Warcraft III resources & community, 2003–2006 · archived

Spell Idea gather Thread

129 posts
#61

Okay, okay

Napalm AirStrike (preferably for a Mortar Team)
Calls a BomberJet to drop many bombs toward the ennemy, that will explode in the air, releasing a boiled liquid that burns anything in the area where the missiles exploded.

Level 1: 5 missiles, 30 damage per second, lasts 10 second.
Level 2: 8 missiles, 45 damage per second, lasts 15 seconds.
Level 3: 12 missiles, 60 damage per second, lasts 20 seconds.
Required level: Either 1 or 3.
Note: this may be an Ultimate. This spell only works with any ground unit.

Fury Shot (Mortar Team)
The Mortar Team turns into random directions (North, West, East, South) and shoot powerful projectiles toward the random direction the unit has chosen.

Level 1: 125 damage each, fires 3 projectiles in each direction. AOE: 100.
Level 2: 175 damage each, fires 5 projectiles in each direction. AOE: 120.
Level 3: 225 damage each, fires 8 projectiles in each direction. AOE: 135.
Required level: 1.

EDIT::

Contradiction (For any hero)
Causes an ennemy unit to do whatever he wants, going everywhere and attacking the targets he wants. The unit is no longer controlled by the player, and may even attack his own allies. While it is in madness, the unit is invulnerable.

Level 1: Lasts 15 seconds.
Level 2: Lasts 25 seconds.
Level 3: Lasts 40 seconds.

More to come soon.
#62

An Axey Idea

An idea for the guy with two axes....or u could do it with a guy with say 2 hammers or 2 swords.

right...the idea is he throws his 2 weapons at an enemy making him stand still while he waits for the weapons to come back. Meanwhile the weapons Hit one target then split off opposite sites hitting other enemys dealing less damage each time.

I hope you understood that cus i certainly didnt. :P
#63

Other Spell Idea for Brine

Brine' s Ultimate:

Yiojin Murathin Mana: 225.
Calls the spirit of the God of all Seas and Oceans to possess Brine' s body for a limited amount of time, giving him a different shape, the shape of a strange creature.
Required level: 5.
The Yiojin Murathin looks like this:

http://www.fortunecity.com/tattooine/picard/433/dragon-pictures/dragon-picture-016.jpg

The Yiojin Murathi has 2 levels.

The Yiojin Murathin can use those spells:
Oceanic EarthQuake
Calls upon the power of the deep water, opening a breach into the earth' s crust, causing a massive earthquake raising a very powerful tidal wave, and crushing it toward the selected area, dealing major damage to all units in the AOE.
Note: to use this spell, you must first select a water spot nearby the hero; then choose an area where the tsunami will crush.

2 Levels.

Boiling Water
Concentrating only upon the water' s symbiose, the hero is able to change the molecular structure of it, and making it boil, inflicting damage to the living beings currently in it.
Note: it must be cast nearby a water spot; all units will suffer damage. It can be cast on a deep water spot, as well as on a water spot units can walk on.

2 Levels.

Soaring River
Causes a river of deep water to surge from the hero toward a designed point at a certain distance. All units that were where the water surged will be engulfed in water and disappear into it (they die).

2 Levels.

Ultimate: Raging Elements
This causes a tempest to rage upon the target area, provoking small earthquakes, each dealing damage and slowing units walking upon it; it also causes lightning to surge from clouds, dealing extreme damage, and if cast on a water spot, it causes tidal waves to crush in random directions. Tornadoes are also formed, dealing damage and throwing units in the air, causing even more damage to them.
Note: the earthquakes, lightnings and waves are formed in random spots of the target area. They will not target especially ennemies, and they won' t always touch them. They go in random directions.

1 Level.

The Yiojin Murathi' s spells will grow with each of its level.
Oceanic EarthQuake: Level 1: 325 damage, AOE: 200.
Level 2: 435 damage, AOE: 300.
Boiling Water: Level 1: 15 damage per second, lasts 30 seconds, AOE: 250.
Level 2: 20 damage per second, lasts 35 seconds, AOE: 325.
Soaring River: Level 1: 3 seconds casting delay, 400 distance max.
Level 2: 5 seconds casting delay, 550 distance max.
Raging Elements: Random damage between:
Earth: 1-25
Water: 2-20
Lightning: 1-45
Wind: 1-5; throw damage: 5-35 varying if thrown toward a tree.
AOE: 900.

