Warcraft III resources & community, 2003–2006 · archived

Spell Idea gather Thread

129 posts
#1

Spell Idea gather Thread

I'm looking for very new and unique spell ideas for some units.
I dont wanna hear any spell ideas which are easy to make.
So please dont come up with ideas like. "Water attack: has 10% chance of double the damage". Those spell ideas I consider highly lame. I'm not intending to use any spells which are just modified existant spells.
I need new innovative spell ideas.
And also dont come up with highly lame-uber spells like:
"Waterattack of the death: Kills all units in range instantly".
Overpowered spells make the gameplay boring.


BRINE the murloc (main hero)
- Needs 2 abilities and 4 spells

The following are also heroes and needs spells and abilities:

- Axey (mointainking with 2 axes)
- Choppy (mointainking with 2 swords)
- Angry (Rifledwarf)
- Blasty (Big Mortar Dwarf)
- Bombur (Short Mortar Dwarf)
- Blasty & Bombur (Mortar Team Together)
- Long Round (Big Mortar Dwarf)
- Short Round (Short Mortar Dwarf)
- Long Round & Short Round (Mortar Team Together)
#2
I have many ideas, I'll edit this post from time to time to add them.


1. Napalm Airstrike (for any dwarven hero)

Calls a dwarven flying machine that throws napalm bombs in a line, leaving small round burning areas where every unit takes damage over time. The Airplane can't be controled, of course, but perhaps still be shot down.

2. Powershot (for Angry the rifledwarf)

Loads his rifle and then shoots a powerful blast from his rifle that damages units in a line throwing them back from the hero (in the direction the blast moves)

3. Artillery Strike (not that innovative, just went through my mind)

Not the easy solution like a modified "blizzard/rain of fire"-spell, more like the one in C&C Generals (so the artillery munition starts in a corner of the maps and flys (very high) through the map and then hits the targeted ground multiple times (like "rain of chaos", ot like "blizzard" where all projectiles hit the ground at the same time))

btw also take ironic/funny BUT innovative and balanced spells?
#3
DarkShadow
1. Napalm Airstrike (for any dwarven hero)

Calls a dwarven flying machine that throws napalm bombs in a line, leaving small round burning areas where every unit takes damage over time. The Airplane can't be controled, of course, but perhaps still be shot down.

hehe i have done this you can see it in the map terpentin :D
dl here:
http://www.wc3sear.ch/index.php?p=Maps&ID=1035

for the guy with the 2 axes (forgot his name :oops: )
Axe run
he throws his axes away and they flow like a boomerang.
#4
o_0 perhaps I should PLAY more maps instead of creating new ones... :lol:
#5
yeha its sometimes good too ;)
#6

Idea for dwarf team

hehe for the dwarf team i think the big one should launch the little one LMAO that would be funny!
#7
Day of the fish? will the murloc have a fishing rod? Anyway maybe summon frog murlocs from the water?
#8
@ RaD-

Yeah, that would be funny. And after the impact the small drive runs back to the big one and they are a mortar team again. :lol:
#9
Is Wc3campaigns.com down?
#10

Spells

How about Brine uses it's feet to create a tsunami or whirlpool?
#11
Brine:

Hero

Leviathan ( Summon ) - Summons a terrifying beast of the depths to devour his enemies. Each enemy the leviathan kills summons a bog troll to raid on the enemies as well.

Tenacity Croak ( Command ) - Loud croak which creates a ripple in the earth and terrifies all enemies to run away, while also removing there defense for a short duration.

Swamp Aura ( Passive Aura ) - All enemies within range have there health slowly drained and movement reduced, while all swamp creatures have an improved attack damage.

Bog ( Ultimate Command ) - Creates a dark swamp fog in the AOE, any swamp creature or allie within the bog fog will have increased health regeneration and magic immunity.

Abilities

Swamp Scales ( Passive ) - His scales covered in thick swampland protects him from a negative spell every 60 seconds, and the caster of the negative spell is affected instead.

Infectious Stab ( Passive ) - Poisons an enemy draing 2 health each second for 25 seconds, and also removeing 5 armor during the duration.

