Warcraft III resources & community, 2003–2006 · archived

Weapon and effects discussion

62 posts
#31
Maybe electrocution equipment (very expensive) to paralyze enemies, or to hack open doors
#32
If I can throw in some ideas I think that the automatic weapons should have a burst or a short auto shot, but do the same damage, to make it look better.

EusiraMaybe electrocution equipment (very expensive) to paralyze enemies, or to hack open doors


I think maybe a EMP grenade which overrides some systems in the game like the door to open or be "stunned" for a short time, maybe some weaponry to be useless for similar amount of time.

About that paralyzing enemies with some toxins? Maybe even toxins that damage and worn of slowly but damage everyone and can be found very rarely not to make it to imbalanced.

I'll think of some more later.
#33
Good ideas, thanks all =)

Maybe the EMP grenade could also knock out all lights in the area, creating a dark filter over the area so you can barely see your enemies?
#34
Also, because oyu disabled alt, you could just create a darkened effect like a dark cloud model from TOB
#35
Could you make land mines as one type of auto-spawn things. You could give it a 10 seconds activation delay...and it should'nt be invisible. But you can hide it in the new bushes or something like that. And it has a rather big explosion radius. You have to trigger your own land mine then since the land mine abilities make it invulnerable.
Tell me what you think about that idea :).
#36
Space stations don't have bushes. Maybe EMP mines or even an EMP gun instead of spinfusor
#37
Eusira: If you would have red the other post on the forum called "Terrain remake" you would know that half the map now have bushes ^^

Voi: Very cool idea, but do you have any suggestions of how you would detect them? You need to be able to detect them in some way, and you need to be able to disarm them. Otherwise you can block entrences with them ^^

Maybe putting a low sound on it, so you can hear it if you move close? Like a "Beep beep beep beep"

And making it so you can fire at it to destroy...
#38
GaDDeNEusira: If you would have red the other post on the forum called "Terrain remake" you would know that half the map now have bushes ^^

Voi: Very cool idea, but do you have any suggestions of how you would detect them? You need to be able to detect them in some way, and you need to be able to disarm them. Otherwise you can block entrences with them ^^

Maybe putting a low sound on it, so you can hear it if you move close? Like a "Beep beep beep beep"

And making it so you can fire at it to destroy...


yes that last with sound is good idea :). Use a periodic event to detect them since the a unit comes in range of unit trigger can't respond the unit in the event.
#39
Why not just create a 3d sound at its position?

I prosume u are Voi? rnt logged in ^^
#40
One last suggestion: Snipers: You use scope which locks your sniper in place for a short moment. When done so, you have a short area revealed whereever you please within a range. When you attack, you release a high-power shot that can kill if aimed (100 splash marker, is outside 30 of original target it does half, which is like 60 damage)
#41
Hmm the problem is you never fire at that high range. And wouldnt you get mad if you suddenly died, without knowing what killed you?
#42
3d sound isnt fun, but mines is a GREAT idea :D u could let them show some kind of "light" each 5 seconds (which should still be hard 2 see) so you can hide them in bushes, very fun ^^.
#43
Mines are now 99% finished, they will be included in the 2.0 release which is released in a few hours.
#44
Did you include flashlights or nightvision? And maybe cloaking (short timed), and maybe optic cameras which give vision for snipers and for hunters just for like 20 seconds
#45
I did include cloaking (called stealth) which turns you invisible for a few seconds (i think its 5) but slows movement speed.

If i do make the "EMP grenade" which would knock out all lights and systems, i will probably add nigth vision too which could counter this effect.