well i would think it matters on what you think is more important, helping the community or giving yourself a slghtly (not a gurantee) better chance of winning, and it may not actually help you much anyways.
i know this says arcane competetion but can i make a shamnsitic kind of spell?
The orbs will be given to you, personalized so you can put them into your sig. If you win a prize into a section, you receive an orb.
TaureWarrior, the name of the competition has nothing to do with the spells. Submit anything you want as long as it matches the conditions needed to enter into a specific section. Check them closely.
DaelinThe orbs will be given to you, personalized so you can put them into your sig. If you win a prize into a section, you receive an orb.
TaureWarrior, the name of the competition has nothing to do with the spells. Submit anything you want as long as it matches the conditions needed to enter into a specific section. Check them closely.
~Daelin
very well, but whats the use of the orbs? why not something like, a spell request or model request?
taurenwarrior very well, but whats the use of the orbs? why not something like, a spell request or model request?
Model request because I can't model. And as for spells request, why make you a spell when you can do it yourself? I don't know but I never enjoyed such prizes. Some of you might say "You can do spells that I can't and so, I make such a request", but I find it more like a favor, not like a prize. A prize is something which can show everyone that you are a winner, either through a medal/trophy (in this case), or some other special enchancement (custom title or Director's Award for map). But only super mods can give custom titles and I find Director's Award a little bit too biggy. There are too many sections and scattering Director's Awards to spells which perhaps don't deserve them or custom titles to everyone is not a wise stuff. So I find the orbs the best solution.
Bah Gadden I am so sad, I was gonna do a spell such as what you are doing for time, but well...I got lazy and there were many good things on tv. Just curious but which way did you do it? filling stuff as variables and recalling them all? or is it JASS?
Also question to you Daelin, for the team type one where the spells syergize. Could I do something such as, I dunno a weather affecting deal where like the spells have different effects on the target based on other types of spells that where cast in the last few moments? example Spell 1: Rainfall- Causes a torrential rainfall that reduces vision and grants affected units a chance to miss If followed closely by a Lightning Storm then each strike would disperse and deal less damage but hit an area of effect as opposed to a single target.
Could I do a few spells like that, where they boost each other? I'm hoping so because that would be fun to make
The spells should work independently. You cannot boost the spells between each other and only between each other. If you do a boost, do a boost for all the spells.
And as for the team spell, it is harder to comprehend. You are supposed somehow to have two units casting the same spell. I gave you the link so you can realize generally what I need. But you can even try to aim further through selection of two units and then, making the spell appear. Use your imagination. The only condition is for TWO or MORE units to CAST THE SAME SPELL AT THE SAME TIME. And moreover, that spell shouldn't be posible to be cast independently by either of the units. Only as a team, so more than one but not single.
How it looks like in game: I based it off black arrows, and if you succesfully kill a unit using these time arrows, a large portal will appear that lasts 5 seconds... When it dies, the time will be "rewinded".
How its done: Every 5 seconds it gives all current units a ID depending on which "time" it is in (i save every 5 sec into a variable so i can know which second in game it is) and then save it all. Position, owner, hp, mana, gold, lumber, time of day etc. is saved into variable arrays, one for each unit. So when the portal dies, i delete all units (except structues/heroes) and then create the units based of the values i get from "current time - 6" (which will give me 6x5 = approximately 30 sec back in time) and give them and their owners their stats.
No copying for the competition please, these triggers are hard work and i dont want others to use them. But feel free to copy for use in maps ^^
Umm, Gadden, I don't think this is necessary. I will surely look upon the codes and the date at which everyone uploaded their spells. I will completely ignore your last post but really, it's not necessary. I think people will be fair here. I don't think we have to worry about cheating, right guys?
How it looks like in game: I based it off black arrows, and if you succesfully kill a unit using these time arrows, a large portal will appear that lasts 5 seconds... When it dies, the time will be "rewinded".
Hmm.. I really don't get it. Why if a single unit dies then the time will rewinded so it will effect all unit in the map?
GaDDeN How its done: Every 5 seconds it gives all current units a ID depending on which "time" it is in (i save every 5 sec into a variable so i can know which second in game it is) and then save it all. Position, owner, hp, mana, gold, lumber, time of day etc. is saved into variable arrays, one for each unit. So when the portal dies, i delete all units (except structues/heroes) and then create the units based of the values i get from "current time - 6" (which will give me 6x5 = approximately 30 sec back in time) and give them and their owners their stats.
No copying for the competition please, these triggers are hard work and i dont want others to use them. But feel free to copy for use in maps ^^
Hmm.. when you delete all units, and create a new one , you will get no buffs on those units, of course bcoz you create a new one. So i think this spell cannot be used on most of game. Look at this some cases:
-I casts silence on enemy that has 10 seconds expired buff, and when its on 8th second, i casts your time spell. Suppose that it rewind 5 second, so i want my enemies still have silence buff, but its not. So it will not bring benefit to the caster.
-For the same case, but i cast your time spell when the silence buff had expired. suppose it rewind equal to when the buff still afflicted. Then again i won't get my enemies have buffs.
If you try to save the buff to variable, i think it still don't work. Bcoz when you add that buff to the unit that you just create, it just display the buffs on status, but don't give any effect (like cannot cast spell on silence case)
LOL... Leopard, keep these ideas for yourself. After all, you are competeing against him even though we are here to help each other. I know winning isn't everything but a little diplomacy wouldn't ruin us.
Heh i know buffs wont be there, but thats not the important part The biggest problem is that the units wont have their orders when they are restored... but im working on that.
And yeah, you shouldnt discuss this with me as im your enemy