Warcraft III resources & community, 2003–2006 · archived

Spell Idea gather Thread

129 posts
#16
Many Moves: -

Rain of Fish - Several waves of fishy badness is unleshed upon a smal area of ground.

Drench - A wave of water is unleashed from our heroes mouth, spraying in a cone, damaging enemies.

Fish-o-morph - A cheap rip-off of Polymorph, im sure u get the drift, but for those of you who dont it turns an enemy tempereroliy into a fish.

Killer Whale - Sounds more exciting than it is... it really does... a Whale drops from the sky flattening anything stupid enough not to move.

Spawn Junior - The hero gives birth to a son! Whom fights with his father until his early death. The one puzzling thing is that the hero is a boy...

FINAL - Up Stream Bass - Stampede in disguse, i think so, as an army of River Bass charge the screen, flipping and flopping onto all whom oppose.
#18
he says no simple ass already existent type spells but how many people still posted those?
#19
here's a little something:

-for the murloc: Fishy Breath: a spray of disease cloud that poisions all enemies in ita wake and make'em take damae over time.

for one of the two-weapon-using-dwarves i'd recomend my very own Swift Attack (of course you may change it so it may serve your game the best)
http://www.wc3sear.ch/?p=Spells&ID=187

good luck!!
#20
yes true... unfortunately 99% of all those spells are boring as hell (simple ripoffs of existant spells)
Hey folks... dont limit yourself by thinking in the narrow frame you think whats possible in war3...
Think higher...

No summoning spells: those are easy, no challenge and very boring!!
#21
hmmm
i have another something:

for the axe-using-dwarf:
-Dont have a name yet- : the dwarf will throw his axe (or maybe both of them) and it go from one unit to another and eventually return to the dwarf - while his axe is away he wont be ablr to attack.

another idea - do for one of the dwarves (axes of swords) a spell like the assassin's in diablo 2 in which theyll be able to charge up to 3 charges and the higher the charges count will be the more damage theyll inflict - maybe it can give them something like lightning, frost or fire attack.
#22
I don't think that it's possible to create such a skill, but u could include a feature that you can aim manually with the dwarf that uses a rifle. You click the button and then the camera zooms in and u can aim at your enemys yourself. In order to make it useful you should increase range and damage while your in first person mode. I think it could be pretty funny, to sneak in range of an enemy camp an kill them with well aimed headshots. Maybe u should include the voice from UT that says "Headshot". OK i'm gonna stop now I think I'm getting very unrealistic ;).

As i said, I dont't think it's possible, but you asked for new and uique ideas so... 8)
#23
Some spells, you can change their name and appearance, I just post the effects. I was thinking that there may exist different damage types, such as Fire, Water, Earth, Air, Arcane, Fireworks, Ale, etc etc. Most of these spells are pretty silly, but they are cool in-game.

Fishy Bomb: The caster is immobile for a couple of seconds, but while he is immobile, he build a big orb of fishes on the ground, growing larger and larger, until it explodes, dealing (water) damage upon all foes in the nearby area.

HURL!!!: A dwarven spell, This spell summons thirty crazy dwarves upon the screen who are playing hurling(irish sport) the dwarves will work as neutral beings, and are not dangerous more than that they are in the way for other units. However, the ball they are shooting between eachother will deal siege damage to anyone who comes in its way. This spell is very effective when attacking enemy bases(counts as ale spell).

Gun em'!: Yet another dwarven spell, the dwarf using this takes up a machine gun and blasts the targeted enemy(fireworks spell).

Get Serious: The player controls the character with the "w","s","a","d" keys and has a gun in his arms. You move your head with the mouse and attack with the mouse keys(fireworks spell). You also sees from your characters eyes.
#24

man i seem to be telling everyone this just lately

ive created a good water spell just recently which is called downpour. it makes the user channel the spell without targeting anything and creates an Ashenvale Rain weather effect. the rain soaks enemies, weighing them down and reducing movement and attack speed of all units on the map, including summoned ones and ones that are created during the spells effect. if you wanted to you could make it so that it isnt a channeling spell though so that after it has been cast the user can move and attack, but for my map i found it better balanced to make it a channeling spell.
#25
Right-o Origional eh?, ok lets give it a whirl :lol:
Tsunami- Create a tsunami that crashes down on the feild doing to following effects-
-Making it immpossible to see for 5-7 seconds
-Rusting all machines
-Turning ANY ground below to area of tsunami to shallow water
-Displacing many units
-150 damage to ALL units in area

Trigger Happy- The ginner that uses this will imidiatly have a short chage period in wich to player that controls the gunner presses the zero key repidly. After the chagre is over the gunner will fire as many rounds as the zero key was pressed rounds on the targeted enemy.

La'Summon- (An increse on normal summoning, even if you said you didn't want it)
The player is givin a chose of 10-15 elemental bullets-
Fire-Red
Forest-Dark Green
Magic-Purple
Sky-Blue
Oceen-Dark Blue
Void-Grey
Light-White
Darkness-Black
Earth-Brown
Ice-Light Blue
(etc etc I'll edit to post will more)
The player will selecet 3 of them and target an enemy,
each combo of 3 bullets creates a different summon, and the target it enemy is hit but 3 slow moving colored bullet. When they hit then enemy, it kills them and the summon come out of body
-Can not be used on heros-
-Can not be used on Creeps over level 5-

Cursed Sword- A swords man releasees his sword from hand, turning him and the now floating sword into 2 different models. the sword will hit 3 random units (yours or enemys) and kill them insantly The sword AI will tell it to not target heros if possible
-sword an not on creeps over level 8-
Meanwhile, the swordman that realesed it turns into a punching unit with a small percent form of bash

