Warcraft III resources & community, 2003–2006 · archived

Important site poll

68 posts
#31
Hmmm i think that quality is one thing, but from that it narrows the flow of ideas and eventually we run out. The higher class spellmakers will evenetually lose interest. Still, with a large quantity we get more ideas coming in. Besides, if you find a horribly done spell with an interesting concept, then it is from that idea that the elite spellmakers can create effective spells using the ideas of the novices. The bets idea i can think of is allowing all spells still, but deleting them after a duration based on their quality. Therefor high qualitiy spells will last for comths and go into archives while weaker ones will last shorter, and horrible spells and models will abruptly be deleted. This way we don't stop the flow of ideas, but we just keep the sections clean.
#32
Thats why there is forums.

Someone can go to www.walagata.com or http://storeandserve.com and upload their spell, skin, ect ect.

show it on the forums if it gets good feedback they can submit it or even better a mod has to approve it... but thats just my view.


im on the far right towards quality in this discussion.
#33
It would be a lot more work for the staff of wc3sear.ch if we went quality, however it would be a lot easier for people looking for files for their maps. Thank's a lot for giving us this choice! ^_^
#34
Although I support a move towards quality, we need a set definition for that or else we'll fall into a slippery slope of elitism. (Of course using icons/skins/models as the obvious example).
-My thoughts on what that definition should be: The ONLY criteria for quality that we should use for a resource is how nice it looks in-game. The method by which a resource is made should not (unless its stealing from other users) under any circumstances have weight in determining if a resource stays or is deleted. Any reasonable person would most likely agree that any method of creating stuff (free hand, filter, geoset, CnP, or even recolor) is capable of producing resources that look great in-game. In regards to how maps fit into this, we should not allow beta versions of maps to insure that the maps we have are fully playable and less buggy.
-Conclusion: We should increase quality, but as long as a resource looks decent in-game (when a player is actually playing WC3 for those who don't know what it means) it should be good enough to be on this site. In-game should be the only standard and is a good starting point for a uniform definition.
#35
I think people are placing their votes based on which resource they use/submit most often. This question would be better split up on each individual type of resource.

Skins and Models: I say we go with DeadDogNoGoWoof's idea of a better search method that includes more specific categories.

Maps and Spells: I say quality over quantity for these types of resources. This is mainly because these resources take longer to look at and you can't visually see all that it has to offer through a simple screenshot (unlike skins and models).

Other: I say these should remain the same as they take up little space anyway.
#36
KiI think people are placing their votes based on which resource they use/submit most often. This question would be better split up on each individual type of resource.

Skins and Models: I say we go with DeadDogNoGoWoof's idea of a better search method that includes more specific categories.

Maps and Spells: I say quality over quantity for these types of resources. This is mainly because these resources take longer to look at and you can't visually see all that it has to offer through a simple screenshot (unlike skins and models).

Other: I say these should remain the same as they take up little space anyway.


I agree. listen to this guy.

I was thinking about skins and models anyway when i typed up my idea.
#37

Quality should be displayed

Keep quantity like now but point out quality as much as it is in the ressource.


In detail:
I don't think that we improve the community by excluding all those who don't make high-quatlity until now. Some of them may in the future and if we exclude them from this community by deleting their work, we might destroy this chances.

I think the best thing would be to make it easier to see the quality of ressources. A nice minimap picture is not necessarily a good map but it's nearly the only thing to see quality before downloading and testing.

We should introduce a quality ranking similar to the old rating system. Since you don't trust each other, only the moderators should be able to give these quality recommendations. The more grades, the better, I'd propose 10 different categories.
The problem is, that someone has to implement the feature and there would be very much work for the moderators: If only half of the maps of the last two days have such a grade of recommendation, it's useless.

It remains to discuss if we should make some additional voters whos voting ability is limited to a specific category. It should always be at last one click for normal users to see the possible voters for the section, but not possible to see the exact person who judged the ressource. There should be a reporting-function for the votings.
KI is right, we don't need so much effort for the Skins, Icons and Models sections, because for those it's normally obvious to distiguish between newbie rubbish and real quality.
#38
well, i dont see the problem. You have the DC section for the quality models and the rest are the quantity.
#39
The problem is that stuff doesn't have to have a DC to be useful.
DC ressources are exceptional, but not everything else is no quality. There is not only black and white, there is something in between.
#40
The problem is that stuff doesn't have to have a DC to be useful. But also not everything on this site is useful.
DC ressources are exceptional, but not everything else is no quality. There is not only black and white, there is something in between.
#41

Stick to quality but do not be too strict on it.

VGsatomi. Can you please explain what you mean by a good quality work and a bad quality work? Can you send an URL to something what you LEAST expect from good quality work?

What I think is that "Yes" it should be a bit more about quality. But you should not be too strict on it either.

You should not delete not very good quality work already posted on this website. Also some people just make some units don't have a weapon or they take a weapon from other unit and post it as Attachment. While you might (I am not sure if you do) consider this as not a lot of effort but other people would find it really useful.

You should be more for quality but you should not be too strict on it either. If quality is not very good you should also look at the usefulness of the model.

About beginners getting feedback:
Make forums where beginners can post their work and get feedback. It would be better that it automatically goes to this forum if you think it is not very good, unless of course it is totally bad and useless in which case it should be deleted.
#42
I've got a MUCH better idea!!! :D

Why don't we choose if we want Bad quality to be posted or not. (Just like as how we choose amount of posts per page etc).

Just like we have "Compact"/"Detailed". Instead of deleting the not as good quality things you can just MARK them. If people want only to download good quality it is possible with 1 change of an option! It would also be possible to see not very good quality resources by just changing this option as well, simple! :D

Option should something like:
"Good Quality"
"Not very good quality"
"Both"

Please post opinions about this, I PERSONALLY think it is a good idea because it suits everyone. If people want quality, they change it to "Quality" if they want Quantity, that’ll change it to "Quantity”:D
#43
lol like a footman frenzy map uasly quality beats quantatity =p
#44
VIRUS_OF_MADNESSI've got a MUCH better idea!!! :D

Why don't we choose if we want Bad quality to be posted or not. (Just like as how we choose amount of posts per page etc).

Just like we have "Compact"/"Detailed". Instead of deleting the not as good quality things you can just MARK them. If people want only to download good quality it is possible with 1 change of an option! It would also be possible to see not very good quality resources by just changing this option as well, simple! :D

Option should something like:
"Good Quality"
"Not very good quality"
"Both"

Please post opinions about this, I PERSONALLY think it is a good idea because it suits everyone. If people want quality, they change it to "Quality" if they want Quantity, that’ll change it to "Quantity”:D

Not bad idea, such a filter! But we still need people who decide if a work is good quality or not. And since this is the main point there is not a big difference to my proposal with more grades than two. And then every user can select which should be the lowest quality he wants to see.
#45
I say quantity. All the stupid people won't know how well made something is. Even if something is well made, it doesn't guarantee anyone would use it. And the opinion of what is quality work varies from person to person. Who's going to define quality? If you have just quality, this website won't have much resources anymore. You can't boast about how much of this and that you have. Reducing quantity will just reduce the variety of things you want to find, unless there is a place for people to request to make things. If too much crap comes up, maybe there should be a way to vote to delete or vote to keep something up.

Also, I think it's difficult to find specific models. If i wanted to find a robot for instance, I would try to search for robot, but I don't think it ever works. There should be a search by description. Have the uploader describe it with keywords.

I think there should just be a way to give recognition to great/good maps. Or just for doing something really interesting.