Warcraft III resources & community, 2003–2006 · archived

Spell Requests: Post here!?

52 posts
#31
uuh... sure, why not ( ill add a Channeling Option ).

dont worry, it wont force me to redo the spell, cuz i was gonna redo it neways, allowing SFX and Lightning Effects to be toggled on/off ^^

thats a good idea, i just didnt think of it :?

BTW, should i make an option for DOT instead of damage on cast?

EDIT: sorry, fishys, just noticed ur post :?

im not that imaginative mostly :cry:, so could you please give me specific spells?
#32
well this is for an AOS still map! and if it is a dot. well then when you cast it and someone stuns then the dot would remain. plus how would you change the dot? from closer or farther away! and if you do add lightning effects! i am making a tropical themed game and that spell in mind is Syphon! only castable in water!
so the warstomps every second would look pretty! btw could you leave me notes in the JASS that you write about what i can change and not!

btw thanks for all the help so far! it means alot to me! :D
#33
uuh... well, ill just leave an option to choose ur own lightning effect ( so its useful for others as well ). since the lightning effect paths are screwey in JASS, ill leave a comment giving you the code for each one.

oh, and the stuff u can mod is in all the funcs at the top with a // then some text after them telling you what to mess with and what not to mess with.

and the DOT would be the damage you specify being dealt constantly until they reach the target ( like mbe 10 Damage Per Second, units initially half as far away might take 20 Per Second )
#34
ok how ever you would like and thanks for all the help!
#35
Here is something I have been experimenting for a while and with no true avail in success...
If you have time and it is possible, could you make an offensive stance and defensive stance that when used allows the use of certain abilities, and disables the use of others? Here is an example:
Hero uses defensive stance.
Hero is able to use Shield Slam but unable to use Thunderclap.

If you have time thats great but its of no urgency, i just haven't had too much luck making these type of abilities, and you probably are able.
#36
OK i have a idea. I know it is possible.

Its simple (i think ^^)
I have a simple Shockwave spell but the spell have to push the emenies a bit back. Sounds easy heh, i think you can do that.
#37
hmm, allright, think i will do the stance next ( cuz its easier ) then the shockwave ( cuz it takes more code :? ( or atleast pickier stuff ) )

oh, and BTW, when i get home, i will probably have the stance in the Spellpack so far, but i WILL have Whirlfury ( for Aztral- ) unless some unseen bug occurs, and im adding 7 more options to Implosion Field ^^

EDIT: couldnt submit last night, as whirlfury was gonna b the big new attraction, and tehre was a bug i overlooked that would make the spell kinda retarded, will try to finish fixing it for tonight.

also, shovewave ( as i called it ) may take awhile, as i'm adding about 2 million options to it ^^
#38
Thx for the work PurplePoot!!
You receive all my respect 8)
#39
Thx PurplePoot.
I hope the Spell will be very good :D .
Give all what you have and make the best spell ever :P .
#40
uuh... 3 problems

#1 - the site has a ban on submitting ATM ( as you probably know ) so i havent been able to submit

#2 - whirlfury is being weird for no reason ATM

#3 - Shovewave may be a little tricky to config at first, cuz it has like 3000000 options lol
#41
Ok i got an idea..
Snowball:

The unit creates a snowball which rolls in a line increasing in size.
If the snowball hits a unit it may be dragged in to the ball causing damage depending on rolling distance. The minimum distance for this is 200. (The ball must first grow in size) Maximum of three units.
If the ball hits a building it will deal siege damage, again depending on the distance that was rolled. Damage equals 0.25/0.5/0.75 times distance. The ball cannot roll further after this.
Maximum distance = 800/1000/1200.
The biggest problem is the animation. (how to animate the units that are trapped???)
#42
is your next spell pack anywhere close to done by chance?
#43
infact, i just need to implement the code from my school back to my house, and itll have 3 updates

-Whirlfury ( the spin + bladestorm, was a nightmare to code )

-Shovewave ( the pushback shockwave, was a nightmare to code )

-some updates to Implosion Field

sorry Can, just most of your spells have already been done, and the granite one is eyecandy :?
#44
Hi, iam making my own hero but i need helpwith some spells.

Switch - It switches from attack 1 to attack 2, or vice versa. 10%-20%-30% + attack and defence, dependeing on level of skill.
Ice Arrows - already have it
Headshot(passive) - critical hit with "Headshot" Tag, and diferent icon (i can make the icon u ask for it when u need it).
Fury - makes the hero invulnerable and gives him 40% more attack for 40 seconds
-------------or---------------
Hide - the hero turns invisible with the posibility of attacking without getting visible again. This invisibility can't be detected by any technology/unit/or artifact. Lasts 40 seconds and gives 30% more attack, without turning off other ability attack bonuses.

the 2 last ones are obviously da lvl 6, just choose one of them, this one will be da one dat u prefer, or da easier to make.

Thanks a lot if u make them
_________________
not sincerilly, da original Racoon200
#45
I got one if u want to do it or got the time.

Somebody had submitted an ice slide thing, in which you could create a patch of ice at a point and depending on what type of ice it was, you could slide differently. (there was a light ice, which you could not stop sliding on, but you could turn while sliding on it. And there was a hard dark ice in which you could not stop sliding or turning.)

Could u create a spell in which he casts the dark ice on the ground and any unit that steps on it will slide, being unable to turn in any direction, until the ice melts after 10 secs.

the time goes up as the level goes up. I plan on 10 levels for it, as im makin a hero arena.I can also send u the spell if u want to look at it to see what i mean.