what abou a spell for the guy with the two swords or the one with the axes call it whetever you want
first the hero spins around thike a blademaster and all nearby enemy units will get sucked in slowly like a spiral and take damage when a unit gets to the center they will take heavy damage and get flung back by the swords/axes and take damage when they land if they die when they land the will exlode in a big explosion of guts and bones and deal AOE damage to nearby units
the sucking in effect shuld be able to be escaped with move orders but the units will exit verry slowly and also maybe the more move speed they have the slower they get sucked in and the less they have the quicker they get sucked in.
flopydiskwhat abou a spell for the guy with the two swords or the one with the axes call it whetever you want
first the hero spins around thike a blademaster and all nearby enemy units will get sucked in slowly like a spiral and take damage when a unit gets to the center they will take heavy damage and get flung back by the swords/axes and take damage when they land if they die when they land the will exlode in a big explosion of guts and bones and deal AOE damage to nearby units
the sucking in effect shuld be able to be escaped with move orders but the units will exit verry slowly and also maybe the more move speed they have the slower they get sucked in and the less they have the quicker they get sucked in.
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Eeh, I want to put an obscure take on that. I mean, it sounds like a rather confusing concept, simply because, meh..there are typographical errors (sorry flopy), but the in general concept sounds interesting enough.
I'd have to call it something simplistic, since I'm doubting unique Dwarven names are what is desired.
Iron Whirl Still as he suggested, for the dual sword or dual axe user.
Spinning is nice, suction is nice too. A whirlwind type attack that would draw in surrounding units. or four. If mass hoards are approaching, you're still a little out of luck.
Now, the variables of damage would have to be heavily based on location. I have yet to decide if this is even possible in any form of scripting, but, if you attack someone with the backside of an axe, they're not going to get sliced open, which would mean less damage, and since it's blunt, it could pose as shock also. So, the option of direction would be wonderful, yet unlikely. Elsewise, first one direction, then the other, would be far more feasable.
If breakable weapons is in play, that could also effect the damage. Drawing in the enemies and attacking them according to their location would also bring about damage, and, from the striking of a fast moving whirlwind type attack, throwing them back would make sense as well. The ground damage should be minimal.
Base attack, outer range to inner, being like (for example) loss of 6 HP, to inner, loss of 13 HP, and being thrown back, loss of 2 HP. So altogether, a total damage could range from 21 HP (three attacks, one being sucked in, one at the closest distance, and one falling back) to 28 HP where an additional attack is brought in. Based on weight. BIGGER enemies move SLOWER. Heavily armored units obviously being the slowest.
Anyways, I'm rambling. It's too early in the morning.
Time based attacks. Level I being weakest and least amount of time spinning. I do suggest downtime. Spinning in circles can make someone -really- dizzy. So, the user of the attack would be extremely vulnerable to attacks for a certain amount of time. Downtime based on Level. And I still agree with the -mild- possibility of escape according to whoo..dex? I think I've been playing too much Final Fantasy. Whatever gauges the speed of a unit.
If this posts in some obscure location beyond where I desire for it to be posted. Sorry. >< This forum is a little new to me.
The guy with 2 swords could have an attack like: A chance to, instantly kill a unit (1% max) deal extra damage, (50% chance) Attack 100% faster for 3 seconds (25% chance) Im not sure if thats possible to have 3 spells in one... ah well if its not, a man can dream, a man can dream....
This would be.. (cough annoying to make cough) Cant think a hero this would fit but most likely choppy. summons a skeleton from a corpse, The corpse evolves to a slighterly better corpse warrior with increase hp by a bit and a bit more dmg. Then he evolves to a zombie again increasing stats but new animation. After the zombie phase he turns to a militia more stats new animation. Then to a footman more stats new animation. Then to a knight, more stats new animation, horse. Then as the last form of a dwarven high class knight with 2 swords and an armored horse. Forms upgrade every 10 seconds. Final form lasts 30 seconds. The final form cannot be resurected. If a unit dies and is not in its final stage, the next time its summoned it will have 25% less hp for all forms. Does not stack. Spell cooldown is 135 seconds minimum. The units damage carries each form. The unit will take damage every couple of seconds second in forms , 1 - 2 - 3 From then on the unit has no spells or takes damage. The unit is not immune to magic in any stage.
i havent read all of the pages, cos there were so many but, my spells,
Brine:
Bomb:
HE jumps up in the air and then when he hits the target wich is deep water, he then sends out tons of water dealing splash damage 2 all the units around him, a bit like starfall cept the water hits random targets on the ground, he only dmgs flying units in the middle, use the water elementals attack 4 instance, as the missiles.
Fish Attack:
Can be used as n item, where Brine consumes a barrel of fish, then he shoots them at random points in the target area, giving a buff that's called stench and damaging, the tricky part is giving him n spitting animation, and all the fish has 2 come out of his mouth + every fish come like this= fish, fish, fish, fish, fish, like a machinegun, hey why dont you call it fishgun, and then the fish barrels is ammo.
Bubble:
Brine blows himelf big, then he creates a bubble that gets bigger and bigger whilst brine gets smaller and smaller, he then sends the bubble, wich is slow, at the target, then the bubble burst and sends a ton of smaller bubbles out that gives damage and does, bubble stun.
Bubble protector:
He makes a bubble like in the last spell, and then enters it, it'll slow him down, but every projectil will be send back at it's caster, even arrows and magic, this'll also give him a higher mana regen, but unables him 2 attack, whilst in the bubble he gets a new ability, that can make him levitate if ex, melee units would come(only melees and time can burst the bubble).
