Warcraft III resources & community, 2003–2006 · archived

Spell Requests: Post here!?

52 posts
#16
uuh - the anims will be impossible or take a helluva lot of effort w/o modifying the model completely...

im planning on releasing a pack with quite a few of the requested spells in them, so it should be up in a few days :)
#17
AztraL- should Whirlfury be able to pick units up after the initial cast?

Hairybeavet - your spell is done, with a whole tone of options i threw in

Breaking-Benjamin - your Cloning spell is done.
#18
thats fine, I didnt know if it was possible or not to create an image that would freeze the opponent when attacked like that.

requested spell spellpack sounds cool though. :D
#19
oh - i was referring to the flame strike

ill work on the illusion, shouldnt b hard, for the second spellpack ( the update )

EDIT:

eeh, i was bored, and i had a helluva lot of extra time today, so i got 3 spells done

-Hairy Beavets spell ( which i named Implosion Field )
-Breaking-Benjamin's copycat spell ( which i named Doppleganger )
-Aztral-'s Katana Techniques spell

here is a link to the map, as far as it is now ( no screenie :()
#20
cool thx! s'oh k for the flame strike type thing, scorpion thing, wutever you wanna call it. I'm gonna keep lookin into it.
#21
PurplePoot thx man, ur rock man :)
and for the whirlfury if u would create it then let him pick up units after the cast yes :)
#22
next spell i plan on doing is the Rock Golem thingee for Cantouchthis, then whirlfury after

however, i also want to do like 5 heroes for a game im making :?
#23
hey can u make me some goblin spells????(not copying the alchemist tho)maybe a goblin summon(if a summon only 2 summoned and 4 lvls for a spell plz)
#24
hey thanks alot for the spell! i got 1 more that i really cant figure out! i asked you to make one while i made my others but this one is hard as hell to make! it is a spell that last 10 seconds. deals 25 damage at lvl 1 and 35 at lvl 2 and 45 at lvl 3. for every 1% of ther hero's life missing, it adds 1 damage to that dot.

i made a loop for 1 to 10.
(do it every 10 sec, make it wait a sec at the begining of the loop!)

but i am not to sure about the variables and trying to get them to match up.

then by trigger deal X damage + the varaiable.
display damage! so that it all works out!

but can you help me to fill in the gap or tell me what i am missing?

i dont like people to do stuff for me! but i want to learn how if i need help!
#25
Note: for both methods, you will need a global variable called damageamount ( real ), a global variable called i ( integer ), and a global variable called Caster ( unit )

Note: method 2 needs a variable called percent ( real )

METHOD 1 - assuming the percent damage bonus is added at the BEGGINING

Trigger 1
Events
A unit casts an ability
Conditions
Ability Being Cast Equal to (your abil)
Actions
Set damageamount = 15 + Level of (your abil) for Triggering Unit + ( 100-Percent Life of Target Unit Of Ability Being Cast )
Enable Trigger 2

Trigger 2
Events
Every 1 second of game time
Conditions
Actions
set i = 0
Custom Script - set bj_wantDestroyGroup = true
Unit Group - Pick every unit in Units in Playable Map area matching unit has buff (your ability's buff) equal to true and do multiple actions
loop-actions
If/Then/Else( multiple conditions )
If - Conditions
i Equal to 0
Picked Unit Equal to No Unit ( this is a Preset )
Then
Disable This Trigger
Else
Set i = i + 1
Unit - order Caster to damage Picked Unit for damageamount, with attack type *yourchoice* and damage type *your choice*

METHOD 2 - assuming the percent damage bonus builds up as the spell goes on

Trigger 1
Events
A unit casts an ability
Conditions
Ability Being Cast Equal to (your abil)
Actions
Set damageamount = 15 + Level of (your abil) for Triggering Unit
Enable Trigger 2

Trigger 2
Events
Every 1 second of game time
Conditions
Actions
set i = 0
Custom Script - set bj_wantDestroyGroup = true
Unit Group - Pick every unit in Units in Playable Map area matching unit has buff (your ability's buff) equal to true and do multiple actions
loop-actions
If/Then/Else ( multiple actions )
If - Conditions
i Equal to 0
Picked Unit Equal to No Unit ( this is a Preset )
Then - Actions
Disable This Trigger
Else - Actions
Set i = i + 1
If/Then/Else ( multiple actions )
set percent = 100-Percent Life of Picked Unit
Unit - order Caster to damage Picked Unit for damageamount + percent, with attack type *yourchoice* and damage type *your choice*
#26
ok! but with units with low life that percent pawns them with one hit! how would i change it to real value.
like for every 1 point of life gone. the spell deals 25+.2(per 1 point of life missing)(lvl 1),25+.4(per 1 point of life missing)(lvl 2),25+.6(per 1 point of life missing)(lvl 3). last 10 seconds. sorry! trial and arra! and the second method is the one i wish to use. so you can cast at full life and then attack to help kill.

do you have any sugestions(not sure i spelled right!)
or any ideas to add! this is for a AOS style game!
#27
replace

set percent = 100-Percent Life of Picked Unit

with

set percent = (.2 * Level of (your ability) for Caster ) * (Max Life of Picked Unit - Life of Picked Unit)

to do .2 damage per life missing
#28
Just wondering... are you putting these spells into one of your spell packs or sending them to us?
#29
in the pack i posted the link to

btw, there wont b much work on this nemore, as school started :?
#30
i hate to say this but. the spell you made me is great! but i dont know how to edit it and could it be channeling? and slowly pull units to him. like you had 500 movement speed. drop it down to 100 or so! and be channeling over 5 seconds? i hate to ask you to redo something because of lack of info. but the spell you made works great!

if you choose to say f-it! NP it is my fault! i dont think i told you channeling over a certian time! but if you do find time then thanks!