, 2003–2006 · archived

New map idea...Build your own city type of game- need ideas

43 posts
#16
yes- walls, gates, and roads are going to be included in the game.
#17
Don't forget morale and food. So you would build like food refineries to create food, but your food cannot exceed the amount of stores you have. If there isn't enough food, then your denizens shall rebel!
#18
lol that sounds like a good idea- I see if I can incorperate that Idea into the game :).
#19
I was working on a medivial warfare map, but the hassle of creating several levels of Berserker Upgrade for about 7-10 units pushed me off it. I also recommend you do what I was trying to do. Level 1 Footman is like a bandit, level 2 is militia model, level 3 is finally footy. Spearmen just get stronger, and at final level, become riflemen-- Powerful killers of single units, but slow in attacking and frail. Archers become rangers and elite rangers. This follows the units if Rise of Nations (AoMish computer game). Lastly, use techtree wisely in this. I am not sure how you are doing it, but if you are doing war, make sure the buildings are actually significantly big, because it's funny to see about 5 catapults equaling the volume of a castle. If you are doing war, doing a ranking--Normal to Veteran to Elite level abilities that give small bonuses in attack and armor
#20
will there be a beta test??and u could have a brewry that brews beer or ale,wine,whisky,schotch and so on
#21
there will be a beta test, but Im not sure when it will be. I'll let you all know.

THere will be an Herbery- you can buy different herbs and give them to women to turn them into various healers. There will also be an alchemy building (name yet to be confirmed) which allows you to combine various items. For instance...

One Spear + Saddle = Lancer
One Shimmerweed + One ligher = Marijuana (hahah j/k)

You get the idea.
#22
so there will not be a brewery:cry: :( ??
#23
The terrain looks realy plain, you need roads and then make it so that bldings can only be built next to roads. You should really play Heros and Empires or Genesis of Empire and check out the city techtree in that. It is way more advanced then urs seems to be and will give you some ideas.
#24
Pictures that you post...are they from testing version? Becouse I think that you should place more plants, rocks cages, fences and so on! I want to say, that you should place more EyeCandy things!

Sorry if I'm wrong! :)
#25
Yea I am not adding eyecandy untill after everything is triggered and all buildings are made correctly.

I will go check out Heros and Empires right now :).
#26
That is one of the most impressive multiboards I have ever seen. Simply amazing.

I like the "only can build next to road" idea presented in the game... but I found roads to turn into more of a pain in the arse than adding realism in the game. The roads in my game have the exact same effect... except no buildings need them to build next to.

This game does a great job with triggering, and has some pretty neat stuff in it- but it's more of a "defense" game that makes you advance through time than a game like mine. I realize you want me to check it out for ideas... and I got a few :).

As for an update for the game... a brewery will be added after all. Also- istead of an alchemy building there will be an "alchemist" unit, who can combine certain weapons and items together to make awsome ones. There are 12 "normal" weapons, along with many more combinations. Here is a list of all the weapons

-BASIC- Sword, Bow, Saddle, Axe
-INTERMEDIATE- Long Sword, Long Bow, Saddle and Club, Spear
-ADVANCED- Broad Sword and Shield, Hand Cannon, Saddle and Axe, War Hammer
-IMBUED (items that can be combined)
Saddle + Long bow = Mangudai (a horse archer)
Saddle + Spear = Tarkan (a mounted siege unit)
Broad Sword and shield + War Hammer = Double Bladded Warrior (a really powerful infantry unit)
Spear + long bow = CrossBowman ( A fast firing bowman)

There are MANY more combos... Im hoping for atleast a dozen before release; and there will also be a large amount of medicinal combinations (i.e. shimmerweed + Green Tea leaf = Shimmerweed herb)

In addition... there are going to be combinations of combos (i.e)

Shimmerweed herb + Double Blade = Herbal Blade Warrior ( Double Bladded Warrior capable of light healing).
#27
you should switch axe and club cuz in AOE the club came first
#28
what weapons would I switch? The siege line goes:
axe -> spear -> War Hammer
and the Cavalry line goes:
Saddle -> Saddle and Club -> Saddle and Axe

I may have mis understood you however, could you clarify?

Also, although it is based on history, it is very very loose. For instance, I do not believe they had herbal medicine, breweries (the list goes on). during the stone, bronze, iron, dark, tool, ect. age.
#29
ok but if you think of it an axe is more complicated than a club so it would be less advance to make a club than to make an axe
#30
I agree with what you are saying, but I dont think I have any axe -> club items, only club -> axe Items.