I have decided to change the gamemode for Elimination. This whole plating bomb thing didnt really work out, it was too hard to understand etc.
--------------------------------------------------- Zombies - One player is randomly chosen to be a zombie on start. All other players have very limited weaponry and needs 2-3 shots to kill a zombie. The zombie is very strong and can kill the players with only 1 shot, and also have heavy weaponry such as mortars, rocket launchers, snipers etc. When a zombie kills a normal player, the player turns into a zombie. And, of course, the player who survives longest wins the round!
Rabbit - One player is randomly chosen to be the "rabbit" on start. Every sec, this player is given one point for being the rabbit. All other players will turn hostile to the rabbit. If a player kills the rabbit, the killer will become rabbit instead. After a time (5 min mabye) the player with highest "rabbit-points" wins the game!
Deathmatch - I guess you all know what this is! All players simply spawn on random locations on the map and fight eachother. First to an amount of kills win the game! -----------------------------------------------------
I am also thinking of remaking the terrain into some sort of spacestation feeling instead, with corridors.
If you have an idea of your own, feel free to post it here. Otherwise, vote for your favourite!
hi, its me again. i kinda got an idea well, if the CS idea filed, why dont make a Unreal Tournament idea? i mean, FUTURISTIC SCENARIO, TERRAIn, like, the map could be in a space station and alike... u know damm, i fell sleepy... good ni... ZZZZzzzzz
Yes i mentioned making space station terrain to the map in my first post ^^
Im gonna make a custom tileset for this, based on outland (using the abyss as space).
I still dont know which mode it will be in. Probably some kind of zombies/Alien vs Predator mode, where some players are prays running from zombies/predators.
I have worked alot on the new mode system since the fucked up test
It now works like this:
When you start the map, the host can choose between the different modes using a dialog.
I have finished the deathmatch mode (i even made a cinematic when you win which spins the camera around the winner (freezes him in time the exact moment he kills his last kill) like in unreal tournament ). So the map is fully playable for deathmatch.
Only one problem... the terrain. Dankiz will skin a new tileset for the map, featuring a spacestation with gaps out in space (like abyss in outland).
I will now start working on a new idea. Im thinking of making special storage areas on the spacestation, which contains alot of grenades, flashbangs, ammo and other usefull items. Fighting your way into these areas lets you fill up your inventory with stuff. This could be instead of having a shop somewhere.
And when deathmatch works perfectly, i will add the "Zombie" mode
Maybe Oddball mode where you have a ball and the player who has it longest time win, and the player that has the ball shall could being see by the other players on the minimap or just market market.
Instead of Deathmatch should it be Team Deathmatch
468 posts Cndaaa. Errr. AnCaDa. ugh. Canada. HAHA! joined
#13
And alot like Halo.... Anywas, heres an idea: Krazy- All players are invisible unless they attack, there are all the veichles (if you put some in) and each player has 1 anti magic sheild, and who has the most kills at the end of the game wins.
Escape: group A escapes from a fortress which is protected by group B.
This will be especially increase skills such as sniping techniques, hiding and runing and strategic teamwork gameplay. While everything else is about killing the other team before they kill you