Warcraft III resources & community, 2003–2006 · archived

Spell Requests: Post here!?

52 posts
#1

Spell Requests: Post here!?

well, anyways, im kinda bored, and dont have any ability ideas, so i will do some spells anyone requests me to do under the following conditions

-No eyecandy :P

-No dota remakes plz

-No deadlines

oh, and im not Guaranteed to do one ( if i have a heavy workload or something ), so do not get mad at me if you ask and it is not accepted 8)
#2
Alright this probably isn't too hard but I have a Mortal Kombat map I'm working on, and if u have ever played u will know what I'm talkin about.

In the game a character named Scorpion(I'm using Demon Hunter model for him)takes off his mask to reveal that his head is really a skull on fire. He then fires a ball of fire out of his mouth at the opponents feet lighting the ground on fire below them, setting them on fire.

Like I said probably nothing too hard, but what do I know...
#3
Another idea, an ability that allows you to transform into the target hero (ally or enemy) of your current level for anywhere between 30 secs. and 1 min. keeping your same stats (like bonuses from tomes n stuff) and items.

And when you transform back into your original hero you still are at the same level with the same stats (the bonuses from tomes n stuff again)and items.
#4
for the scorpion thing, i cant make him take his mask off :P

oh, and for the second one, you cant retain tome bonuses without going thru a long and retarded process, and the replaced hero will have no skills ( learned ), so u will have to learn them urself

last, JASS or GUI?
#5
Edit: If problem occurs i will ask u.
#6
Whatever is easier It doesn't really matter to me
#7
I have a few spells that i could use, not requesting any though.

--Charges hero and does such a huge impact that it knocks back the hero and stuns for 1/2/2.5/3 seconds.(a charge spell that charges them at max move speed and knocks them back and stuns them.)4 levels. Animation for the knockback would be the ground being destroyed like a mortar teams rocket hitting solid ground. and make that mark to the point where he stops.

-- 5/10/15/20% chance to redirect damage to your mana pool turning every damage point to destroy 1 mana.4 levels. This would just have the sound/animation of the item that absorbs a spell (amulet of something) everytme it procs.
-- Instantly drains 100/125/150/175 health from all enemies in an area around you and turns it into mana for you.4 levels This would have the devour magic art on all people in area and temporarily give bloodlust effect on the hero.
-- Auto castable arrows, When used slows target for 1% of YOUR CURRENT amount of mana . 50/40/30/20 mana cost per arrow stakcs 2 times.lasts 5/7/9/11 seconds 4 levels. The animation for this would be a small black cloud draggng off the back of the hero.
--Activateable/Deactivateable, Drains 1/2/3% of your mana each second and deals it to an area around you. 3 levels. This would show on the hero has a mana shield animation.

The Rock golem is extremely old. And occasionally pieces of rock fall off of him dealing damage to nearby targets.5/7/9/12% chance every 5 seconds a piece of rock will fall off of him and damage any enemies in a 250 aoe.150 dmg each.
4 levels. This would just drop a boulder off (boulder animation) when it procs.

When this hero goes below 100 hp he gains 1000 armor, 60/75/80/85% spell resistance, +30/40/50 attack damage and +90/95/100% attack speed. for 6/8/10 seconds. 120 second cooldown? 3 levels. This would get the taunt animation (or roar) whenever it procs.


You dont have to put any of the animations in i was just adding jsut in case.
These are spell requests that i would be grateful if you could finish any of them. it's not a big deal if you don't. But jass is prefferred.
#8
ben --- also, should the scorpion thing leave the ground on fire after lighting the hero on fire? if so, how long?
#9
ya leave it on fire for 3 secs after lighting the hero on fire
thx!
#10
Ps. just occured to me that the Scorpion one is just Flame Strike with some diff effects
#11
could you make a simple drag ability where it drags all units that are within 400 range to the hero that is channeling it. and every unit within 400 range takes X damage and every unit within 200 range takes 2X damage?

sound easy? not sure how to do the damage part
#12
war stomp? thunder clap? Unit - Damage Tartget?

sure, ill do it sometime
#13
yea make 2 looping warstomps every sec. one dealing X dam at a 400 range and another at 200 range dealing X dam to make 2X dam inside the 200 range.
#14
I have a bunch of spells that I need for my hero arena, but since I don't have time i'll put some trust in you :)! (And its np if u won't create them, its like u said: 'im not Guaranteed to do one'.
Here are some spells :
Heart of a Sword (means to be an ultimate)
A kind of omnislash, but slower and stronger attack. (model has blademaster animations). The hero moves to an unit, (the targeted unit) and attacks the target in a slow move with some slash effects. (the effects are some fading dummy's, so it looks like he slashes very powerfull). The hero moves to other units and the amount of slashes would be 2 + 2 x current ability level and damage dealth is 75 x current level per strike.
Multi-Slash
The hero is allowed to attack multipline times when activated (may be autocastable if u would create, and want to create :) ), dealing 10 bonus damage for each strike. In each attack the Hero attacks 3 times (u can see fades) dealing 30 bonus damage. Each level would increase the damage by 10. so -> 10/20/30/40/.. = 30/60/90/..
Katana Techniques
Each attack grants a 15% chance to hit the enemy unit and making it to bleed. When bleeding, the unit will take damage over time and is slowed for an amount of time. (with some bloody effects, so u can see the unit is bleeding). the damage is 20 dmg/sec for 5-8 seconds and the unit would be slowed for 5/10/15/20..%.
Whirlfury
The hero begins to spin in a fury of speed grabbing 2 + current level nearby units with its sword and whirling them arround dealing 50/100/150/200/.... damage per second.

There .. I hope u can help me with these.. or one of them :)
Sry if it are 2 much & sorry for my sucky english 8)
#15
The only thing with the scorpion thing is that I'm not exactly sure how to add the skull and flame on his head and for a fire ball to spit out of his mouth(if the mouth thing is even possible) during the flamestrike spell.

P.S. another idea I got for my Mortal Kombat map, is it possible to make a spell where the demon hunter creates an image of himself and if the image is attacked the unit that attacked it will freeze and the image will disapear. Each level would increase the freeze time by 1 sec. Starting freeze time is 2 secs. When the attacking unit is froze small ice pieces come up around around the that unit (just frost nova effects) and the attacking unit turns teal for the duration frozen. Don't ask me why the attacking unit turns teal, thats how they made the opponent look like when they were frozen in Mortal Kombat.