Knock Out- Used on the swordless swords man, it is a 3% chance to do the following-
-Send a unit falling back
-a 5 second stun
-a 20 second that type of stun you can move in

Potshoot- The gunner chagres unit, during this period the player will press the zero key rapidly when to chage is over damge will be callculated like thi-
Number of times zero key pressed x 3 +30
(this damage will be armor peircing)

I saw many GREAT ideas before mine though, so i hope mine helps.. a bit
#26
Ok I'm apologiing for my auble post, but i got some more ideas, nad want to make this clearer-

Though La'Summon IS a summoning spell, its more complex then normal, so plz at least LOOK at it

Anywho.. more ideas :mrgreen: -

Hurl Fowel- Units throws a duck at the enemy, the duck thrashes wildly in the enemy's face dealing 3 damage a second for a random amount of time

Hot Potato- The unit (preferably a morter)
Fires a VERY explosive bomb at an enemy, the enemy CAN however, catch to bomb with the g key and throw it back at one of your units. you continue throwing the bomb until some1 trips up and then the following effects happen-
-A lagre (1500 radius i was thinking) exploshion happens
-All units in the blast take 700 damage
-All units 1-500 or so outside to blast take 200 damge
-All ground in the blast is lowered by 1 layer of ground
-All ground into the blast becomes desert like
-Tree in to blast die
-Trees 1-500 outside to blast turn into a sorched tree model
-grounf outside to blast looks sortched

Impale- Some meele unit rashes and stabs his weapon into the beely of some enemy unit, dealing 500 damage, but can get weapon stuck in enemy, when weapon stuck player has to following options-
-press p rapidly until unstuck
-press o to make unit forget weapon and turn into a punching unit

Suigin's Blessing- A targeted area in covered with water, turning all grond into DEEP water, out of the water riases the Watter godess Suigin (addapt it to greek name if you want, i don't know it) Suigin will randomly to one of the following-
1. create a huge downpour with the following effects
--all amphibius units heall 5 hp a second
--all ground turns into shallow water
2. bless the water She is standing on, makeing a foutain of health in the middle of it
3. Send All enemy units in an are flying back
--dealing 150 damage
--stuning them for 5 seconds
--Moving them back 300 of so

I hope some of my ideas help
#27
guess what, i have more:
for mortar heroes:

-Cluster Missile: a big missle which deals initial gamage, then breaks to numerous lesser missles that deal secondery damage. at higher level maybe you can have the lesser missiles beark into even more lesser missles.

-Naplam: a missle that will fly high above everything and will pour liquid fire on all who stands under it - extra destructive against buildings.

-Ultimate - Mother of all Bombs: a big long range bomb that will make a very big explotion (like an over clicked sheep :) just slower animation speed) that will instantly kill one non-hero, non-building unit deal secondery damage and leave the whole area scorched and burning for a long time.

EDIT:
@Darky
maybe you can have us know which spells you currently like better or even chosen and started working on?
#28
@U.V.

Those 2 i'll going to make:

-Cluster Missile: a big missle which deals initial gamage, then breaks to numerous lesser missles that deal secondery damage. at higher level maybe you can have the lesser missiles beark into even more lesser missles.

-Naplam: a missle that will fly high above everything and will pour liquid fire on all who stands under it - extra destructive against buildings.
#29
Cogrates to U.V. he got 2 spells picked!!
Though I wish mine would fit in somewere they were kinda... odd...
Anywho COgrates to U.V.!! :twisted: 8) :D :lol:

Ehem back on topic-
More spell ideas-

Poisin vapor- creates poisinus cloud all over a certain area, poinsining units and doing to following-
-makeing trees into dead-looking model
-remove grasss from ground

Expand- Make an enemy unit stedy bigger and bigger (while caster channels) this makes the enemys stronger, but slowier, and after a while it explode, making water damage to all units around it

Gysers- Make serveal water turrets spout out on random points on the ma[, causing 200 damge to all it hits, and making terrin shallow water

slurp- Make a unt (specifically a murloc) Stick a touge out and grab an enemy unit, then you have the option of
-eating him
-spiting him onto the ground
-attempting to charm
#30
I will assume mana and cooldown are yours to decide.

(Murloc Hero)

Wild Piranha
Deals 10 damage per second to 1 unit for 10 seconds, after which the Piranha moves on to a new random target and repeats the process up to the fourth unit.

Water Spout
Flips randomly selected units surrounding the hero up into the air for 2 seconds. Deals minimal damage.

Shark Bite (Mido Ban?)
A melee ability that absorbs part of the damage given and throws the target enemy behind the hero.

Electric Eel Whip (Amano Ginji?)
Damages 3 units in a Chain-Lightning style attack and give them a Lightning Shield effect that damages them as well as nearby enemies.

Claw Crusher
A melee attack that recieves a percentage bonus damage from the attacked unit's armor value.

Force of the Tempest
An ultimate spell that deals damage according to the hero's lost hit points. Recovers 75% of the damage dealt and has a very long cooldown.


(Mortar Team Hero)
Napalm Stream
A 5 second continuous spell where the team fires a beam of burning napalm. They will remain stationary and can only change the direction they are facing to damage other units outside of their current range.

Mine Shot
Damages a unit. If the unit dies due to the attack its corpse then becomes a mine that explodes, dealing minimal damage, when another enemy comes nearby.

Blaster Mine
Deploys multiple mines around the hero after which they explode randomly one by one.

Satellite Napalm
Ultimate channeled ability that launches a special sphere up into the air and fires projectiles at every enemy unit within a large radius around the hero. Fires more often at closer enemies.