Warcraft III resources & community, 2003–2006 · archived

Important site poll

68 posts
#16
As you all know im standing with quality over quantity because i prefer it that way.

What would you rather have a product made with heart and made well.
OR
Mass produced products that have many faults and are almost unusable in cases and can even cause deaths and or HIV.

ok ok i was being a little extreme, but still if something is usefull it is usually quality.

I never did understand that whole usefullness over quality thing... since they are the same thing...

however quantity may produce more usefull things but it also hides them in the piles of useless items.

While Quality produces less but more usefull products since they are of higher quality, which means more usefull, since its less likely that its useless crap.
#17
I believe quality is where this site needs to head.
However, that should not prevent new skinners/modellers/mapmakers from posting their ideas and some of their early works IN THE FORUMS, where it can be commented on in lieu of improvements.

For submission's sake, there should be more strict guidelines, I just don't think it should impede newcomers from coming into the fold.

~Dusk
#18
Ok, since I tried to suggest something like this to VGSatomi (thank you very much for posting it to the community and getting opinions), I think you should see my point of view towards this new system.

First of all, by quality and not quantity, I don't mean that 75% of the resources are going to be deleted or that 50% of the resources are going to be deleted or... I dunno. We will see which resources we find too simple, and delete them.

I understood Darky's policy at first. He was just at the beginning, the site was not well-known so he wanted everyone to be able to post things here. But as the site grows, the database is simply devoured by the high number of resources, and I feel that some of them, are not worthy enough to remain on this site.

We ARE turning into an elitist site, even if you like it or not guys! If you have so many members and 1 terra byte traffic per month, how would you expect to allow everyone to post poor resources?

HOWEVER, let us make difference between elitist and fascist :P. Elitist means that we allow quality stuff, and help people who post poor stuff (probably beginners) improve. I think this should be the new idea of this community: Share knowledge with the others, for example, if a newbie posts a simple spell, we should explain him why it is simple, and only then delete it. We should help these people improve their skills, not by simply asking their questions or making their requests.

This is the real problem of the site. Many newbies come here (yes people, I've been a newbie myself and now look at me, I will tell you that I learnt a lot in a year because of this community) but many of them, do not advance, yet remain at the stage of newbie. You shouldn't be complaining when we delete a stuff! You should ask for help, read some tutorials (there are hell enough around here) and learn as much as you can, by experimenting yourself. That is the key to success, not simply whining and expecting knowledge from thin air.

That is why I choose quality, but not a quality unaccessible to everyone, but a high standards quality! ;)

~Daelin
#19
I agree; the quality notch needs to be slid up, but not too much.

How about creating a few new categories in each section? Some kind of "reccommended" area; where resources of a skilled nature may be placed by moderators. Thus, if somebody can't be bothered filtering through the dross, they can search this category, but people new to the industry can still post their early works and get help in another area. Something half-way between a normal resource and a Directors' Choice?
#20
As you all know im standing with quality over quantity because i prefer it that way.

What would you rather have a product made with heart and made well.
OR
Mass produced products that have many faults and are almost unusable in cases and can even cause deaths and or HIV.

ok ok i was being a little extreme, but still if something is usefull it is usually quality.

I never did understand that whole usefullness over quality thing... since they are the same thing...

however quantity may produce more usefull things but it also hides them in the piles of useless items.

While Quality produces less but more usefull products since they are of higher quality, which means more usefull, since its less likely that its useless crap.

DaelinOk, since I tried to suggest something like this to VGSatomi (thank you very much for posting it to the community and getting opinions), I think you should see my point of view towards this new system.

First of all, by quality and not quantity, I don't mean that 75% of the resources are going to be deleted or that 50% of the resources are going to be deleted or... I dunno. We will see which resources we find too simple, and delete them.

I understood Darky's policy at first. He was just at the beginning, the site was not well-known so he wanted everyone to be able to post things here. But as the site grows, the database is simply devoured by the high number of resources, and I feel that some of them, are not worthy enough to remain on this site.

We ARE turning into an elitist site, even if you like it or not guys! If you have so many members and 1 terra byte traffic per month, how would you expect to allow everyone to post poor resources?

HOWEVER, let us make difference between elitist and fascist :P. Elitist means that we allow quality stuff, and help people who post poor stuff (probably beginners) improve. I think this should be the new idea of this community: Share knowledge with the others, for example, if a newbie posts a simple spell, we should explain him why it is simple, and only then delete it. We should help these people improve their skills, not by simply asking their questions or making their requests.

This is the real problem of the site. Many newbies come here (yes people, I've been a newbie myself and now look at me, I will tell you that I learnt a lot in a year because of this community) but many of them, do not advance, yet remain at the stage of newbie. You shouldn't be complaining when we delete a stuff! You should ask for help, read some tutorials (there are hell enough around here) and learn as much as you can, by experimenting yourself. That is the key to success, not simply whining and expecting knowledge from thin air.

That is why I choose quality, but not a quality unaccessible to everyone, but a high standards quality! ;)

~Daelin

I agree; the quality notch needs to be slid up, but not too much.

How about creating a few new categories in each section? Some kind of "reccommended" area; where resources of a skilled nature may be placed by moderators. Thus, if somebody can't be bothered filtering through the dross, they can search this category, but people new to the industry can still post their early works and get help in another area. Something half-way between a normal resource and a Directors' Choice?

I agree, go quality, nothing really to add more...

and btw the DC system doesn't work right, there are resources in the DC directory that don't deserve to be there, and there are high quality resources that stay forgotten.
#21
To promote both usefulness and quality of work, an option should be added where resources which are in the top 30% (Variable) for downloads of their catagory get a star beside their name.

