#16
ok, it's been a little but right now i have a bit of time again.I hope you have had a lot of usefull ideas couse of my first posting and right now i have finished the general shape of my own rpg-engine ( just the basic concepts in plain txt no map yet )
I will give you a small hint to the features i want to inklude and to those i would love to see within rpgs made by you:
Spells::
generally i have to say that i want magic to be logical. That means that a warrior cannot throw a fireball but maybe can master his mind in a way that he can guess the enemies attack and therefore evade it much better. But on the other hand i have also to say that i don't like seeing mages with swords and axes running over the map and throw firebalsl withoutr even paying one(1) mana for them ( stantdart attack ).
Therfore i have developed my own äh.. "system" might be the right expression:
Every human(/elf/orc/..) can hit his enemies with his bare hands. Therefore, if you get a weapon, it'll be neccessary to add a wepon model to the hands of that hero/unit. But within this idea it'll be also neccessary to limit the amounts of items of a class a unit can wear to a logical limit. ( 2 one-hand-wepons, 1 two-hand, 1 one-hand + shield, armor, boots, etc. ). But i have lost my aim: back to my spell-system.
First i have to say that you do not choose your hero with one singel action, it's more like a creation-system. First you choose your "body" and give it a name ( should be farely easy this far ) than you choose ( with a dialog pr such ) your class ( maybe first class choosing then body would be usefull, because an archmage as warrior would be truly funny ^^ ). Right after you have choosen class and body you set your attributes ( the min. and max. for each statt and the total of all stat-points will be fixed, the rest might be choosen as wished by the player. ) After you finished that step you choose your profession ( eg. smith/tailor/.. or swordman/paladin/.. or necromancer/elemetarist/.. )
After this step the amount of possible spells should be cut already ( limited through gender, class, profession and stats ). Now there should be one ( or more if neccessary ) dialogues through wich the palyer can choose his/her starting spells/abilities. ( maybe some spell-combining already? )
I hope that this way of creating a char will help you to think about it a little. I would also love, if you have to start as a "normal" person ( just finished academie or such ) and may become stronger or even another race ( vampire for example ) through the game.
Therefore you should think about one(1!) ability ( not spell! ) wich is kinda typical for each race ( night-vision for elves, blood-sucking for vampries, etc. ).
oh and before i forget that:
please don't look at mana like a mystical energy reservoir ( or a battery ^^ ) but mor like some way to tell how much concentration a unit has, or how good it can concentrate at all. ( this will be the only way to allow knights to have mana. otherwise only the "givted-ones" or the ones with "the talent" will/would be able to access this energy.
I do not give you an exact list of spells/abilities ( please don't mix those two! ), but i hope that i have given you an idea how to think about spells/abilities and on what they should base on ( classify magic into "schools" or such will help much! ( even at choosing wich spells to take ^^ ) ).
I will only give you one more, very important tip:
- do not allow, or at least strictly LIMIT PERMANENT CREEP OWNAGE ( like controle or summons ).
- only allow it, if the player has to pay a high price for this ( like permanently loosing hp, mana and/or stat-points )
overall i hope that i have helpoed you much and if you want to add me in icq i will gladly add you as well and continue talking there ^^