Warcraft III resources & community, 2003–2006 · archived

NEED HELP WITH MAP MAKING, POST HERE!!! ILL HELP YOU!!

64 posts
#31
hahahaha... people sure does ask ALOT of questions
#32
alright there are a lot of ppl who know how to do map making. if u can do triggers for a maul map like some of the famous duke wintermual work. then u can become 1 of my beta-testers of ANY map i create but just to tell right off the bat this map is no where even near completed. all i need is some1 or myself with some help to get some of the trigger work out of the way the rest of the work that can be done i can handle myself b/c i'm talented with the unit editor just not with the trigger editor. heres a small list that needs to be done with my map, and the name of my mual map is called Nightmual.

Need Help Doing Point Value Triggers in which the point value adds every time when a player summons something or in this case "income". In wintermual u start off getting 25 gold every 30 sec. then when u summoned out a scout with a Point Value of 1 the point value adds to a point value trigger so that u get 26 gold every 30 sec. without give player 11 or 12 income and hopefully it will Bulid up every time u summon.

Need Help With Unit Summoming and the checkpoint Triggers. in Wintermual when u clicked on a unit to bulid it, it spawned in the middle of the map for whomever summoned the unit and then moved from checkpoint to checkpoint.

Need Help with 1 of the point value trigger so in this case the lives each force has. in wintermual whenever a unit got passed blues or greens defence they lost a point or life in this case. what i also need done is a leaderborad and a text trigger one of those advanced text triggers shall we say. i need the leaderborad to show who has the most income for each team, how many lives each force, and also for each force who has the most income for that force instend of it showing up every 30 seconds for example its a 5v5 game and player 3 has the most income for force 1 then player 5 then 2 and 1 then 4 with the lowest income of force kinda like this and we will use force 1 as an example

------------------------
Highest Force Income |
Force 2 |
|
Lives Remaining |
Force 1-18 |
Force 2-16 |
|
Most Income For Force 1|
Player 3-87 |
Player 5-64 |
Player 2-55 |
Player 1-38 |
Player 4-28 |
------------------------

but i also need to be for each force but only the "Most income for force #".

and for the text trigger i need it to say something like this so we will use a unit from Wintermual for an example "Dragon Turtle Has Escaped 24 Lives Left" and what i ment by advanced was i need it for each unit summoned that hits the endpoint. but i'm not certian of that so it can be "(unit name)" Has Escaped 24 lives" or something like it

and if u want to do the trigger work on my map. u WILL get Credit for helping me with is map and also become a beta-tester for my map but in only 2 ways A:Giving me The Trigger Work as noted By the list for me to do it or B:Giving me ur via E-Mail And Allowing Me to Send U The Map In Either in a Zip or RAR File. but theres only 1 flaw to this. i cant send Through ICQ b/c it wont allow me to. only through E-mail i send Zip files through. b/c I use AOL and AOL allows me to send attached things via E-mail. but the ONLY way to get credit is my giving me ur Login name and the region u play in. and also the only way to become a beta-tester for my maps (if u want to) u have to play in Azeroth (U.S. east)
#33
Ummm, I had another problem. I was doing some cinema secuences, and, when I put the sound, th units don´t reproduces the sound. ¿Am I explain well? In the transmition of unit, there is a zone where you can put a sound, but when I put, the sound don´t work. Why?
#34
In sound editor, open this sound's property dialog and uncheck "3D sound".

PS Your avatar is confusing =.+
#35
Why? What happen with my avatar?
Ah, and the camera works perfect, as I want

PS: What I need to do to ``hide´´ the terrain. I´m explain, I´m making a map, and in one scene, there is a planet, but, the terrain isn´t good for the scene. How I can do for the camera see the sky, x example?
#36
I had a fail. I want to delete this post.


Edit at 4th August[/jass]
#37
i have a very annoying proplem, can some 1 help me?

Event:
unit finishes casting a spell

Condition:
If spell being cast equal to (spell name)

Action:
create special effect above target unit of ability being cast

Pause target unit of ability being cast

wait 4 seconds

unpause target unit of ability being cast

Destroy last created special effect

the weird thing is, the special effect happens, unit gets paused, the special effect dies, unit doesnt unpause
#38
Try this:

Event:
Unit - Unit finishes casting a spell

Condition:
If (Spell being cast) Equal To <your spell>

Actions:
Set TempUnit = (Target unit of ability being cast)
Special Effect - Create special effect overhead of TempUnit
Unit - Pause TempUnit
Wait 4.00 seconds
Unit - Unpause TempUnit
Special Effect - Destroy (Last created special effect)
Set TempUnit = No unit
#39
I may bre the crfeator of this forum but i too have a question, How do i make tile were my hero does a skill, kinda like in DBZ Tribute Utlra. If anyone needs help with Preview screens, loading screens, making custom panels, skinning, making icons, triggering, or unit making. Thats all I kno how to do. This is not Blizzard Technical Assistance and i cannot answer any technical glitched questions, Though ill allow you to post Technical Glitched Questions on this forum in hopes others might be able to solve ur problem.
#40
Well, I need help in player properties. I making them names and force groups, but when I run the map only name I see is "computer (normal, easy, difficult)".

What to do?
#41
Change the player in the Player Propertys from Compurtor to User (btw nice skin)
#42
how do i make it so when a unit picks up a item a model of a weapon or somthing appears on him in a proper place?? ive tried many differnt ways but i cant get anything to work
#43
Solidumahow do i make it so when a unit picks up a item a model of a weapon or somthing appears on him in a proper place?? ive tried many differnt ways but i cant get anything to work


You have to import the models of that weapons. Then, in Actions, search for Special Effect.

Special Effect- Add a special effect (which is the model of the weapon you imported) in (righthand, lefthand, whatever).

Hope it helps. :wink:

-Rui
#44
(noobish question) how do i make it so that when a unit enters a region it dies and a varible goes down by 1?
#45
Hmmm isn't it interesting? Creator of the thread DOESN'T DO ANYTHING, only people helping here are us! =D

@qwertyfrozen:

Events:
Unit - A unit enters region
Conditions:
<none>
Actions:
Unit - Kill (Entering unit)
Set <integer> = (<integer> - 1)