An extra part could be added to the search function, search for resources with or withour a star. This narrows down efforts on looking for quality material, while still leaving the lower quality material on the site.

Resources in the lowest 10% of their catagory for downloads should be removed if they stay there for 2-3 weeks.

New maps should get a red star for their first week to include them in the star search, so they get attention when it matters most.

This easy-to-implement (I hope) system holds the pros of both sides, while minimising the cons.

~Softmints
#22
I say the site should go a combo of both.
2 diffrent map bins one for "junk" maps and one for good or promising maps.
This will seperate the maps not even worth downloading from the maps that are worth playing.
For the maps that are very good they could have 3 diffrent comment chains 1 overall opinion about the map 2 Sujestions and balences needed about the map 3 bugs.
This would encourage people who made a good map to make it perfect.
#23
Quality should always win out over quantity. Although as has been mentioned before people who are new do need a way to get feedback.

To this end I suggest a section, below director's choice, where all the highest downloaded resources can be viewed. Generally if lots of people download it, then they must find it to be of some worth. This should be limited to the top 20% though, since some really shitty stuff is downloaded sometimes.

Also all those crappy copy cat maps should be removed...by this I mean all those "DotA Legends", Etc...
#24
I vote for quality, bcause here woudnt be any "trash", there will more usfull models and modelers woudnt spam.... ofcourse there will less models and it will be harder to look for many models for project but it means all models woud work normal....
#25
I saw the votes result, and most people say that more important is quality, so it is very posible that moderators are going to remove some useless resorce, but bufore you remove thoes resorce please make sure it IS useless.

please dont remove simple resorce with are very useful for many map makers. If you are going to remove some resorce please look on number of downloads, and let some popular resorce to stay here :)
#26
Hard to point which is the right way. Quality causes elitism, which I simply don't like, but following Dealin's option it may end with success :) So my vote is: quality.
#27
I agree with the flow of where this is going, we defionately do need a section for good maps, here's my idea:

"recmended" section that includes the best 25% of work and also a "bests" section where best 10% is. Directors choice maps come like 1 a month, so cant use this to rely on for good maps.

Also, many people in this thread are saying that we only do it for models and skins, just because thats all they use. This is selfish; people, it should be done for all resources including maps.

Tools are an obvious acception tho, since there are only about 4 or 5 pages of them anyway.

Also, there are many total idiots who think a colour only skin is good to put on here. There is a perfectly good tint tool in object editor to do this! . So dont go putting teal spellbreakers, ect, on the site.

I am 100% with quality, i spend months on my maps they are my pride and joy, and so i get very pissed when i see some prat putting a crappy terained (almost blank) map called something like stealth , and burying it, and putting no coment in when thy post it, and a crappy description.

I started as a total newbie when i saw this site, but I didn't take long to want to start making something to be proud of, and so i practised and i became elite.

i think that any author who cares about hes/(very unlikely i guess, but also, "she") map will post a coment as a sort of extended description. I will stop straying into a quality lecture now, and just say, im totally with us turning 100% elitist.

p.s: vgsatomi, can u try my escape london map out please? :wink: You will like it if you like good maps.[/b]
#28
I agree with the flow of where this is going, we defionately do need a section for good maps, here's my idea:

"recmended" section that includes the best 25% of work and also a "bests" section where best 10% is. Directors choice maps come like 1 a month, so cant use this to rely on for good maps.

Also, many people in this thread are saying that we only do it for models and skins, just because thats all they use. This is selfish; people, it should be done for all resources including maps.

Tools are an obvious acception tho, since there are only about 4 or 5 pages of them anyway.

Also, there are many total idiots who think a colour only skin is good to put on here. There is a perfectly good tint tool in object editor to do this! . So dont go putting teal spellbreakers, ect, on the site.

I am 100% with quality, i spend months on my maps they are my pride and joy, and so i get very pissed when i see some prat putting a crappy terained (almost blank) map called something like stealth , and burying it, and putting no coment in when thy post it, and a crappy description.

I started as a total newbie when i saw this site, but I didn't take long to want to start making something to be proud of, and so i practised and i became elite.

i think that any author who cares about hes/(very unlikely i guess, but also, "she") map will post a coment as a sort of extended description. I will stop straying into a quality lecture now, and just say, im totally with us turning 100% elitist.

p.s: vgsatomi, can u try my escape london map out please? :wink: You will like it if you like good maps.[/b]
#29
How exactly will "quality" be judged? I find this important, for if the site adopts ways to glorify quality over quantity, then there might be unjustified judging of the "quality" maps(provided the adopted methods aren't proper).

How could something be wrongly judged? I have a series of altered-melee maps - it's called Art of War.

Now, this series has extremely well thought out tech trees for Demons, Nagas and improved ones for the regular four races. The units make sense and the polish - by now - is Blizzard quality. In short, the map is incredible.

Unfortunately, it recieves maybe 40 downloads max. Why? For a pretty pathetic reason. There was another altered-melee map right next to it - its name was Race Wars. I mean no offence to the creator, but it was seriously thrown together... crap. BUT!, it had one thing my map didn't: a minimap image. Due to this, the map had 200 downloads(last I checked which was quite sometime ago).

This was not a rant, it was simply an example.
I truly hope that the adopted ways for quality don't involve anything which would be as unfair as a map requiring an imported minimap picture.

If the time is taken to view each map, then I agree with a more strict method.
#30
Hmm, what about mixing quantity AND quality? I think that quantity should be equal as quality on this site. For example, that Murloc Myrmidon is dum and stupid and ... other things I wouldn't say about it, but if anybody wants a mutated naga in his/her map it is very useful.