Warcraft III resources & community, 2003–2006 · archived

(COMING SOON) The Best (LOOKING) RPG made for BNET

65 posts
#16
There will be a lot more then just terrain..lol...

1st: 4 system added :(New save system)
(arrow movement key system)
(Spell system)
(Bag System)

-custom model,skin & spell

-6 basic class + more

-mostly each quest will come with a cinematic movie

-story line

-Cool boss's

-Dongeon traps

and a lot more!
#17
Will there be custom item looks? Such as custom Icons, if so, use bags for as much as you can to decrease file size, because this map looks fun, hotass terrain, and, doesn't WEU offer arrow movement key system? If you loose at the Map File on Triggers, you can see a huge list, full of Jass Triggers. . .
#18
wow, Zarltok don't heed those idiots who say it looks crappy. They are just jealus losers, that map looks AWESOME and the only ever wc3 terrain that I have seen that rivals that is that Blizzard made winter-waterfall cinematic thingy, but still. Yeah could you please post it cuz i REALLY wanna play it!!!! looks soo cool. One suggestion is taht if you lock the screen it may be wise to allow for unlocking it and moving wit the mouse, as i know MANY who would be annoyed by it after a while. Anyways sick game, and good luck making it!!!


P.S. fcking AMAZING terrain
#19
Props to the good terrain, BUT I have a question, is this going to be a single player or multiplayer RPG?

If its single then forget I asked the question.

If its multiplayer, then you might have to be slightly less detailed with the terrain or you'll go over the max map size for bnet (In my RPG map just one detailed area added about 100KB for some reason :shock: ) so don't get TOO detailed :) leave room for other things to make it funner.
#20
>zarltok
>OblivionMage

same person
#21
Yah, zaltrok and OblivionMage is really like the same person, I mean he was created in the same date he posted in the same date to, and he posted here on his first time...

Well still,, nc terrain on my opinion.

But I won't know if your triggers, jobs, units, imported materials, or any other things are nc too so, I still can't say it is a great map..
#22
Werewulfbeh, nothing special...nor orginal..specially since those crappy wow ports r in it.

the only thing i like is the terrain show of that glowing hall thing..but i seriously wouldnt exaggerate the word "best".

nor would i post this in site discussion!!!! GARRR!


Unoriginal? Wtf?

I actaully find the terrain quite unique and awesome, yeah so what if he uses WoW models? It looks quite nice and thats all that matters :D.

But yeah don't go around saying that its going to be the best looking rpg map and acting all special and stuff lol. Maybe to you it is but it won't be official till its actaully released and people actaully get to play it and judge for themselves ya kno?

But awesome work man!
#23
Looks damn fine, but what will be the file size of this behemoth?
#24
THX for all your post

1st thing..lol... im not oblivion
that is the most crazy comment i ever saw for 1 of my post... bha anyways

to answers your questions

sgt_johnson : it is multiplayer map and i still didnt decide if i should put 2 different team....
2 players for choas side = stronger heros =match the story line

6 players into the cristal city (good side)

and i thought to make it that the 2 evil heros will have to go track and kill 1 of the good side heros to retreive a special item

i think making quest that will match both team
and a lot of specific quest for each team

but i still dont know if it would be better to have 1 team or 2 team because there is a save system...maybe some people will be to uber to be stoped

and the map reached the doodads limit a long time ago
i think it was 9837 or something like that...
now i got over 16000 doodads into the map and im using World Editor Unlimited so i extended the map to 480 x 480 size (EXTREMLY HUGE)

but to answer your 2nd question

the map size as almost reached the limit

im about 3.4 mb
but im happy that doodads take about nothing :)

anyways if im sure that ill reach the limit before i finalise but no matter... i have maybe tomany models so il be deleting 1 or 2

and when the map is complete...i will make a extended map to complete the rpg with the 2dn part of story.
my idea is to be able to load your previous heros from the other map and only a specific level will be able to play the map

expemple: when u enter the second map game... u will have a door to open and only hero with the specific level or higher will be able to open it and continue the rpg

Here is a sample of a mini 3d Dota sequence :)

http://img404.imageshack.us/img404/2402/b1bm4.th.jpg
http://img299.imageshack.us/img299/4849/b2gj7.th.jpg
#25
very very nice :D are the WoW models using their own animations or are they wc3 animations??
#26
yes they have custom animation
#27
oh ok then, well good job on the map
#28
Just to let everyone know, i'm part of this map, and Zarltok and I tested it out, and its the most amazing map ever.... it's not just like a normal Wc3 RPG... its like a real RPG, like everquest or something like that, and its the most original Wc3 game ever... so I hope everyone likes it :D
#29
i don't see how making a rpg-ripoff makes map original
#30
because there is things u never saw into other maps that u see into the rpg

no matter what people say

this map is original