Barf:
Brine barfs, and corrupting n area 4 a time, giving the walk oners, stench, and a slight dmg, the ones getting hit by the barf when it's a projectile(very very very low range) will be stunned by the smell stun.
hmm, dunno wot hero 2 give it 2, not sure if its good 4 this campaign but oh well. Apocalypse: loads of dragons, shadows and winged demons fly overhead, all across the map, they attack move from where they r created (anywhere u want them 2) and attack move to another selected point. The creatures can be killed, but have very high health ie.2500 each... Its an ultimate (obviously).
Breath of Death: The Murloc spits out a randomly chosen devoured unit (the murloc must have devour), firing about 1000 in a straight line damaging units on its way. The thing that wos spat out then becomes the players unit. every level, the damage increases, and the health of the spat out unit increases slightly (in level 1 the spat units have 50% health, lvl 2 they have about 75% lvl 3 they have 100%.
Belly Flop: the dwarf dives into the water, making a huge splash and knocking down trees and units. the spalshed units are knocked down (playing death animation) for a few seconds, then rise back up, dripping with water, and with reduced movement speed and attack speed. u could make a funny sound to go with it "kamikazee!!!!" or sumthin
first:hi I'm new here second:how do I get an avatar? third:my spell ideas
For mortar: Anti-magic bomb/missileAOE)a bomb hits the selected area damging emeny units .emeny units with buffs take a bit more damage.etheral and summoned units take quite a lot more damage.damage and/or AOE increases with level.
For anyone: Boomerang:Character throws his weapon like a boomerang.the weapon goes to the targeted point.hesitates a moment.then comes back. it lightly damages units next to it.but damages units it collides with more(if possible.)speed/damage increases with level
Another spell as if you dont have enough to choose from already... btw you dont...
Ok brines ultimate: Must be near water. Brine jumps high into the air directly into the water. Brine summons a creature from the depths and the creature replaces brine. You cannot use brine while the creature is alive brine cannot move attack or do anything. The creature gains 5 hit points extra a second (not regeneration!) and regenerates 6 hit points a second. However if the unit is killed brine takes damage equal to the maximum amount the monster had. If you monster is not killed over a course of 30 seconds the monster will die and brine will only take 10% of its maximum hp. If brine dies from summoning this unit he is replaced with a skeletal murloc with 1 hp. if the skeleton survives for 30 seconds brine regenerates with full hp and mp. At level 1: Monsters attack power would be equal to 110% of brines. Monsters hit points would be equal to 45% of brines.
Level 2 Attack power would be equal to 120% of brines.
Monsters hit points would be equal to 50%
ect ect ect.
Choppies ultimate:
Choppy goes into a blind rage killing all units around him (ALL UNITS EVEN ALLIES but does not effect boss or very powerful units.) Kills a maximum of 3 units at level 1 Then kills 6 max at 2 ect.
Dual sword dwarf guys ultimate:
First he goes invincible and cannot attack. He then deals 25 dmg a second for 2 seconds. He then becomes venurable. the first unit to attack him will die unless its a boss. In the case of a boss the boss will lose 50% of its maximum hit points. After (or if) the unit dies its replaced with a skeleton that summons more skeletons then that one summons more ect. The skeletons have 1 hp but have 10 dmg and attack at a ratio of 1.00 cooldown.
when a skeleton dies its instantly resurected. this works 3 times then the skeleton cannot be resurected at all.
for anyone: Cleave:an extra strong attack that Increases damage.if the targeted emeny dies to cleave the hero who used this gets a free attack on every other nearby emeny.damage increases with level,
Throw:hero picks up targeted unit and can throw him a distance.if thrown into water the unit will drown(unless its an amphibian)if thrown at an emeny both units are damaged and stunned.range increases with level.
Blinding Rage: this is a passive ability, however, it is a bit different than most. Whenever he kills something, his attack power goes up by a VERY SMALL amount. (based on how much it is now) for example; 1% increase at lvl 1, 2% at lvl 2, etc. This effect is permanent.
NOTE: in order to prevent people from making too powerful, you would probably have to make a max increase that can occur (10% total increase at lvl 1, 20% at lvl 2, 30$ at 3, etc.)
NOTE #2: You would probably also need to make killing freinds useless, as that would mean anyone could train extra men, kill them, and thus make him more powerful.
Dimensional Periscope: Brine can plant a periscope in any water mass explored or unexplored from anywhere. Creating a small periscope that reveals there surrounding area.
a fish jumps in and out of the ground in a line (like its going upstream) also make it homing and when it hits it's target it splits kinda like a fan of knives but with little fish and that does spalsh dmg.
Brine Smack- Smacks Enemy with a large humourous fish (more model oriented) Egg Sack- Passive ability that if your hero dies it releases a lot of eggs, after 15 seconds the eggs hatch and turn into Small murlocs, after another 15 seconds the murlocs grow into large murlocs, and if any of them survive they combine to become the hero again (altered Pheonix egg/Earth wind and fire)
Angry Drunk hunter- Gains an altered wander and shoots in random directions, if you direct him to shoot at an enemy the shot would be very in accurate. But overall the shots are very strong
Choppy Throw sword- Make him throw the sword making his attack half as much until he gets his sword back
Mortar Big Altered Fishing- Shoot a large rocket into the water blowing up anything that is submerged
Mortar small Sun + Magnifying glass- He shoots a thin stream or laser that hurts anything in its path. if its active for too long he gets hurt and its disabled for 10 seconds + cooldown. Only works during the day