Units

Leviathan - Looks like a giant swamp being or troll like creatures with heavy armor and high damage but slow movement and attack.
http://www.fargoth.com/races_bestiary/Swamp%20Troll.jpg

Swamp Troll - Little tiny critter with quick speed no armor and average attack.
http://www.wildlifeweb.co.uk/buchan/icon/h0290.jpg
#12
Choppy ideas:

Flying swords: Choppy's swords fly around him dealing damage to everyone around him, but for this period he has no attack (so not just immolation)

Cross Swords: Choppy places his swords in the ground then rips them up with such force that they fly to either side of him and hurt enemies in their path. They soon spin around and he grabs them again, enabling his attack. (he has no attack and/or is paused for the duration of the spell)

Slice 'em: Choppy does some sort of flying attack, dealing lots of damage and stunning the target. Choppy must rest before and after this attack.

Sword of the Dwarves: Choppy channels for a bit then runs around dealing damage to enemies. You cannot control him for this period, and he gives precidence to killing damaged units rather then hurting ones at full health. He also attacks Heros over normal units.


Angry the Dwarf
i think of this guy as kind of comical, so my abilities match this

Spew: Channels Angry's anger through his gun, releasing a big and slow bullet with lots of dmg and splash (make it very slow with a comical roar as he fires it)

Hurl: Hurls a hand grenade that then sits in the ground for a few seconds before exploding (maybe you could make it look like the holy hand grenade from monty python and the holy grail, if you have ever seen that)

Release: Throwing caution to the wind, Angry charges into enemies dealing damage to everyone in his path, then stops and shoots around in a circle, dealing damage to everyone around him (maybe the same roar from spew)

and maybe you could make his attacks missile instead of instant to make it more gun-like and seperate him from old riflemen

i'll be back with more

wn
#13
Let's see, for Brine:
HERO ABILITIES:
Self-Torpedo, where he Submerges under the water, then speeds toward the target enemy, dealing damage to himself, but 2x as much damage to the target.

Snow Storm, where Brine creates a snow storm in a target area, freezing the units(make the units in the area get a light bluish tint and reduced attack/walk speed). ALL units in the AOE. Each level, the AOE becomes larger and the ability deals more damage; make it so when units are freezed, they take damage over time. EXAMPLE: Level 1 - 10 damage per second
Level 2 - 20 damage per second
Level 3 - 30 damage per second
Also, one more thing for this ability, make it so each level the snow's more intense. Like, first level it's Northren Snow Light, second level it's Northrend Snow Heavy, third level it's Northrend Blizzard.

Mating Call, where Brine lets out a loud screech, scaring enemies away, but brings a small swarm of female Murlocs to his side.

Ultimate: Devour, where he eats one of your swamp creatures under level 4, then spits them at the enemy, kinda like those one things in Diablo II in Act IV.

NORMAL ABILITIES (Still for Brine):

Tree Jump, where he climbs a tree and can only move along tree's until you turn off the ability.

This one might be tough, it'd be called absorb. It'd be kinda like Buu on DBZ. Brine eats a selected unit, and, with each unit he eats, he gains a small section of that unit's model. (Clothes, hands, skin patches, ect...) But, doing this might require several models of Brine.

In case the one right above this can't work, another one would be Cloaking Device, kinda like the Arbiters in Starcraft, where you click it and it cloaks an area of units around your hero.

Another one could be for all creatures, give them play dead, where when you click the ability, the unit stabs himself and acts dead, and enemies can't attack them while they're "dead", and just pass 'em by.
#14
Mortar Teams:

Random Item Shot: Target something for ammo and then choose a target for damage. The missle animation is whatever you choose as ammo.

Fireworks: Shoots multiple rockets at all enemies dealing pathtic damage but firing at an excecptional rate.

Super Flare: Makes it day and blinds all enemies in the AOE. And make it so the screen goes white.

(Ultimate) Creep Cannon: Shoots 2-5 creeps that are allied to you and are levels 4-9 or whatever at your enemy.
______________________________________________________

:)
#15
Whirlpool (Brine's Ultimate): Target in deep water to create a whirlpool, which draws all nearby units to it in a spiral pattern. The units are slowed and take moderate damage. Units that reach the center of the pool are drawn down (killed). The spell ends when six units have been pulled down.

I don't have a name for it, but it raises sunken ships as ghost ships, which upon being summoned, fan out and seek targets. The ships explode upon impact. The duration of the ships and the number raised can increase with the level of the ability.

~The_Raven