hmm so sending you those items would be a smart thing to do right about now. well since i haven't had any ground breaking ideas, that will be fine. try importing them before you make the spells/units and stuff so that you don't have to redo anything (or too much =/). some of those would just be painful to copy/paste.
sure but try to stick with an island theme! i have made 4 classes of spell types.. lightning water frost and voodoo... and yea some of the spell books might be edited but then again i am still debating to put them in the game... but time to hit the beach! i will work on my map alittle later!
haha voodoo. about the lightning, u can't use it underwater, can u? cause it would be rather... odd, being able to call lightning to the depths of the oceans.
hey 50/50 i am still debating on what spells you can andcant use under water! but i am still trying to fit more spells into the game cause i want custom spells for every class so that there is very few lap overs! other then that i just got to come up with about 20 more spells to make the game how i want it!
oh so it's not a mix of AoS and Hero Builder any more. =/ that was sooo cool in the original. or are there going to be more options for spells with the base hero having its own abil? b/c i really liked being able to put together a hero designed for powering thru places, or hero killer heroes.
this is the idea! 15 base abilities for each hero class and 5 ults for each one... except for some base abilities like Intel melee and Intel range... they might have a few of the same spells but i want to try to get a good mix between each class of str,agi,int and the fact that they are either range or melee. i try to either make spells for nukers or spells that motify the attack or def... or become a stunner. but unlike hero builder you can't have straight nukes. you get a dialog box with 5 (or more later on!) spells to pick from and then when you pick one spell then the next box comes up and then the next box and then the ult! so that i can balance it alittle easier! and i want to get the code to change the size and color of the hero! that would be just for fun!
i just need some one to make a killer terrian for me! any takers?
like original Water War - Submerged! that's awesome! is it melee int v range int have diff spells or just int heroes get same spell options as other int heroes? 1st option would add so much depth to it but take soo much longer . if the 1st one range spellcasters should get the more powerful spells.
well when i make the game they can still see my abilities but range already has an advantage to melee! so with melee (for all classes) they get .5 more in the stat that there class is... not to much differance but it is still there! and yes melee and range get seperate abilities. here is one idea for Intel Melee: a passive ability that for every 1 dam they get .15 mana per lvl. so if the hero takes dam then he get mana for casting! like differant things for each one!
yea that is to much. manashield would work so much better if i had it one to one and there would be no way to increase the lvl or anything. not to be mean
you can actually modify that so it takes like 4 points of mana to heal 1 point of hp or 2 mana points for 1 point of mana or w/e =D would kind of bite figuring out how to choose between mana & hp because i think it prioritizes hp before mana. maybe make it so it's an instant mana transfer? haha would be funny tho cause u can't control how much mana u use. transfer a little bit of mana and poof ur at 0 and ur buddy still isn't full XD it's actually full of weaknesses but the instant part would be at the very least slightly overpowered if everything else that involved healing/mana regain was gradual.
hey i have been PM people to help make a terrain and i am having no luck! if you got any body you know then ask or if anyone wants too that read these post then just ask.... or leave a post! other then that guys! got any ideas or any improvements to water wars this is an open forum for anyone! not just Teh and Me! more heads more ideas! better stuff!