What are some examples of the triggers used in BattleShips or 13attle ships?
And in my World Editor i cant see the Mini-Map (so i cant move around easily. I can will the scroll bars but those dont work well at all.) RIght above it I have checked "Veiw Game Mini Map", "Show Creep Camp Icon", and "Show Neutral Building Icons".
So could you help my with my provlem/explain some triggers? Thanks.
Not to butt in on this post, but i too have a question concerning maps. I'm not sure if this is a relatively easy problem to fix, or not, but I'm making a map that requires hero units to exceed level 10. How do I do that? P.S. I am using WE Unlimited, if that helps any.
BTW Shizzle, That Sidebar with the ModelViewer, Folder Directory, and should have minimap has dividers that slide. See if you didnt accidently slide one of the 2 dividers all the way up, hiding the minimap.
Conditions- (item-type of (sold items)) equal to “Learn Bloodlust”
Actions- Item – Remove (sold items) If (all conditions are ture) then do (then actions) else do (else actions)
If – conditions -*HeroType* [(player number of (owner of (buying units))] equal to melee
Then- actions Set *BasicAbilityPicked*[(Player number of (triggering player))] = *BasicAbilityPicked*[Player number of (owner of (buying unit))] +1) Wait .10 seconds Unit – add Bloodlust (neutral Hostile 1) to buying unit
Else – actions Game – Display to (player group ((owner of (buying unit)))) for 10.00 seconds the Text: Ranged and Spell casters may not learn this skill Player – add 1 to (owner of (buying unit)) current lumber
BasicAbilityPicked is a variable - Boolean Array (1) False (Default) HeroType is a variable – String Array (1)
The problem is even if my hero is melee it still says that it is not and will not let me buy the skill
1st: (noobish one) how to set money bounties for non-neutral units, like footmans, heroes, buildings ??
2nd: (more advanced) how to make an fireball effect on a hero (without advanced editing)
3rd: is there any way to change the entangling roots color from green to yellow / white ?
4th: how to make revival time 5x Hero LvL and automatic ?? All i could find was 'instantly revival' and when i thought about making 10 (no. of players) variables, each rise by 5 when hero owned by player gains lvl and then run trigger when his hero die, and elapsed time is 'variable' I cant find number accounting to a variable ;(
5th: how to make posession spell last only 30 secs ??
Turbosrfuni am making a hero builder type map but i cant get the buildings to spawn units..... HELP!!!!!!!
Scroll down with your mouse until you see Units Trained. Add Unit and select the unit you want it to spawn. Make sure it's from the correct player. What's so hard?
P.S. why hasnt the creater of this thread ever posted?
Probably he thinks that it's us who have to take care of his job....
SRY GUYS SRY SRY SRY, Ive been making a Loap map, and I am trying to join the Loap Clan. Ok, Anyways im back lol i can help you witht he bounty.
To set Bounty- choose the unit and go to bounty, there are three bounty tings, Bounty Dice, Sides of Dice and Base, Dice are used the same as the Attack dice, for random attack damage.
Set your bounty to wat u want and go to triggers, select...Player, then do turn on/off player flag and turn on bounty for the selected player.