Warcraft III resources & community, 2003–2006 · archived

Spell Idea gather Thread

129 posts
#91
Brine:Tidal Wave of Doom!(Ultimate) Have a tiny wave come out and do enormous amounts of damage to ANYTHING in its path. <<----Stupidest Spell

Axey:Slow-Mo Axe Combo(Spell) He throws his axes at a hero and runs with his axes which cut the hero and then he punches the hero and catchs the axes and chops the hero doing massive damage...ok kinda went insane with that spell...may also have chances of messing up and other things like cutting himself he also does all that in slow motion (maybe)

Angry:Furious Confusion(spell) He becomes Furious and doesn't pay attention so he stuffs so much gun powder in his rifle that it almost explodes doing spalsh dmg to enemy units. :twisted:

Angry:Angry just got Angry (Passive)after taking so much dmg Angry becomes well...Angry and turns on Rage which makes him shoot extremly fast and take a little more dmg
#92
Bombur:

Meat Tank:
Caster gains double size and curls up into a ball and rolls around the feild knoking units backwards as he colides with them dealing minor damage.But if he takes a certain amount of damage he is de buffed.

brine:

Water spout(ultimate):
brine summons up all his strength and starts to spin on the spot as he gains speed a water spout starts to appear on the caster wich flings out fish at nearby enemys dealing moderate damage
#93

25 spells 4 u !!

These are my some of my idea's :D:D:D

Darky hasn't explained in detail about da environments were our units stands and whats da main goal of every unit,like saying angry is a specialist in attacking flyin creatures.

anyway,pls look at da 25 skills/abilities given below.

i have rated them myself from 1 to 5 !!


1) Shark-o-phobia *

2) PAMELA da mermaid *

3) Slime-Shot ***

4) Scale-Strike ***

5) Vitamin M **

6) Stone fish **

7) Puffer-puffer **

8) Tongue of Madness **

9) Bag of Squid *

10) Worm Bait ****

11) Powder of sleep ****

12) Union Strike *****

13) Chinese Nightmare **

14) Black-Bird-Down **

15) Oliphent Smoker **

16) Chinese fireBall **

17) Alien ball of death ***

18) catapault mine ***

19) Da Manhatten Project ***

20) Vitamin D (devour) *

21) Chamelon trap *****

22) Soul harvester *****

23) Octoroloc ****

24) Red Pigmi ****

25) Silk worm ****


BRINE the murloc
********************


Slime-Shot (3)

Murloc spits a ball of slime that makes enemies slip here & there ,this also slowly eats away enemies health.Enemy units cant attack at this time or cast spell !!


wax -- lesser radius and for 10 sec and at da end stun for 2 sec

Oil -- medium radius and for 15 sec and at da end stun for 5 sec

Teflon -- larger radius and for 20 sec and at da end stun for 8 sec

++ enemy units slips as if there were on ice !!

-- can be some kind of aura or also some kind of murloc blight that acts like some greasy surface .

Worm Bait (4)

Murloc sets an bait ( like goblin mines ) which can be laid anywhere and if any enemies touch it they would be instantely wrapped up / Cocooned ,and this eats up enemys slowly .Da enemy can only be taken out of da wrap by murloc creatures only.

if enemy destroys da cocoon da unit within it also dies.

but if da unit dies when it is in da cocoon it is transformed into a naga !!

NOT FOR HEROES AND LEVEL 5 creatures

++ Now Murloc Hunts !!


Scale-Strike (3)

Murloc sheds his scales which flies in all directions(like of fan of knives) hurting all units but enemy units will be infected with "icthyosis scalosis " disease which reduces their move speed and stops health regeneration for many secs and at da end a slimy worm is dropped from all da infected enemys which can be eaten by Murloc's and gains 50 health per worm.

Vitamin M (2)

Murloc sheds his skin into a ball and this skin can be eaten by all Murloc's 2 get health ,skin grows back in 60 secs but during this time da murloc armour will be 1 points down.

Bag of Squid (1)

Murloc can shoot a thick black ink which blinds da enemy land units for many secs and murloc escapes.


Tongue of Madness (2)

Murloc shoots his tongue like a chamelon and can attack enemy's from far distance ( air units too !) with such a force that enemy is stunned and loses 150 health instanetly . da unit is injected with a poison that after sometime make da creature turn mad and attacks anything near 2 it .

da unit may do anything - run all around da map , kill workers, attack heros or may go and cut wood or dig gold.

unit cant be controlled !!