The Yiojin Murathi possession will last:
Level 1: 60 seconds.
Level 2: 80 seconds.
#64
For any axe guy:

Axe Shield

Throws three to seven magical axes that rotate around hero. When an enemy comes in range, an axe will fly towards the enemy, dealing damage.

For Murloc:

Power of the old gods.

A huge area of effect channeling spell that randomly superbuffs your units and supercurses enemies. If units are killed in the area, they become Spawn of Cthulu, under the control of the caster of the spell.
#65
How about a Bio-electric Bolt? Does damage to all baddies within a radius of the Merloc and double damage in water. :twisted:

[nuB]
#66
OK, for this skill you'd have to make an upgrade whitch cannot be reasearched and has a lot of levels. Whatever it does is up to you.

The ability (for Brine) Would cause moderate damage to an enemy unit. If the unit is killed, Brine eats its brain, absorbing all its knowledge and increaseing the upgrade by one level (two for heroes)

Or you could just have multiple upgrades that are increased randomly.
#67
Maelstrom (kinda got this idea off The_Raven lol)

A whirlpool that sucks enemy units into it in a spiral pattern and then instead of killing them throws them to a random point in the map. Therefore, 6 units wont be instantly killed...

Tooltip - Brine conjures up a giant maelstrom to fling his enemies across the map. deals 100 initial damage to all units caught in the storm. Lasts 10 seconds.
#68
Brine:

Aura of the Depths:
Slows enemy units movement/attack speed around hero
-slow increases each level

Fish:
Brine casts his rod into water and pulls out a freindly murloc/naga/fish-thing to help him attack enemies.
-creeps increase in stength every level
-speed of cathing increases per level

Surf'n'Turf:
Brine summons up a wall of water to deal a moderate amount of damage to nearby enemy units, riding the wave surf-style, gaining speed for a few seconds. When the wave stops, all units hit by the wave suffer an accuracy decrease (or brine becomes harder to hit)
-damage increases per level
-distance brine can surf increases per level
-evasion/accuracy penalty increases per level

Flashflood:
Brine raises water around him, dealing small damage to buildings/units at an interval, slowing enemy units. Not a channeled ability, brine could move after starting flashflood in an area.
-increase in radius per level

Water-Walk:
Brine dives underwater, moving invisibly (except to air units), losing his attack but gainjing speed

Blades of the Deep:
Imbueded blades from a lost age are power in brines hands, increasing his evasion and giving a small critical-strike/damage bonus

OTHER ABILITIES:
Headshot:
-Critical strike to the max
-bloodspurts form head (for effect)
-target is stunned
-Using floating text, words in bloodred appear above target "Headshot"
-attacker is slowed for a sec
Drift Net:
-Mortar blast of ensanring nets in an area
-nets fall at random points, ensareing ALL targets that are hit within 80-120 range of afaling net
Accelerated Evolution:
-unit with evolution gradually changes
-random increases to points/abilites happen every 15 or so seconds
-lasts for 3 minutes
-random points of unit change, increase in size
-random color changes in unit
-all changes are permanent until death of unit
-can only be used once until hero dies and is reborn
Napalm
-hits an area over any terrain
-leaves marks in terrain
-burns all trees, all targets r burned for long amount of time
-"heats up" water so thaty units in water take damage
Fish Pimp Slap
-demnoralizes target by hitting with a fish (animation of fish slapping up against target is A MUST)
-target takes damage and a 2 sec stun
-target is either enraged and deals increased damage/steadlily declining speed or target is put in its place as a bitch and runs away ^(`,') SLAP!
-possible attachment of ghetto slam in floatin text/appropiate pissed quote


Im new so i thought i would voiuce some ideas. Sounds cool, cant wait to see how it comes out!
#69
Here's a spell for Brine (requires modelling)

name: Bite-Attack

Spell: Brine spins around, throwing pirahnas (flesh-eating fish) Each pirahna deals about 7 dmg. per second and lasts about 5 secs. After he has spun around, he gets confused for 7 secs (slow movement, slow attack speed). 100 mana (if Brine's main attribute is Intelligence; 130 mana)

Upgrade 2:

Pirahna dmg: 8 for 5 secs
confused for 6 secs
130 mana (if intelligence attribute; 160)

Upgrade 3:

Pirahna dmg: 10 for 5 secs
confused for 3 secs
100 mana (if intelligence attribute; 130)

You are prolly much better finding out damage/mana/etc. by yourself, cuz i'm a n00b in spell calculating..

