Please someone help me! I have a rathe big problem with me campaign! I have finished first mission of my campaign(all is done),and i made second mission(without triggerts and units).Then i connected those maps into campaign and wrote a hero transporting triggert but it doesnt work with mine own heroes(but works with standart),and another problem:When i create a unit or spell in campaign editor(i think it should work in both campaign maps)this spell or unit doesn't work at all! And one more problem:In campaigns of other people(for example: 'RotD' or 'Tale of Warsong' )i saw that the way to the next map in campaign is (for exmple: RotD02.w3x)that is onle name of the file without way to,but it works! And when i wrote "mission2.w3x" it doesn't work and only works when i wrote Maps\NR\mission2.w3x !!! And when i start playing and finished first mission it loads map from Maps\NR\mission2.w3x ,but not current second mission!
PLEASE HELP ME!!! I HAVE A REALY GOOD IDEAS,but this problem stopped me work for 5 days!!!
I have finished first mission of my campaign(all is done),and i made second mission(without triggerts and units).Then i connected those maps into campaign and wrote a hero transporting triggert but it doesnt work with mine own heroes(but works with standart)
so u didnt copy the custom heroes to the second map and expect them to magically create themselves from nowhere.
Don't call your map by LoaP, you un-original prick. You lack so much intelligence to neglect grammar, which makes me seriously doubt your mapping intelligence.
So far i have tried to do what the reply to my first posting said (sorry i cant remember who replyed and i would go back and check but my internet is just to slow!!) the prob. is i cant figure out were the unit commands that i was told to look for are at noob prob. im sure but its giving me a hard time!! thanx for helping
How do I make the units spawn every few seconds and then go down the lane and attack everything on the way like in a dota map?
that is easy:
event: every 30 seconds of game time (change it to your spawn time)
condition: none
action: Unit - Create 1 *unittype* for *Player* at (Center of (*rect*)) facing default building facing (270) degrees.
then make another trigger and before u make them create rects from where the units should spawn and where should they go to:
event: Unit - A Unit enters *rect*
condition: (Owner of(Entering Unit)) Equal to *Player* (choose the player who u use as the Computer which send the units, u need this condition if u dont want that ur own units walk automaticly to the other point.
action: Unit - Order (Entering Unit) to Attack-Move to (Center of (*rect*))
** = use your custom things here example last action --> center of rect, type in your rect in your map to which the units should go. [/quote]
can anyone tell me what is wrong with my trigger??
Events Unit - A unit enters Region 000 <gen> Time - Every 30.00 seconds of game time
Actions Unit Group - Order (Units in Region 000 <gen>) to Attack-Move To (Center of Region 001 <gen>) Unit - Create 3 Priest for Player 1 (Red) at (Center of Region 000 <gen>) facing 260.00 degrees Unit - Create 5 Footman for Player 1 (Red) at (Center of Region 000 <gen>) facing 270.00 degrees
And here is the trigger for player 2
Events Unit - A unit enters Region 001 <gen> Time - Every 30.00 seconds of game time
Actions Unit Group - Order (Units in Region 001 <gen>) to Attack-Move To (Center of Region 000 <gen>) Unit - Create 3 Troll Witch Doctor for Player 2 (Blue) at (Center of Region 001 <gen>) facing 260.00 degrees Unit - Create 5 Grunt for Player 2 (Blue) at (Center of Region 001 <gen>) facing 270.00 degrees
every time the game launches it crasher with some kind of memory error!! Thanks!
In my map, I have a great hall where the king is for the whole game, he is very powerful(lots of damage). But, I want it to be when a player types his name, he goes to that players position. I have tried everything I can think of, and the only thing that has "wokred", is where he goes to the target of that player's camera, but if that player is looking at a river or sumthing like that, the king will go there. Please help me.
Event: unit casts a ability Condition: ability being cast = to (spell name) Action: add 4 to (owner of ( target unit of ability being cast) current lumber
I´m doing a map, and I have a problem with it. Is possible to apply cameras and that the camera apply instantly? If not, the camera see much map in the way.