Stone fish (1)

Murloc sets an invinsible stone fish bait which can be laid anywhere and if any enemies touch it they would be instantely gets stonned ,that is they cant move or attack while its enemy's can cast spell or attack it.

lasts for 30 sec

Vitamin D(devour) (1)

Muroc devours a enemy unit and gains hp while it gets digested and in da end it produces Slime-ball (like vitamin M) which can be consumed by other murlocs 2 get Health.

Puffer-puffer (2)

creates a flying puffer fish which has a timed life and flys slowly but explodes on death releasing "puffer gas" which stops using magic for sometime and also eats 3 Health per sec .lasts 10 sec.


Chamelon trap (5)

creates invinsible chamelon which can be sent 2 eat enemy workers !! .chamelon devours da worker and murloc gains HP and in da end produces Slime-balls which can be eaten by murloc 2 get health.
chamelons cant be controlled !! they can be created and sent 2 da enemys townhall.

can also hide in trees and catch unsuspecting enemy units.

excellent scout plus trap !!

have timed life . if da chamelon dies before completing devours da enemy unit cames out with da health left !!

level 1 - one chamelon ,life 100 sec , devours 3 health per sec .
level 2 - two chamelon ,life 200 sec , devours 5 health per sec .
level 3 - two chamelon ,no time limit ,devours 3 health per sec .

can use Bull frogs , Praying Mantis for da same

Soul harvester (5)

Murloc opens is third eye or brings a staff or any gem whatever it is , it shoots a powerful beam that sucks out 25 health and 15 mana of da enemy hero per sec and giving murloc a permanent increase of 10 health and 5 mana per sec and also +1 intelligence,agility and strength every 2 sec.

At this time enemy hero can't move or cast spell ,someone else has to break da spell or da hero will die. Even if da spell is broken da affected hero is crippled for several secs

affect heros only !! ( gift from Lich King , da eye provides lich king a fair share of health and mana )


Octoroloc (4)

Murloc summons a mighty Octroloc ( octopus+murloc) that can catch 8 enemy units in AOE and squeezes them taking out health and throws them all in various directions .

can be used to clear out an approaching enemy army and all units throwed are crippled for several secs,units caught by octroloc cant cast spell or attack !!


Red Pigmi (5)

Murloc creates a tiny but deadly 5 amazonian red frogs which can hunt down enemy hero and if one frog finds da hero it pierces into da body of da hero and da rest of da frogs comes to that spot quickly and they also pierces into hero.

each frog damages da health by 150 .

da moment first frog pierces into da hero da hero is visible to da murlocs and da hero is poisoned severly and cant regenerate health for several secs


FUN

******


Shark-o-phobia - (1)

murloc stings an enemy unit injecting this phobia which makes da unit run all around da map cause it thinks it is being followed by a shark !!

time 45 sec

PAMELA da mermaid - (1)


murloc cast a "pamela "spell onto any hero and that hero will see Murloc as pamela and comes 2 him and stands there for 15 sec while we can shred him !!

but if da murloc hero moves from da position da spell is lost.



BLASTY(Big Mortar Dwarf)
********************************


Powder of sleep - (4)

blasty shoots a rocket high above da enemy area (mainly above townhall )which explodes and releases sleeping powder ,all enemies in AOE sleeps for some secs. (even if they are attacked !!)

also towers stop attack and workers stop working till da effect moves out.

Chinese Nightmare - (2)

shoots a rocket that explodes producing a rain of different creeps (spiders,snake,lizard) that attacks enemy units, lasts 10 secs

Union Strike - (5)

1) shoots a rocket that temporarily stops enemy buildimg units from creating units ,
all towers stops attacks -lasts 20 secs

2) All workers (peaseants,peons,acolytes & ghouls,wisp) go on strike !! and a temporary stop on all buildings being built - lasts 60 secs



Angry (Rifledwarf)
*********************


Black-Bird-Down - (1)

Angry shoots a poison dart that stones air units and drops from air like a stone and loses 150 hp cause of da fall, da unit is stonned for several secs.

