There has GOT TO BE AN EASIER WAY! Can you find it?
ok so i am dealing with dialog box and buttons. if the first button is pressed then that player gets a unit. but there is no way to limit or figure out which player is pressing the button. i cant figure out how to limit the condition or anything
>_> ur still on the remaking of Water War - Submerged eh? personally i know nothing of dialogue boxes but i would love to know what you're planning to add to it
hahaha! i am sitll on for one reason only...... I am a waiter at a restaurant the works me 40++ hours a week and i have a beautiful girlfriend that i cant stop being around... but all that is left is the terrain and a few more spells and then off to testing and balancing... the deal with the dialog boxes is that i could make a 1000 variables for each player or if someone can tell me a variable to limit it so i would say 3 days work if max to be done
NICE lol well i don't know what variable limit is but 8000 (0r 10000 if u added xtra players) is definitely pushing it that would be awesome tho i definitely want to be one of the testers! oh and suggestions for balance issues make the omega trident/armour harder to get on an exponential scale! i'd go off with my Üßë® set (melee strenght hero, abils: mur'gul swarm, vamp aura, rune aura, blue shield, hydran healing; not in that order) and get all 4 omega items in like first 15 minutes, not to mention pooling with buddies for upgrades (speed, attack 1st two to get)
Making a map with 1000s of variables is crazy. Each variable storing data causes the trigger system to need more processing power to retrieve variables. It gets to the stage that you have a map that people say is leaking and unplayable when its just data your storing. When something leaks it creates variables without removing them thus if you create 1000s of variables yet none of them leak it will be the same as if 1000s of variables have leaked.
I would reccomend you rewrite your trigger systems to use a maximum of 150 handles and 1000 reals or integers (including arrays).
I think get triggering player returns the clicking player but if it does not you can simply detect it byx making a diolog for each player with buttons then removing them after each has clicked them.
lol i did try with the triggering player but i was being sarcastic with the 1000 variables... it should be up there in numbers but i should not exceed 1000. just feels that way when you sit there and make them. i also need help with making items if anyone can help. i know how to make the simple recipe system and i dont want it to extreme with items... if anyone is good at making items or terrian PM me... i will add your name in the credits if you wish... other then that thanks for the posts!
well i'd like to say that i'm good with terraining but i'm not entirely sure i could reproduce what's done in Water War - Submerged on such a scale...
dunno about the recipe system but you could have an item combining system where you can combine two items that are similar enough (or maybe completely opposite) into one item with the same effects slightly toned down ,like combining two items that separately give str +10 and agi +10 into one item that gives str +8 and agi +8, or two items that separately give +10% movement and +5% attack (or whatever) give both boosts (since those are small) or 30%m 25%a give like 25-28%m 20-22%a so have the items with pieces that are big and scary on their own give toned down boosts as one item or have big and scary price tags
the problem with the item combining in DotA is that you can combine items that give like +50% movement speed and +30% attack speed and end up with an item that gives like +60 to both >_> (yes i'm exaggerating, but i remember that all the combo items gave better boosts than the pieces for them , sometimes even other effects/boosts AND mashed it all into one slot) and it isn't too expensive
don't make the item recipe/combo thing overly complex or far from the main bases, do it so that without knowing the pieces for an item you could get them easily and get back to the combo place AND stick them together in under 30 seconds, unless it is one badass item.
if it helps i could make some items and/or item recipes in a separate map and send it to you =/ i don't know how i would make the triggers for the recipes, maybe rip some off of DotA and change the items around joking aside though, it would be nice if someone else could do that for me because triggering requirse more thinking than i usually do when i'm just sitting around
sorry about the long reply but that would be awesome if you could send some items in a seperate map to me! personally i dont like losing stats when putting items together cause then soon you will just have 1 item with super low stats. =/ but i realy perfer the dota style and the orb effect idea is a cool thing also! thanks for the help!
er the way i kind of have it in mind is the items either lose a little or cost a lot i personally think that DotA's item combo system is just insane where you combine two good items to get an item with not only the combined effects but an added one that is really good as well. so, i'll get working on those but if u want custom icons or something u'll have to do it urself... i generally only use things internal to warcraft (hidden included)
it is cool! i want them to pay to combine cause they get another bonus and an extra slot so really it should cost about the same to buy an extra item. but that would help alot! thanks for the help!
