Warcraft III resources & community, 2003–2006 · archived

Spell Idea gather Thread

129 posts
#31

You asked for some crazy spells.........

Here are some spells i came up with while thinking about your question. You said you needed unique spells and abilities which would look good on screen. You also said that we should not come up with some lame revamps of Warcraft 3 spells. So here are a few suggestions:

- (Dwarf Spell) - Log Toss - You use the spell on a group of trees or just one, then the small dwarf runs and chops down the tree and loads it into the mortar, the big dwarf then sends that sucker flying over head and landing into the enemy with a splash affect. When i say splash, i mean the log falls down straight but then keels over and squishes the other enemies underneath it.

- (A Skill For Brine) - Sludge - Our character Brine digs himself into the ground and receives enhanced armor and life regenration, but he cannot move! You might make it possible for him to attack or throw mud at people. I also thought that you might make this spell only work in shallow waters etc....

- (Another Skill For Brine) - Recoil - Our hero starts a faint sign of retreat, for instance he may coil himself into a ball. Then the enemy is attracted to kill him, so for 2 to 3 seconds they march towards him. Then after this time, BOOM!!! :shock: Brine erupts in a sudden and powerful lunge attack which aims towards the nearest enemy unit. It could to a stun effect and then hurl the enemy back.

I'll try to come up with more ideas, tell me what you think about the above, and whether i should spend more time thinking up some cool spells.
#32
@Darky, @Zerofiles.EXE
thx!
Hurry to me :D
long live the Yuv!! :wink:
#33
For axey

Fart: use cluster rocket with 10of range and with alot of cone effect it will do some sort of nova you could use like the green fog (plague) i think so it would do a nova of pestilence :lol: !

Gouge: basicaly this spell is shadow stricke but axey would trow an axe that would do an initial damage and the unit would bleed after.

FuryStricke: axey unleash his rage and a tornado start shaping on him (make some axe fly on the ennemy while axey is a tornado) :mrgreen: !

ShockWave(ultimate) Use stampede but replace the lizards with some earthquake (make the ground shake will casting) :D !

Well i hope you like my spell please give me credits if you use on of them credit too 13luesMan plz
#34
More Moves:-

Aqua Prison - An enemy is trapped within a cube of water, where he loses damage per second.

Angry Fish - A small area of ground transforms into water and angry fish splash with anger at enemies within that area.

Flip Flop - An enemy is fliped up and down causing damage on each slam.
#35
Brine:

Hero

Bog ( Command ) - Creates a dark swamp fog in the AOE, any swamp creature or allie within the bog fog will have increased health regeneration and magic immunity. Any enemy within the bog fog will have a 15% to miss on attacks and if they were in the fog but ran out of it, the fog follows them were they go. Lasts 25 seconds.

Tenacity Croak ( Command ) - Loud croak which creates a ripple in the earth and terrifies all enemies to run away, while also removing there defense and lowering there health by a percentage. The defense is removed for a short duration.

Swamp Aura ( Passive Aura ) - All enemies within range have there health slowly drained and movement reduced, while all swamp creatures have an improved attack damage and the ability to go invisible in water and swamp lands.

Leviathan ( Morph ) - Morphs into a terrible beast with hardened scaled armor and giant claws. While in Leviathan form Brine is granted health bonus by 40% of his current health, 25% increased damage, chance to reduce damage by x damage, but cannot use Bog fog or Croak spells.

Abilities

Swamp Scales ( Passive ) - His scales covered in thick swampland protects him from a negative spell every 60 seconds, and the caster of the negative spell is affected instead.

Infectious Stab ( Passive ) - Poisons an enemy draing 2 health each second for 25 seconds, and also removeing 5 armor during the duration.
#36
I hvae one idea. ill keep posting some new ones later.

Double Strike: The ability allows the creature to attack twice in one turn.
#37
Hmm... I've been thinking of spells all day, so here they are.

Brine:

Ability: Tongue
Brine can use his tongue like a grappling hook. By launching it and target an object, he can swing quickly towards it, probably most useful for mazes, but definitely useful in combat, too.

Ability: Submerge
Brine submerges, allowing him to escape some forms of attack and gives him some different abilities, too.

Spell: Torrential Strike (Misleading Name)
Brine quickly dives under the water, then jumps out high in the air. He then can teleport a short distance (timing and speed are required) and will fall to earth with his blade striking anything underneath it.

Spell: Volley of Spines
Brines ejects all of his spines in a circle around him. They may strike something and deal moderate damage. The spine burrow deep into the ground and then emerge under enemy units, throwing them in the air and slightly stunning them once they reach the ground.

Ability: Spider Spines
Brine ejects his spines, but muscular tissue keeps them attached to him. Brine can then use these new spidery 'legs' to move at a slower speed, but he can attack while moving and is a bit more versatile.

Ability: Water Orb
Brine gathers water around him to form an orb. This orb is particularily bouncy, and you can control its movement by using the arrow keys. When Brine lands, you can press the space key and Brine will perform a super bounce, bouncing high into the air, which useful for passing obstacles. If Brine touches water while in the orb, it joins the water, negating the effect. The Orb can also be popped by a well-placed attack, and if he is high midair when it pops, he takes falling damage and is stunned.

Abilty: Net
Brine can throw a net. This net is large and any unit caught under it will be captured underneath it.

Ability: Stretch
Brine's body is particularily stetchy, and Brine can use this to walk over units, obstacles on other such things. This also gives him a slightly longer range on melee attacks.

Ability: Devour
Brine, while submerged, allows him to devour a unit from underneath the water. When they're devoured, the corpse can then be launched at a single target.

