If I can throw in some ideas I think that the automatic weapons should have a burst or a short auto shot, but do the same damage, to make it look better.
EusiraMaybe electrocution equipment (very expensive) to paralyze enemies, or to hack open doors
I think maybe a EMP grenade which overrides some systems in the game like the door to open or be "stunned" for a short time, maybe some weaponry to be useless for similar amount of time.
About that paralyzing enemies with some toxins? Maybe even toxins that damage and worn of slowly but damage everyone and can be found very rarely not to make it to imbalanced.
Could you make land mines as one type of auto-spawn things. You could give it a 10 seconds activation delay...and it should'nt be invisible. But you can hide it in the new bushes or something like that. And it has a rather big explosion radius. You have to trigger your own land mine then since the land mine abilities make it invulnerable. Tell me what you think about that idea .
Eusira: If you would have red the other post on the forum called "Terrain remake" you would know that half the map now have bushes ^^
Voi: Very cool idea, but do you have any suggestions of how you would detect them? You need to be able to detect them in some way, and you need to be able to disarm them. Otherwise you can block entrences with them ^^
Maybe putting a low sound on it, so you can hear it if you move close? Like a "Beep beep beep beep"
GaDDeNEusira: If you would have red the other post on the forum called "Terrain remake" you would know that half the map now have bushes ^^
Voi: Very cool idea, but do you have any suggestions of how you would detect them? You need to be able to detect them in some way, and you need to be able to disarm them. Otherwise you can block entrences with them ^^
Maybe putting a low sound on it, so you can hear it if you move close? Like a "Beep beep beep beep"
And making it so you can fire at it to destroy...
yes that last with sound is good idea . Use a periodic event to detect them since the a unit comes in range of unit trigger can't respond the unit in the event.
One last suggestion: Snipers: You use scope which locks your sniper in place for a short moment. When done so, you have a short area revealed whereever you please within a range. When you attack, you release a high-power shot that can kill if aimed (100 splash marker, is outside 30 of original target it does half, which is like 60 damage)
3d sound isnt fun, but mines is a GREAT idea u could let them show some kind of "light" each 5 seconds (which should still be hard 2 see) so you can hide them in bushes, very fun ^^.
Did you include flashlights or nightvision? And maybe cloaking (short timed), and maybe optic cameras which give vision for snipers and for hunters just for like 20 seconds