i actually have an idea... have items that "imbue" weapons with bonuses; i.e: have a chill shard that does nothing on its own, but can give weapons frost attacks. it would be simple to do and a nice stepping stone towards actual item recipes until they're up
current shard abilites (none of them add an air attack) Blaze (Searing) - simple fire orb ability Chill (Freezing) - simple frost orb ability Havoc (Shearing) - corruption orb ability, +2 damage to weapon, lose armour bonus for weapon Lethargy (Quiet) - slow ability, -1 damage to weapon, +2 armour to item Pulse (Draining) - feedback, +75 mana Toxic (Venomous) - simple venom orb ability Volt (Jolting) - simple lightning orb ability Wrath (Furious) - critical strike, +1 damage to weapon the idea is that they randomly drop from the creeps on the map (that hopefully respawn) and if you get two you can pay to combine them into an orb. also, the imbued items costs as much as the item plus the shard, excluding the cost to imbue them. also for armour only the armoured cloak can be imbued, but stronger armours are available
i stopped there because i ran out of icons featuring round things, not to mention ideas (i used periapt of vitality for one of them).
items so far:
weapons/armours: 11 imbued weap/arm: 40 weapon types: battle claws (atk+6 def+2)[imbue 5], swords (atk+9)[imbue 8], axes (atk+12)[imbue 3], halberds (atk+15)[imbue 1], staves (int+9)[imbue 8], bracelets (agi+6, atk speed+10%)[imbue 6], gauntlets (str+6, hp+150 !total hp bonus is 300!)[imbue 5] armour types: armoured cloak [imbue 4] (def+3), light armour (def+5), battle armour (def+7), silver armour (def+9) Deeplord Artifacts: 8 [ Deeplord Ascender: Crown, large stat boost 10all, Blaze; Deeplord Bringer: Gem, summons units, Volt; Deeplord Conservator: Armour/shield, def boost 22, Chill; Deeplord Glancer: claws, atk boost 20 def boost 10, toxic; Deeplord Reducer: staff, int bonus 18 def boost 8, pulse; Deeplord Tarnisher: sword, atk boost 25 def boost 8, lethargy; Deeplord Wreaker: axe, atk boost 35 def boost 4, havoc; Deeplord Zealot: halberd, atk boost 45, wrath ] shard/orb types: 8 [ see above: shard abilites ] !!possible extra shard: Deeplord Embracer - upgrade to deeplord artifact!! spellbooks: 6 [ light-div shield, dark-devour magic, fire-flamestrike, water-crushing wave, wind-cyclone, earth-stomp ] (suggestions for others welcome) artifacts: 1 [ celestial armour: def boost 10, hp regen up, mana regen up, will hopefully be a drop for a badass enemy ] healing: 9 [ medicinal seaweed-500hp, 50 cooldown; medicinal seaweed bundle-750hp, 65 cooldown; mana fragment-300mp, 50 cooldown; large mana fragment-450mp, 65 cooldown; seaweed-500hp/30secs, 30 cooldown; seaweed bundle-750hp/45secs, 50 cooldown; mana sliver-300mp/30secs, 35 cooldown; large mana sliver-450hp/45secs, 50 cooldown; brightwater-500hp&300mana/30sec, 55 cooldown ] other: [ breaker medallion - 40 sec spell shield ] item recipes: Full Armour, a combination of Armoured Cloak and Light Armour, boosts armour by 5, has a chance to reduce damage dealt to 10; Razor Band, combo of Agility Bracelet and Battle Claws, boosts attack by 6, attack speed by 12%, armour by 2, and reflects melee attacks (30%). planning to add: more item recipes
item format - Item name (item effects)[imbue 7] means the item has those effects and can be imbued by 7 different shards
just an idea! would it not be better if the items dropped off the heros cause the ammount of units that spawn you would have 100's of those orbs laying around! and if it drops off of heros then it would be worth more!
down side! if you kill a hero with a dot! and he is behind a tower then the allies or that same hero can get that item! and then again you dont want items just floating around in the game nor do you want a hero with like 5k gold trying to kill people just to get one item! so not sure about drops! maybe we can ajust the stats and price and just leave it up to saving and farming to get the items they want! vs chance
hmm maybe preplace a handful of them around the map as well as the occaisional drop? btw current item status is like 35 total excluding shards & orbs, and i'm still working on A) items that boost Int and B) Items that boost Agi don't have any items that boost str yet but maybe i'll add some later. not planning on it tho since all the items that boost atk can be imbued (+6 [battle claws], +9 [swords], +12 [axes])
4 base weapons, 3 base armours, 16 imbued weapons, 4 imbued armours, 8 shards, 8 orbs, 6 Deeplord Artifacts
this is before working on the rest of the staves (int items) and before working on any agi items. there will probably be 9 of both, since i'm planning on having the agi items being rings (bracers, whatever) but i already have the base staff (which is included as a base weapon, as will the bracer/ring agi items.
one more thing, the shards cost 250 so we could have them at a shop. i'll set up their button positions so that it would be possible
edit: i didn't want to waste the post, but i almost forgot the spellbooks! haha... anyways the weird old spellbooks will be in also, will have the same abils, and there might be more than the old ones!