Warcraft III resources & community, 2003–2006 · archived

How we put or import weapons into models??

41 posts
#1

How we put or import weapons into models??

i have some fiew models in my map that as no weapons
so i want to know how could i put anykind of weapons into the caracter?
#2
use the special effect triggers or use the sphere ability from the bloodmage (set cooldown to 0, target to imported weapon and attachments to hand, left or right)
#3

mmm

thank you for the help but i still not understand

hum 1st: do we have to get an attachement from import?
or we could take weapons from other
orginal warcraft models...

becose my map is already full of models so i want to know if i can put orginal weapons instead of import custom weapons..

2nd:when i have weapon.. where exacly do i put it to make a specific unit to detect the weapon?

in ( Art-Target Attachement Point 1)
string: Right hand

is it how we do it????
and where do i bring the model into ...unit? or ability? after do i bring model into affect??
#4
u cant use original weapons, u must import them

u should use string: 'hand, right' or 'hand, left' just look at blood lust and copy the strings iif it doesnt work

i said, use the sphere ability, the bloodmage uses it. just go to object editor, make custom ability and base it on sphere. then change cooldown to 0, target to the imported weapon and attachment point to 'hand, right' or 'hand,left'
#5

it doesnt work

i did do every thing u told me but it doesnt work

my blood mage as no weapon on is hand

art-Target : clawshand 1
art -AttachementPoint 1 : hand, right
Stats- Cooldown : 0.00

and this is in ability of Sphere
- i deleted all other attachment with sphere and its the only thing i did.....

but after i tryed to put it into blood mage

Ability : Default Active Ability : Sphere

what did i do wrong??????
#6
1) u selected the wrong sphere, use ur custom made one

or

2) the model doesnt work
#7

the model work

my model do work becose i have a predator hero and is claws are attached to him so i took is claws and i wanted to transfer it into my sphere custom spell

hum still doesnt work..... becose my bloodmage is a new skin soo i tryed 2 heros

bloodmage : new skin
and panadin :

i took off all there strings and i puted : right,hand

none of them as the claws

is it becose blood mage as a different skin from the original? if yes...

why did hero paladin attachement (with sphere spell)
did not work

is it becose of my spell?? becose i used a custom abiltiy (sphere) and it still dont work!!

i know that my model do work soo im sure im missing a
something in my spell propreties or the hero propreties

plz help me ( im almost there!)
#8
i rly cant help u further, at most huys i helped it worked the first time, ur the only one that responded like 3-4 times 8) i dunno what u r doing wrong. maybe follow the steps agina of my previous posts, dunno
#9
Go to the object editor, hit item - capture the flag, scroll down to art - target, put in the model file, then go to attachment points - target (or something like that) and type the attachment point in this format:

______________________________________________________

body part 1
body part 2 (for hand attachments)

Where it goes
______________________________________________________

*ahem*

So...here are the points.

______________________________________________________

hand
right

Attaches model to right hand
------------------------------------------------------

______________________________________________________

hand
left

Attaches model to left hand
------------------------------------------------------
______________________________________________________

head

Attaches model to head (helms and junk like that)
------------------------------------------------------
______________________________________________________

overhead

Attaches model to the very top of it (good for things like items horses have showing people are riding them)
------------------------------------------------------
______________________________________________________

chest

Attaches model to chest area
------------------------------------------------------
______________________________________________________

origin

Attaches model to origin of unit; useful for auras.
------------------------------------------------------
______________________________________________________

foot
left

Attaches model to left foot of the unit
------------------------------------------------------
______________________________________________________

foot
right

This attackes to the right feet of the units
------------------------------------------------------
______________________________________________________
#10
matt, why u keep saying u should use the flag thing? i think sphere is easier cuz it also Is an effect adder and u only have to change a little stuff
#11
Sphere fires the attachment as a missile at the opponent. The flag, which is designed as an attaching thing, doesn't
#12
it only firers the missle if u give it a missle art. rly, cuz i use spheres myself
#13
Ramzamatt, why u keep saying u should use the flag thing? i think sphere is easier cuz it also Is an effect adder and u only have to change a little stuff


I tried em both, and flag is alot easier sir. If your attaching a sword or something to the right hand (like he probibly wats) you just change the model file. That simple. Hahah owned. *cough*pointlessjoke*cough*
#15

wow

now i am confuse

is it better to use the flag or the sphere?

becose i tryed sphere and it doesnt work

so i bet flag would work??

becose u said its easyer.. i just want an right or left hand attachement for a sword or a hammer or claws

hum ill try ur flag spell attachement...