ill work on the illusion, shouldnt b hard, for the second spellpack ( the update )
EDIT:
eeh, i was bored, and i had a helluva lot of extra time today, so i got 3 spells done
-Hairy Beavets spell ( which i named Implosion Field ) -Breaking-Benjamin's copycat spell ( which i named Doppleganger ) -Aztral-'s Katana Techniques spell
here is a link to the map, as far as it is now ( no screenie )
hey thanks alot for the spell! i got 1 more that i really cant figure out! i asked you to make one while i made my others but this one is hard as hell to make! it is a spell that last 10 seconds. deals 25 damage at lvl 1 and 35 at lvl 2 and 45 at lvl 3. for every 1% of ther hero's life missing, it adds 1 damage to that dot.
i made a loop for 1 to 10. (do it every 10 sec, make it wait a sec at the begining of the loop!)
but i am not to sure about the variables and trying to get them to match up.
then by trigger deal X damage + the varaiable. display damage! so that it all works out!
but can you help me to fill in the gap or tell me what i am missing?
i dont like people to do stuff for me! but i want to learn how if i need help!
Note: for both methods, you will need a global variable called damageamount ( real ), a global variable called i ( integer ), and a global variable called Caster ( unit )
Note: method 2 needs a variable called percent ( real )
METHOD 1 - assuming the percent damage bonus is added at the BEGGINING
Trigger 1 Events A unit casts an ability Conditions Ability Being Cast Equal to (your abil) Actions Set damageamount = 15 + Level of (your abil) for Triggering Unit + ( 100-Percent Life of Target Unit Of Ability Being Cast ) Enable Trigger 2
Trigger 2 Events Every 1 second of game time Conditions Actions set i = 0 Custom Script - set bj_wantDestroyGroup = true Unit Group - Pick every unit in Units in Playable Map area matching unit has buff (your ability's buff) equal to true and do multiple actions loop-actions If/Then/Else( multiple conditions ) If - Conditions i Equal to 0 Picked Unit Equal to No Unit ( this is a Preset ) Then Disable This Trigger Else Set i = i + 1 Unit - order Caster to damage Picked Unit for damageamount, with attack type *yourchoice* and damage type *your choice*
METHOD 2 - assuming the percent damage bonus builds up as the spell goes on
Trigger 1 Events A unit casts an ability Conditions Ability Being Cast Equal to (your abil) Actions Set damageamount = 15 + Level of (your abil) for Triggering Unit Enable Trigger 2
Trigger 2 Events Every 1 second of game time Conditions Actions set i = 0 Custom Script - set bj_wantDestroyGroup = true Unit Group - Pick every unit in Units in Playable Map area matching unit has buff (your ability's buff) equal to true and do multiple actions loop-actions If/Then/Else ( multiple actions ) If - Conditions i Equal to 0 Picked Unit Equal to No Unit ( this is a Preset ) Then - Actions Disable This Trigger Else - Actions Set i = i + 1 If/Then/Else ( multiple actions ) set percent = 100-Percent Life of Picked Unit Unit - order Caster to damage Picked Unit for damageamount + percent, with attack type *yourchoice* and damage type *your choice*
ok! but with units with low life that percent pawns them with one hit! how would i change it to real value. like for every 1 point of life gone. the spell deals 25+.2(per 1 point of life missing)(lvl 1),25+.4(per 1 point of life missing)(lvl 2),25+.6(per 1 point of life missing)(lvl 3). last 10 seconds. sorry! trial and arra! and the second method is the one i wish to use. so you can cast at full life and then attack to help kill.
do you have any sugestions(not sure i spelled right!) or any ideas to add! this is for a AOS style game!
i hate to say this but. the spell you made me is great! but i dont know how to edit it and could it be channeling? and slowly pull units to him. like you had 500 movement speed. drop it down to 100 or so! and be channeling over 5 seconds? i hate to ask you to redo something because of lack of info. but the spell you made works great!
if you choose to say f-it! NP it is my fault! i dont think i told you channeling over a certian time! but if you do find time then thanks!