-when i cast a spell...(depends witch one) an extra sword appears on the ground at the End of the spell animation....it stays on the ground for 3 second
ohyes, the roar spell is bugged. i used it once for a spell and the roar icon And buff apeared on the casting unit. just base it on another spell and its done
Personally i create a new item and have the ability Item Damage or Armor Bonus. i change the target model to the weapon or armor and the target attachment point 1 to hand,right or hand,left. i change the bonus to whatever i see fit, make a hero put both item and hero in map, and bam, when you pick up the item you should have your bonus, and item should look equiped. I tried this with armor on chest but it didnt work, i think it was just the model though.
there is another way... imo its harder tho, u could geomerge the models thogether, ud need to know how to do it n get the software, but u can et the software free n ppl write tutorials for geomergeing n stuff. U could also use your newly gained power to edit the models, but tis harder. Just go with a trigger event- unit enters entire map condition- uni equal to (unit you wnana have weapon on) Action- create special effect on left hand (or right hand) of triggering unit
Go to the object editor, hit item - capture the flag, scroll down to art - target, put in the model file, then go to attachment points - target (or something like that) and type the attachment point in this format:
Wtf were the hell is capture the flag in the item tab?