The whole spell is kinda like the Warden's "Fan of Knives" so it may not b what u'r looking for.
#70

spell

heres a spell idea for the murloc hero call it whatever u want

u could make a spell that when the hero targets an area he shoots out a splash of water that deals AOE damage to that targeted area then sends out 3 more splashes in random directiond and they hit the ground doing the same as the origanal splash make it repeat itsself about 5 times

some big water splahes at the target area when the water hits it (like when a naga building is destroyed) and having the little splashes look like they are bouncing will be cool
#71
Ideas for brine:

Abilities:


Submerge: I know, you don't want WC3 abilities, but he needs the amphibious abilities of the naga, and really should have this.

Swamp poison Again, I know you don't want WC3 abilities, but, I just finished all the spells below, and this is all I can think of. The name is quite self-explanitory.

Spells:


Gill aura: Makes all friendly units around brine become amphibious. If they leave the aura's AOE, they drown. Each lvl increases AOE

Whirl: Makes all units in a target area spin around. IE; if they are on the north edge of the AOE, they move to the west (or south, see below) edge of the AOE. Each lvl increases AOE. At lvl 1 or lvl 2 they move 1/4 turn. (north-west, west-south, south - east, east-north) at lvl 3, they spin completely (north-south east-west, ETC.

Liquid confusion: Makes all enemy units in the target area have thier controls reversed, meaning if they are told to walk north, the arrow-pointer-thingy appears to the south, and that is where they move.

NOTE: liquid confusion and whirl should work on BOTH FRIENDS AND ENEMIES

ULTIMATE; RAISE THE OCEAN!: Makes the ground in the target area turn to shallow water. If there is a building there, it is damaged over time, and cannot do anything (research/upgrade, train units, receive gold/wood, etc.) while the water is there. Buildings also cannot be built where this water is. Has no effect on units.
#72

Brine abilities and spells.

Hero abilities:
Mambo On Number 5:Brine curls up into a ball and starts bouncing around randomly dealing aoe damage everytime he lands then bounces up again. bounces 5 times increased bounce range and aoe damage each bounce.extra effect in aoe on number 5?

Fish eat Fish world:Brine fish's out a random item(fish) from the water which can be consumed for varying effects. a few ideas:
-puffa fish: extra health limit and spikey shell for limited time.
-blowfish: heals 500 hp but 20% chance to deal 100 damage to user instead.
-Mexican singing fish:plays a song of your choice when used.

In rod we trust:Brine grabs his trusty rod and swings it around for a few seconds dealing damage to nearby enemies then throws it at an enemy dealing damage.

The love below:Brine dives into the water then waits a few seconds gathering up speed then shoots up out of the water dealing aoe damage to nearby enemies.

Normal abilities:
Fish stick: Gives a 10% chance to accidenntaly catch a fish on attacking. the fish then fights for you. (only works in water, unless you plan on having ground fish in the campaign)
Surfin U.S.A.:Brine mounts his fishing rod and uses it as a surfboard increasing his speed in water and damaging any enemy he touches.
Hope u like my ideas
#73
Sonic Slicer (FOR THE GUY WITH TWO SWORDS)
TOOLTIP:Choppy dashes at speeds faster than a dolphin. When an enemy comes into range, he delivers <calculate below> crushing blows (cooldown between each blow is .25 sec) that each deal <calculate below> damage.

Level 1 - 165 mana (175 if str. is main attribute)
75 damage per blow
2 blows
30 second cooldown

Level 2 - 145 mana (155 if str. is main attribute)
100 damage per blow.
3 blows
25 second cooldown

Level 3 - 125 mana (130 if str. is main attribute)
150 damage per blow
4 blows
20 second cooldown
#74
How about a spell "Negativity Wave". It uses mana burn's model but it jumps from units to units like chain lightning. Each jump consumes mana and damages the unit just like mana burn and increase in level of the spell but the units got hit will start to take damage overtime like being casted "parasites" and finally dies with murloc spawns if you like.

Just the basic idea, want to see some other good ideas to add to the spell for opening up new possibilities.
#75
how about lighning strikes the ground in a couple places and skeletens pop out where they hit.