Hello and thank you for the time to read this message. I am creating a multiplayer rpg map and i would like to know what rpg players like urself would like to get out of an rpg. This is to make sure that this map is interesting to all who play it. I'll appreaciate all of the help no matter how little.
Make lots of different heroes, spells and abilities, items, monsters, and other cool stuff. Have the highest max level possible (usually 10000), and make good looking terrain. Also do just about everything you can to make it so things are different every time you play. Also if possible, make a save/load trigger.
I like the warchasers & if you could do better than that the better. Also please make the maximum level of heroes to 50, i think this is more than enough to satisfy me.
1) make custom heroes and custom spells for them, making a custom spell doesnt mean to change the name for devotion aura to defense aura or anything like that. also have atleast 5 spells for each hero and a unique fighting style with him like an extra unit ability frenzy or some kind of self buff. 2) make custom items with custom bonuses for them.
3) make quests and special items as a reward for doing them.
4) make/impliment a save/load system
5) add something unique to it so it isnt similiar to other RPGs
1. Don't forget about balanced heroes. In an RPG, its not fun when one or two overpowered characters dominate the game while the rest of the party is useless. This problem can get worse if the overpowered characters get all the kills and thus are a much higher level than the rest of the party. 2. Do not allow tomes to be purchased at shops. This mistake can cause a balance problem called "Tome Craft" in which the game degenerates into who can collect the most tomes (mostly agility).
just my opinion, but i don't think you should do an ORPG... stick to a more fulfilling regular RPG... but again just imo
1) Don't use a save/load system -- all it leads to is a 'relatively solo leveling up and item-finding' based game in which everyone is of different levels running around on their own... wait a sec, that's an ORPG, my bad
I guess randomize as much as possible as an ORPG thats about all i can say
ive played many rpg's all of them have something good and stuf fi ahte this is what i like... -mounts diff heroes get diff stuf like orc get kodo's and wi8zard get horses and other orc will get wolf and stuff its awlays fun -nation or hero?-you can either be a nation and build buildings and stuff...-heroes go around and kill stuff -clans-im still looking for this-you can make a clan with your friends in the game you buy a house and the house is your clans there is stuff to do like arenas and bonuses if ur in clan that game -sfx-why u geta weapon it really shows -custom models-everyone loves dofferent models -max level-10000 -ill hellp you if u want
Well a good rpg needs custom skins,modleds,heros,icon,spells and Great times like the ff rpg now thats a realy good rpg try that as a helper it will give u good ideas.
I have planed a whole bunch of RPGs till now and i think the amount will continue to increase within the coming days, weeks and month. Therefore i have already got a few nice Ideas for a RPG.
Define RPG
RPG = RolePlayingGame and NOT Hack'n'Slay ( alá Diablo II or such )
get a Storyline
If you want to create a RPG you should get some general story-line ( something like evil vs good in a MidWinter Country most likly leads do HnS instead of RPG, so please think a bit about his important step )
Heroes Please DO NOT create heroes that have no weaknesses and are only balanced within the amount and speed of damage-dealing. Make them Characters instead of slaying/leveling-machines. Let each of them say a few specific/characteristic senteces during the game, let everyone of 'em have an archiles verse ( something like a firemake hating to cross water and if he does he looses a level for the next 2 minutes, think about it yourself )
Creeps On the most socalled RPG-Maps i've played the creeps are good for 2 things. 1. Xp 2. money That is the idea of HnS NOT of RPG. Please mention that every Human, every Elf and, if you want to be truly exact: even every rabit and horse, has it's own character, it's likings dislikings and such. Please don't decrade townfolk to a something instead of a someones.
Levels & Spells
You have to decide between 2 generally different ways here. 1st - get spells through levels 2nd - get spells throug learning ( from tutors in town 4 xampel )
Hunger, Thirst and Sleep
If you want to make your RPG something truly uniq, and something showing an imaginary reality you should, at least in my opinion, add this feature to your RPG
Limits
Choose your limits wisely. if you are, for exampel, deciding that your heros are getting stronger not through fighting os such but throug learning from their xp, you may decide to have a max hero level of two but you need 2,000k xp to get there and in the context of this idea, you may spend xp to get spells, hp and such.
Realistics in VR e.g. A gathering of 2 houses and a shop may be a village, one is an eremit and 10 or more are a town. An eremit may be visited by villagers and might even be the target for several pilgrims ( hope thats the right word ^^ not shure about it, sry ). a town is an attraction to those from country. and a weekly marcet attracks people from very far. This shall only show you, that you have to think about reality in the proper timeperiod and that you might add an awful lot af reality to your map if you trigger these events carefully and make the normaly deadlike townfolk walk around with their own desires.
Custom Files
In my opinion you don't need ANY Custom files. But the may add a flair to your map wich is missing otherwise. I myself are first creating the whole "engine" and the basical terrain and such before going to what i call "Cosmetics". That way you'll see much easier what you _realy_ need and what is only a waste of space and time.
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I hope this short summary of items i am going throug if i plan to create a RPG is showing you enough of the things you wanted to now. If you sucseed with only a few of these ideas, your RPG will be one of the best ever!
I thank you and am sry for taking this long to repond. Ok your tips are very helpful and i got a genral idea of wut u want. Now i would like to know if u could tell me which kind of heros and abilities u would like to see. For example do u wanna see a vampire who becomes into A Bat and such and such. Thnx again for your time.
what i look for is a great rpg wer u pick your hero and i like ones with saving char.
two of my favorite rpgs r ff open rpg and cot's rpg.
In ff open rpg the only thing i dont like or so i think the only thing is that boats cost 8000g.
i think its way too much and i love cot's open rpg (Curse of Time) it is good quality, u can pick your hero, u can save your hero, u can get a base/nation.
out of those two i do not know wich 1 to rate the best on the other hand i like cot's... but i still dont know if that would be my favorite.
a more lower 1 that i kinda like is Sol's. cot and sol was both made by Waugriff sol is actually a stupid orcs loser i dont know why they named it that. in sols 1 of the only things i dont like is that u cant save your char...
overall i like a goodly made high quality rpg and most of all i like 1s that u can save your char although sometimes i enjoy 1s were u cant. i look for a good rpg because sometimes i play for hours. (i wrote a tiny bit long of a post...)
In my opinion lots of heroes and abilities are nice, but they're never the thing which make a good rpg. Good Rpg has a good plot, intresting quests and a living enviroment. By that i mean that if you go to a village the people there are not just standing around without doing anything. And it would be awesome if it would feature the possibility to become a villain or a peacekeeper.
If u could choose your side in the beginning (good or evil) and the two sides would randomly have little wars or such, it would be cool too.