Oliphent Smoker (3)

Angry draws his BigFkGun and fires powerfull bullet that smokes everything in AOE .
all units below 300 hp in that area is smoked instantly and all other are badly hurt !!
in da smoked units place there stands their skeleton.

cooldown 180 sec

Blasty & Bombur (Mortar Team Together)
*********************************************


Chinese fireBall - (2)

shoots a bright red canonball with spikes that spins along da ground wildy and moves randomly so fast that all units are stunned and reduces health coz of spikes flying from da canonball and in end it explodes damaimg more units.

Alien ball of death - (3)

shoots a big silver ball that sucks da most powerful enemy unit in AOE (wont suck heros) and uses da enemy units energy 2 fuel da powerful bomb inside and explodes damaging all nearby units

Catapault mine (3)

places a mine that catapaults any enemy unit that steps on it and da unit is thrown directly 2 some pre-determined position set by da mortar team ( like middle of towers )

Da Manhatten Project (3)

shoots a ball that on landing releases a powerfull blast that causes a ripple effect badly damaging buildings in da line and throws all units up and gets stunned for 5 sec .Every unit in AOE loses 250 health and will be covered in fire (cloak of flames) takes out 10 health per sec for 15 sec



SILK WORM (4)

shoots an silkworm egg that hatches instantely 2 bring out a mammoth green coloured cute looking silkworm that uses its silk web to catch 5 enemy units (air units too !! ) in that AOE and swallows them all.

wont take heroes or creatures above level 5 or units with health above 400.


if da worm is killed by da enemy then all units swalloed by it dies with it else after da timed life they will pop out.da worm can wiggle away and as da worm walks da units inside it get hurts .

can be used to move small enemy units to a different location or as a temporary jail.


************************************************************


My fav is Union Strike coz theres nothing much irritating as your own labours go on strike !!

and i love 2 see Octroloc,silkworm ,wormbait and Catapault mine in action.

Will show u all more ideas if i get a good response. :D:D:D:D:D
#94
Proposion for the Angry dwarf as ultimate or normal skill depending its effect.

Angry dwarfs anger it transform for short duration of time like comic book dust cloud that you can control and when move near enemys it suck em in and throw away short after doing damage and probably stunning em as effect of getting beated.

Axey could have skill scalpering enemy with his axe humilating it so it does dmg, recom that it would be variety effect like 1-3 rolled on dice to dmg and then causing enemy to flee as humilated for short duration un controllable.

Blasty & Bombur if those are one hero? i would recom already made proposion to make little dwarf skin have like cannonball helmet as bigger one shoot it towards enemy causing enemys in area (if its shot like artillery flying over enemy) area effect dmg, moving enemys away in shockwave kind effect and then Bombur return back next to Blasty, not very original but i think it would work anyway.

would be great to see more of skill in general that does variety of damage instead always same 100, adding little luck and less math to look enemy HP to finish him off.

I got no much info of what sort of gameplay map is, so i can only make guesses, but so far what read it seem to have little humor on it.
#95

Spell idea :P

Well i dont have a name for it but heres my idea for brines ultimate…
He casts a wave water stuff at an enemie and it bounces from one to the next turning them into fish wish flop along to the nearest water.
Duration is longest on first unit struck and progressivly less on each succesive unit.
:P

