Warcraft III resources & community, 2003–2006 · archived

Weapon and effects discussion

62 posts
#16
Now that is a very good idea! So players who purchase good armor can actually deflect a pistol blast without taking damage at all... Cool idea ill make it when i get back, im LANing.
#17
In fact, you should probably remove armor and replace with shield packs. For example, tankers would use shield packs, stealth killers would use power packs, and recon and scouts would use health packs (which heal)

This way also, you could create a scoreboard to track your teammates' health. But I would use heroes in this, give them like 5 skill points and only 5, and let them pick from leveling up 4 skills.
#18
Could you explain what you mena by "shield packs" etc.? You never said what they were supposed to be... HP-increasers or?

Btw, have you played the map yet? ^^
#19
Not yet, because I can't host anymore. But I told Pike to make a gate for you and it's looking good so far. Have fun with the map. Also, you should make like storage rooms or things like that where you can hide and basically ambush enemies. POssibly make a knife as well
#20
The problem with a knife is that the rifleman attack animation looks like using a grenade launcher or something. So calling that "stab" would look kinda... weird ^^

Oh you really should try the map, so you better understand what i mean when i discuss ur suggestions.
#21
Use the new soldier model recently submitted. It's a lot better.

What I am saying is the shield is like a force field. It will stay, no matter how weak, but will stop all attacks until broken. However, it only offers like 30 extra defense
#22
You mean like anti magic shell? Absorvs amount of damage and is then destroyed?

Cuz i have made a item that can be used every 2 min which can absorb up to 20 points of damage.
#23
You could have made a one0charge non-perishable item powerup that gives AMS, but make sure when they drop it it's like useless
#24
The Energy Shield i have now is a 1 use item that gives a 20hp AMS for unlimited time. So basically, its like adding 20 hp that cannot regenerate, and is lost forever once you get damaged.
#25
Make sure you cannot drop any packs you have, and you only are limited to one pack a person. Health packs should be like for medics, to heal allies only. This will encourage teamwork. Also, you might want to have like key cards hidden in the areas where you can take them to open doors and stuff, and possibly a amster key of something. But that's optional.
#26
Nah i want healthpack to be usable in singleplayer too.

Yes thats a cool idea, i do have some gates on the map that cud have keys.
#28
Pike whos that?

Oh is it for Elimination or for something else? Its damn cool!
#29
GaDDeNPike whos that?


It's that guy working on Clash of the Titans mod changing Warcraft 3 into Red Alert 2 just 3 forums above yours. End of those jokes.

That render is a gate doodad of a cliff, if you're interesed I can try to make a door like gate, but that depends on what you're goning to include in your project map.

Good night.
#30
Heh sorry i dont check wc3s forums except my own 8)

If you could make doors that look somewhat like that (3 tiles wide, thats how all my entrences are) it would be so perfect!

Oh and im also interested in that little camera, pointing alittle down just like that one do. Cuz im gonna put up camera doodads in some corners, which you can "use" to reveal that room from another room.

You would get the same credits as dankiz (tileset/skins) and Snaky (loading screen, preview picture) got.