Warcraft III resources & community, 2003–2006 · archived

What do you look for in an RPG GAME

22 posts
#16
ok, it's been a little but right now i have a bit of time again.
I hope you have had a lot of usefull ideas couse of my first posting and right now i have finished the general shape of my own rpg-engine ( just the basic concepts in plain txt no map yet )
I will give you a small hint to the features i want to inklude and to those i would love to see within rpgs made by you:

Spells::
generally i have to say that i want magic to be logical. That means that a warrior cannot throw a fireball but maybe can master his mind in a way that he can guess the enemies attack and therefore evade it much better. But on the other hand i have also to say that i don't like seeing mages with swords and axes running over the map and throw firebalsl withoutr even paying one(1) mana for them ( stantdart attack ).
Therfore i have developed my own äh.. "system" might be the right expression:
Every human(/elf/orc/..) can hit his enemies with his bare hands. Therefore, if you get a weapon, it'll be neccessary to add a wepon model to the hands of that hero/unit. But within this idea it'll be also neccessary to limit the amounts of items of a class a unit can wear to a logical limit. ( 2 one-hand-wepons, 1 two-hand, 1 one-hand + shield, armor, boots, etc. ). But i have lost my aim: back to my spell-system.
First i have to say that you do not choose your hero with one singel action, it's more like a creation-system. First you choose your "body" and give it a name ( should be farely easy this far ) than you choose ( with a dialog pr such ) your class ( maybe first class choosing then body would be usefull, because an archmage as warrior would be truly funny ^^ ). Right after you have choosen class and body you set your attributes ( the min. and max. for each statt and the total of all stat-points will be fixed, the rest might be choosen as wished by the player. ) After you finished that step you choose your profession ( eg. smith/tailor/.. or swordman/paladin/.. or necromancer/elemetarist/.. )
After this step the amount of possible spells should be cut already ( limited through gender, class, profession and stats ). Now there should be one ( or more if neccessary ) dialogues through wich the palyer can choose his/her starting spells/abilities. ( maybe some spell-combining already? )

I hope that this way of creating a char will help you to think about it a little. I would also love, if you have to start as a "normal" person ( just finished academie or such ) and may become stronger or even another race ( vampire for example ) through the game.
Therefore you should think about one(1!) ability ( not spell! ) wich is kinda typical for each race ( night-vision for elves, blood-sucking for vampries, etc. ).


oh and before i forget that:
please don't look at mana like a mystical energy reservoir ( or a battery ^^ ) but mor like some way to tell how much concentration a unit has, or how good it can concentrate at all. ( this will be the only way to allow knights to have mana. otherwise only the "givted-ones" or the ones with "the talent" will/would be able to access this energy.


I do not give you an exact list of spells/abilities ( please don't mix those two! ), but i hope that i have given you an idea how to think about spells/abilities and on what they should base on ( classify magic into "schools" or such will help much! ( even at choosing wich spells to take ^^ ) ).
I will only give you one more, very important tip:
- do not allow, or at least strictly LIMIT PERMANENT CREEP OWNAGE ( like controle or summons ).
- only allow it, if the player has to pay a high price for this ( like permanently loosing hp, mana and/or stat-points )


overall i hope that i have helpoed you much and if you want to add me in icq i will gladly add you as well and continue talking there ^^
#17
Lord Raszulok, it's been a little but right now i have a bit of time again......overall i hope that i have helpoed you much and if you want to add me in icq i will gladly add you as well and continue talking there ^^


you'll like my rpg if i ever finish it :p has a bunch of stuff u just listed, start as a traveller, mana is 'energy/stamina', bare handed till u pickup weapons and it attaches the model, only carrying so much equipment (+weight limits that slow u down), attribute system w/6 attributes, and u choose ur class later which limits ur skills but skills are still based on ur attributes
#18
Sounds pretty nice.
Do you also have some kind of "needs-ssystem"? ( like hunger, thirst, sleep ^^ ).
If you even add that than it sounds like perfect.
Just tell me your process, i'll gladly help if oyu want me to and i will of course look very closely to ever bit of process you'll show us.
#19
Lord RaszulSounds pretty nice.
Do you also have some kind of "needs-ssystem"? ( like hunger, thirst, sleep ^^ ).
If you even add that than it sounds like perfect.
Just tell me your process, i'll gladly help if oyu want me to and i will of course look very closely to ever bit of process you'll show us.


theres no required sleeping or thirsting or eating (other than to restore hp), that would just get tedious especially if you were out nowhere and forgot about it earlier in a town... though there are a plethora of crafting/collecting items

i don't really know what you mean by "just tell me your process", but thanks for the help offer, but unless you either A) are good at programming or B) like to write out many many many many strings for the form
XX-T1-T1-T2-T2-T1-XX-XX-R1-R2-R2
XX-XX-T1-T1-T1-XX-XX-R1-R2-R2-lg
XX-lg-fl-XX-XX-XX-XX-XX-R1-R1-R1
r1-r1-r1-r1-r1-r0-XX-XX-XX-XX-XX
etc...
i don't really need help... but i can enlist testing in the future
#20
Let me know if you need any help play testing it Raptor, would love to help out.
#21
Hmm i thank all of you for the ideas. Lord ur suggestion has crossed my mind and i like that idea so i might use it. Sleep and food/drink will not be a nececity but will have a nice effect if u use them. Btw heros in my rpg will have more then 5 spells. Each type of race/class will have some begining bonuses. I also added an optional pvp system where you can duel only if u accept the challange. But so far im having difficulty making the classes. Because i want this a good rpg i would like to know if u would prefer it a more epic type like WoW or a like a more simple killing everything on sight like D2XP. Btw the first version will be released in 2-3months sry it will take htta long, but im kinda busy during this time. As for the save code system i would u if u can provide me a good one because the current ones are lacking the finess i am looking for (like 300000k characracters long).

Thnx Again and i hope to receive more output.

-dunex
#22
hoorah! i found out how to catch a drag-n-drop inventory event, now i can make my own inventory/equipping/stacking/imbueing system!

anyways, back to ur map :p