PEOMASTER
#96
I havent read all 94 replies (at this time) so I dont know if some one allready hass come whit this idea, elses I whas just thinking on a surf attack for Brine.
It comes a big water wave that he starts to surf on and then he surf right in to hes enemies and deals damage.Or creates a big water wave in an area of effect that deals heavy damage (ultimate). Or creates a flood in an area of effect... :wink:
#97
You could try an ability for brian tital wave you could group together a lot of water elementals or something to look like a tital wave :shock: to drow his enemies!
#98
choppy -
1. Throw Blade: throws axe so that it flies straight, and returns after hitting first unit. At first level it can be aimed through another unit by moving choppy to the far side of another character. Ricochets to hit an extra enemy for every level.
2. Mighty swing: Choppy spins axe with such speed that he takes off like a helicopter, lands dizzy.
3. Choppy cuts into the ground with such force, that a huge rift opens in the ground in front of him then filling in, burrying everything in a straight line whichever way choppy is facing
Angry
1. Charge!: Angry runs up and headbutts enemy units, stunning them and giving them minor damage
2. Berzerker fury - Angry enters a fighting rage and gains 20% likeliness to hit and damage, but looses ability to choose which unit he targets (targeting becomes random). Damage of each hit increases with level.
Bombur:
1. He assembles a remote helecoptor unit that can be used to scout at first level, at 2+ it can be given a missile attack. At the end of it's life, it crashes spilling helicopter fuel all over like a molatov cocktail.
2. He has the ability to "steal"/ take possession of technological units and items (meat wagons, siege engines, goblin zeppelins, already set goblin land mines, goblin shredders) and reemploy them for his own use, regardless of original owner. May also "board" technological units giving hero bonuses to the mechanical unit it wouldn't already have. Example: Bombur jumps aboard steam tank, and when it is attacked, the steam tank takes Bombur's defense score added to its own to determine if an attack was successful.
Short Round:
1. Human cannonball; Can climb into the mortar cannon, and launch himself head first at his enemies, ramming them with his helmeted head.
Long round:
1. Picks up canon and slams it down on the head of a chosen enemy. Making a gong sound and stunning and damage as well as a chance of knocking the enemy unconscious.
#99
Hrm
Graviton Implosion
*A dwarf* harnesses the newly found power of gravity and creates a ball of energy for about 20 sec, enemy units are sucked into the ball which makes it bigger, after 20 secs the ball explodes(flings the units tha were inside, away) and deals say 25 dmg per unit that was sucked into the ball it could deal more dmg per unit as the lvl grows or more time
#100
Bombur could have an abilitie land shark gun he shoots of a shark that swims through the soil and eats his enemies (cue jaws theam)! Brian could have an abilitie where he summons a whirl pool that sucks up his enemies!
#101
How about a whirlpool thingy for brine, creates a whirlpool that sucks units in a spiral, but doesn't stop their movement (only slows it) they swirl around slowly at first, but faster as they get nearer. and when they get to the center they disappear and either appear in a random place or die or something like that.
:wink: or a geyser
#102
Brian could go slow mo like in the matrix and squrt water at his enemies!
#103
For Axey,Choppy or Brine
Multi-Strike:Hero teleports next to the targeted unit,attacks him,teleports another place next to him and attacks him again.This continues on for duration of your choice.Duration increases with level.if the unit dies before all the attacks are made the hero teleports back to where he was.hero is invunrable during the duration
#104
Brine...

Abilites-
1.Fishing Pole(switch)_Changes Brines Weopen to a fishing pole, taking away the blunt attack but giving a more magical effect.
2.Sabre(switch)_ changes Brines weopen to a sabre that has a feirce attack.

Spells-
1.Summon Bog Elemntal(Fishing Pole)_Creates a powerful bog elemental with the Parasite ability.
2.Coat Weopen(sabre)_ coats a Freindly Heroes weopen in burning Tar or poisonus murloc blood.
3.Disect(sabre)_cuts the head off o a dead creep, Brine eats the skull of his enemy and temporarely takes the form of it.
4.Dwarven Alliance(Fishing Pole)Summons a Dwarven Giant To fight for brine.
#105
well these will be hard but you said you want unuique...i hope i couldn't do it but im sure darky could mabey...i hope...oh well!

It's for angry the rifledwarf.

SCATTER SHOT

2 crosshairs appear on the screen and float around a bit (while he channles and aims) they then lock on to two units within the target area and then he shoots both of them with supreme accuracy

At level 2 3 crosshairs, a bit stronger
At level 3 4 crosshairs, a bit more stronger

for choppy the sword dwarf. Has a slight oriental theme to it (which should be a funny tiwst lol)

BLOSSOM DANCE (cherry blossoms are regarded mystical and powerf ul BTW...and a little poncey which shoudl be funny)

Blossom showers down on choppy and his blades begin to glow and he then begins to spin (getting a little interactive here) during the...lets say 30 sec spell effect (im not too good at balancing so that can be changed) you need to tap the W, A, S, D keys in that order as fast as you can to keep him spinning the more you do it the faster and stronger he spins! Basically its a bit like an interactive bladestorm.
best for an ultimate
This one is for mortar big and will require a new animation most probobaly

CREEP CANNON

(works on the basis of devour) takes an enemy creep and puts them in his cannon (it will have to have a level cap mabey ect ect..) Using the ability again will fire the creature out at the new target, they stronger the creature in the cannon was the better the blast. NOTE: the creature is returned to play when you do this but they are damaged also. And i dunno if you dont use it in a certain time it wil lexplode and deal a little damage to you and free the creep.