lol yeah... i boosted the area for crushing wave/flamestrike and duration for cyclone. damage for stomp has been boosted too. they're more kind of extras to make the map prettier tho =Þ, but they cost stuff so if u randomly find one u can sell it for money. i expect that the only one that will see use is light, maybe dark sometimes.
note: item list on 1st page has been updated. what do you think?
wow that is awesome! some of the items might need the def toned down! but i like the consept! um so how are you on making terrian? cause i am not that good! when ever you get done with the items! pm me with an email and i will send you a my map! got a few things to fix but for the most part it is getting there!
if ur talking about having the deeplord artifacts losing their def & stuff, well do you remember the omega tridents? yeah ur expected to go thru something like that to get them. either that or they're going to be way out of the way to get. so they're not intended to be bought or sold. i actually doubt that some of them all of them will see frequent use since i intend for them to be so out of the way it's mind blowing.
anyways if you don't need agi items for it i'm already done but that would be unfair to agi heroes hmm actually the ony weapons are either attack boosting or int boosting so maybe it's biased a little more towards int heroes anyways if this is fine let me know.
edit: actually i had really good ideas for the agi bracelets, but it will be done by the end of today. er, should be.
lol so you really dont have any items for str,agi,int? i cant really make a terrain that looks good so do you want to give it a try? i am still trying to work out bugs with the variables and make sure the right ones go in the right place! but i could send you the map when i get the cinks worked out! um other then that and the dive and surface crap that is making me mad. only thing left to do is to make all the abilities and make the dialog function for the abilities... other then that i should be done and then i got a great idea for a new map! unlike any other map!
unlike any map before except for the one it's based off of! lol actually i'm in the middle of adding agi items, have had int items for a while, and have no intention of adding str items. i'm going to update the items list on the 1st page once i'm done with the agi items. and i'll make the halberd purchasable. oh btw there's a delay for the purchasability of higher teirs of stronger items; 5 for 2nd teir, 10 for 3rd, 15 for 4rth (lol 4th teir only has halberd). yeah i know it's not that much of a wait time but there isn't a MAJOR strength difference between the teirs (3 bonus for weapons, 2 bonus for armour). and since u lose the money for imbuing items then it kinda makes you think about what you want to spend ur shards on, doesn't it? actually Water War - Submerged was, in all honesty, a rather short AoS game, so 5 minute teirs shouldn't be too short. if they are we'll find that out during beta testing
ok if you have no strengh items then everyone would not want to be a stregth based hero cause they cant purchase strengh items... and for all the int and agil people will have no way to increase there life! ult you can just make agil and int stats and leave strengh out.. and my other map that i am think off is really unlike most maps... i got the idea from my bathroom where spiders and bug sneak in!(live in the marshes!) =P
lol i'm all out of icons for str items actually i could maybe use gloves. actually though, the original Water Wars - Submerged was far more rewarding to strength heroes than any other heroes; the omega tridents boosted attack by 20 as well as boosting str by 6. pretty much no way around it since most melee str heroes that knew about the omega tridents had the sense to get vamp aura. when attacking with full vamp aura into a unit with full rune (thorn) aura the two negated each other's effects because they were such perfect opposites (40% life steal for vamp, 40% return for rune) it wouldn't be too much of a hassle to add str items. but you're kind of right about that bieng unfair to str heroes now. guess i should get to work on those gloves shouldn't i
ok here is an idea! if you make the items then i could always mix and match the icons or import icons into the game... anything is possible. i have not been home in 3 days but PM cause i suck at terrian. i got the dialogs coming along nicely and i have an idea for my abilities...
unit-add chain lightning to random units for (player1) ****if he only has 1 unit then it is not realy random =)**** but i am not sure if it goes to lvl 1 with the ability or does it just add it into the heroabilitybutton... and if it adds it lvl one then i can just decrease the lvl sing a trigger to lvl 0 and then he would have all his buttons and just do nothin!
and do you want to do my terian or give it a shot????
well i've already got a nicely sized archive of items/imbued items just for our neo Water War - Submerged. there's actually a nice amount of glove icons in WC3. also that would make it easier on the ppl for choosing what abils to level about the Deeplord Artifacts, i have found base weapons for all of them, all of the base weapons are imbued. the base artifacts have the same colour extended tooltip as the name of the deeplord artifacts. or they could just be item drops. so currently the base items are Deeplord Ascender - Searing Cloak Deeplord Bringer - Orb of Volt Deeplord Conservator -Freezing Cloak Deeplord Glancer - Venomous Claws Deeplord Reducer - Draining Staff Deeplord Tarnisher - Quiet Sword Deeplord Wreaker - Shearing Axe Deeplord Zealot - Furious Halberd
if these don't work they can go back to being drops. no problem since the only thing indicating that an item can be upgraded to a Deeplord Artifact is the text and that's an easy fix. oh the item list will be updated by the time you're done reading this =)
ok just one thing differant i am going to make on the game... i am not going to have instant healing pots like the seaweed. going to make it more like the dota with just reg over time! other then that thanks so much! the items are going out so nice! but yet you have yet to answer me on if you want to do my terrian! i really really not that good at terrain! do you want to do that? and tomorrow i will work on the rest of my codes and variables! lots of fun there! =P but it is fun righting it! =P
k. the regen part is understandable, i can change it so they regen that much over 30/45 secs instead of just regain that much instantly for hp. do u want the same for mana tho, or just instant regain? well it doesn't matter since i have both in each flavour. (Large) Energy Fragment - 300(450) mana instantly Medicinal Seaweed (Bundle) - 500(750) hp instantly (large) Energy Sliver - 300(450) mana over 30(45) seconds Seaweed (Bundle) - 500(750) hp over 30(45) seconds
yea cause people could go nuke nuke nuke ult then pot (instant mana) nuke nuke nuke and then that person would have to be dead! so the regen over time helps to control that problem!
and last time for asking cause you nvr answer my question........ do you want to do the terrian on my map?
hmm i see your point. are those good durations for the health/mana regeneration on the items? also, u like the brightwater (see item list post)?
about the terraining question i could try or we could pm somebody that did nicely in the terrain showcasing thread http://www.wc3sear.ch/viewtopic.php?t=16561&sid=78bb22c04337eb2b6cfd1b005af8d680, or maybe create a new thread asking for someone that can terrain nicely from scratch lol about not answering, to find out what goes on in my head try staring at an empty wall (preferably solid white), an ant hill, an empty wall again, watch a few hours of any anime show you can think of (other than pokemon, dragon ball z, yu-gi-oh!) then finish by staring at something full of sugar. yeah by the time you're done with that of course you've forgotten to do something along the way
sure what ever works! um really for any map! i need a my terrian to be up partly! if you want to try to find someone then that would be great! yep that would be nice! they would cost more but then again it would save room in inventory but i think this project is coming to a close soon! this fri i have off so i can sit down and write the rest of the codes and make all my spells!