Spell: Fishy
Brine can puke up an artificial fish with a vamped up evasion. The fish can be used to spy on bases or other things. The fish dissolves after a set time, which is upgraded with each skill point in the spell.

For the Sword-Dwarf guy

Fuse Swords
Swordy can fuse his sword together, giving him less range and damage dealt, but greatly improves his attack speed.

Sword Dance
Swordy throws his swords and they circle around him. They fly through any opponent too close to Swordy while this skill is in play, but Swordy can't attack while the duration.

Two-Handed Fighting
Swordy puts one of his swords away, and he uses both hands for one sword. This gives his attack a large boost in damage, though he attacks slightly slower.

That's all I can think of right now.
#38
Ideas for Brine:

Salmon from hell: causes a salmon to fall from the sky that attracts enemies. When an enemy gets too close the salmon tries to bite the enemy to death.
lasts 25 seconds

Quicksand: causes an area to turn into a quicksand pit and trap any enemies that walk into it for 30 seconds.

Bog Aura: causes poison arrow frogs to jump around brine and poison any enemies that come to close. Drains 5 mana points per second.

Ultimate-Swamp Vines: Causes vines to come out of the ground which crush the target. Then hundreds of worms come and eat the corpse, which leaves the unit unraisable.

Abilities:

Fish hook: every time you attack all the damage you have done is converted into HP for Brine

Supply: Every time Brine casts a spell he regains 2 MP
#39
another idea for bine:

Spring tide: a spring tide moves from the position of the caster to the targeted point, all units hit by the tide loose x hp, they are also washed away to the target point, while bine is surfing/swimming above them on the waving comb. during the wave moves, bine is invulnerable, but he can't attack/cast other spells/move to another position as the targeted one.
#40

Anti-damage portal

ok if something shoots u witha ranged attack it should have a 20% chance to open a portal behind that enemy and hit it instead :)
#41
I had some more fishy ideas ;)

For the main Murloc hero

Troutslapping:(Spell)
He grabs a trout from under his cloak and slaps 1 opponent one big slap - pushing that unit back, dealing more dmg and longer push /lvl

Bait (Spell)
The hero grabs one enemy unit and use him as a bait for the rest!
This will change the grabbed unit hostile to his former team and his former team turns on him.
Good for making a little diversion or

Mud Burrow:(ability)
Burrows the murloc in mud, regaining hp/mp faster.
Require the hero to be on a beach or in muddy terain.

Soak:(ability)
Lowers the terain, doing a little dmg on buildings and makes the ground muddy.
or
Seeks out the closest water on the map, at most 1-2 screens away and makes a river channel across the ground. Creating mud close to the riverbanks.

Do the squiddy:(Spell)
Ejects a large inc-cloud. Makes enemies unable to move and then gradually regain their speed.
Makes it perfect for escaping / hunting.


For Axey, the mountainking with 2 axes:

Lumbermill:(Spell/Ability)
This will be a combined spell-ability
2 main effects
1)Increased movement speed (permanent) /level.
2)Axey enters a frenzy (like the barbarian in d2), gaining more attack speed and movement speed in each hit.
- You will be able to control him during this, but he might be moving too fast for u :P
The duration of the frenzy, and thus the battle-speed, will be increased / level.


For Choppy, the mountainking with 2 swords:
(2 swords-style made me thinking about Gladiator)

Cheer of the crowd:(Aura)
After laying the last hit on an enemy before it dies, Choppy roars (Like only a dwarf can).
With his roar boosting his fellow soldiers attackspeed(lvl1), dmg(lvl2) and regenerationrate(lvl3)
and duration / lvl

Sword dance:(Spell/Ultimate?)
Throws his 2 swords at one enemy, stunning the enemy.
Choppy then charge the stunned enemy, pulls out his 2 swords and decapitate him. :D

Harikiri: (Ability)
Or so they thought..
Choppy fakes his own death by thrusting one of his swords into himself (missing, but it looks like a hit). And then falls over presuably dead.
Reaction: Enemies will leave him alone, thinking his dead. Making it possible for the hero to survive most situations.
(Will still take dmg from area effect attacks/spells)

Don't have the time to figure out more atm, will come back later and do the other heroes :p
#42

sorry

i wanted to post a reply but instead i post a topic...... :oops:
how do i eliminat a topic?????
#43

spells

Brine Summons a ball of water. That ball of water is very small. You then can Sacrifice units to make the ball bigger. And the bigger the ball is the more attack it has. But when it attacks it gets weaker and smaller.
#44
Spell Ideas for the murloc hero

Ability 1 - way of the fish - allows the murloc to walk over water
Ability 2 - water dependancy - while in water , allows the murloc to redirect 25% of all ranged attacks back at the attackers
while on land, drains 2 hp/sec and slows movement speed depending on the terrain

Spell 1 - Preservance - coats the murloc body in thick salt, canceling the 2 hp/sec drain on land, lasts 15 secs

Spell Ultimate - Wrath of Neptune - floods an area (water fills the area, changing the terrain to water) for a short duration, slowing movement speed of all non-fish units and dealing damage to them until they leave the water

I hope this helps, if you like them i will post some more
#45
For a dwarve with a gun

Surender ambush:the dwarve kills himselve in an attempt to make alien contact.

i think it should go like this

hero fake dies
alien ship comes (why aint there ufo models????)
aliens ubduct enemy unit or hero or creep (lvl5 or lower)
they come back in your control with a big wopping cable sticking out of there heads

i think there eyes should be white

:D crazy arnt i?!?!?!?