Warcraft III resources & community, 2003–2006 · archived

(COMING SOON) The Best (LOOKING) RPG made for BNET

65 posts
#31
we don't care about map, we care about gameplay.
#32
If I were you, I wouldnt speak on behalf of everyone. Some people actually like to enjoy maps for scenery and effort, etc. For example, games like shadow of the colossus.
#33
For some reason when I saw that screenshot of the greenish pillars on the wall with the statues and where the infernal is standing in the middle, I imagined playing, and for some strange reason I heard the first 8 seconds of the song "Rabbit in the Headlights" by Radiohead, where it's this really calm, cool piano with some electronic shit, and it jsut seemed soo cool, becasue that sound suited that area so much.

I am NOT on drugs.
#34
For some reason when I saw that screenshot of the greenish pillars on the wall with the statues and where the infernal is standing in the middle, I imagined playing, and for some strange reason I heard the first 8 seconds of the song "Rabbit in the Headlights" by Radiohead, where it's this really calm, cool piano with some electronic ****, and it jsut seemed soo cool, becasue that sound suited that area so much.

I am NOT on drugs.


Liar..... Anway this map is going to be one hell of a map
i don't see how making a rpg-ripoff makes map original

if you going to be a dick and ass gay questions, why post here?
#35
lets just hope your smart and you include a file for the custome mods. If not it not worth downloading. Since I've dled about a million campaigns and most of them diden't work and ended up with an error saying cutsommodel@@ missing....
#36
That is one hell of a detailed map and I praise your seemingly endless patients for your work.
Don't really like RPGs myself but I still think it'll be an awesome map.


Now just a few questions:

(Due to my recent uptake of making a Arathi Basin map I'm just wondering how you overcome the seemingly endless problems [most of which I have overcome one way or another, my map will be out in a week or so :D... publicity...] and I have answers for most but just seeing how others overcome [not trying to sound superior or anything :P])

Im assuming by the icons in the pictures that you can still move via clicking, so how you stopped the unit from running off and attacking nearby enemy units?

When you use an ability and you still have the up key pressed down, do you still keep running or do you stop and have to repress?

I also see you use custom models in your map, was there a reason for this or did you jsut want different models in your map?

Finally, does you camera auto adjust to changes of height in the ground and if so how'd you do that? (A problem I have yet to not be forced to the brink of kicking everything around me trying to fix)
#37
to answer your questions:

1st: whe did set up (disable auto attacking)because if u move with arrow and ur beside a ennemy it will auto attack and that sucks so we did modifications

2nd: when u hit a spell while u moving at front with arrow.. it will stop movement to cast spell
(still trying to figure out how to let them move while your casting (like WoW)

3rd: for models.... i saw wc3 models in 3d and not all of them are nice... i use custom models for hero and some fiew bosses (+ they have custom animation)
-they look a lot nicer and i prefert adding new things into a wc3 map

4th: for the camera... its a big pain in the ass...
when u go over a bridge or cliff it stays on the 1st level height but everything is fixable for that
atless for now... in the rpg... all of these little camera bugs are fixed :)(but pain in the ass)

and ill set 3-4 different camera view for a 3rd person because sometimes the camera will go trought a wall or a buidling so ill set different distance
( ill even try to add a view for ( World View )
#38
and i forgot to say


ill put mount attachments

it can be a lot funner if u ride a wolf or a horse to arrive faster to a destination

and i still didnt decide if i should put a air mount
(just liKE WoW) exemple:you use a dragon to ride around the map but it will auto direct u to a station
(to switch Destinations even faster)


-and about the spell system

me and my main partner did a spell system that i usefull rpgs

1st:if u can see on the pictures... there is a purple cristal ball below the hero icon

in specific places around the rpg(looks like a big plate on the ground) u can set up your spells

but u can't purshase spells if your off the plates
and if u notice beside upkeep (pictures) there is a number of
5/5 or 7/7 w/e

thats is your current level and the ammount of spell u can purshase

but the coolest thing we did is:

-u can reset your spells while your on a plate incase you have a better strategy to do or relearn other spells

-each Proffesion as different spell books
exp:

fighter : warrior skills

archer : range skills

sorceress : magic skills

ect.

so they will have about 20 to 50 spell for each prof.

and 2 to 5 unique books around the rpg world

ill try to compact the most things possible into my map...

i want to release something that it as never been seen before

specially terrain :)
#39
Okay so... You have great terraining and model importing skills but what does the map contain.
#40
Looks nice , I am nearly back for a while. If you want to get some help or something wisp me. I already continued my Sunken ForceStrike project.

Think your map will be a great one!
Hope that I can be a tester of it.
#41
dhk_undead

hows your footies doing???

my footies(Dark Frenzy 2.0) is 95 % done and if u want we can finilise it together wisper me my friend




and to answer your question Xandramas

it wont be a rpg just for killing stuff
every hero will have a function to filled up in the map(the story) the game contains traps and cinematic to present the bosses or the worlds they will have lots of suprises...

ive even thought to make mini games like exemple

imagine a hero that runs into a trap and a bolder is rolling (Indiana jones) to catch u up and the camera view will change for good interaction
(try to stay alive)

ive made a mini dota sequence as u can see on pictures...( the game will almost start with that sequence right away soon that u leave the cristal city

to give u instant action when u start the game :)

just to tell u.... there is so much things i need to add... there is alot more then imports and terrain....

to bring some action

like i said they will have lots of system

-spell -bag -save/load -movement - food system


its hard to explain exaclywhat contains the rpg

because it still in progress...

but ill put my max on it
#42
Hey , I have now 0.4[7] ready and I now have anti lagg scripts added. So its "for normal computers" with 12 players not laggy , too.

Since version 0.4[0] I fixed game crash bug. Hope I can give U download link when I am home.
#43
I need a ANTI LAG for my map (Dark Frenzy)

i wish u fix it when u have free time :)
#44
Okay , I can add anti leak jass codes to your map, send me link per pm please.

Hint: Now 0.4[8] is available! More balanced , better gameplay , with automatic jass debugger , changed icon and abilitystrengh , added more tooltips , fixed tooltips , debuged ar command , computers now buy a repearman.

Thanks to all my testers by the way