Warcraft III resources & community, 2003–2006 · archived

Map Making Clan!

251 posts
#211
ohhhhhhh 10-11 eastern ? I can try and do that.
#212
Wasn't we suposed to meet now at this very moment?
the clock here is 23.15 wich meens it must be 22.15 GMT
#213
I can try to make spells for any unit you need, but I need to know what type of spells you want. Priest... healing, divine sheild, ????????, ?????????, wrath of god. Crusader... I have no idea what type of abilities a crusader might have... holy sword, religous fervor, Smite, convert(????), ?????????? if you guys can give me ideas for more or better ones i will make them
#214
SicknesslifeI can try to make spells for any unit you need, but I need to know what type of spells you want. Priest... healing, divine sheild, ????????, ?????????, wrath of god. Crusader... I have no idea what type of abilities a crusader might have... holy sword, religous fervor, Smite, convert(????), ?????????? if you guys can give me ideas for more or better ones i will make them


Ya your on the right track I was thinking of.

For the Crusader... Diablo-like paladin abilities would be pretty good.

Like the ones you just mentioned.
#215
i already have skin and skill ideas for the cruased, and soon enough the icons too, so don't bother doing that... they have already been done by vexorian so it is up for download in the spell section.

the spells are Shield of Divinity, Blessed Hammer and Charge... well he needs one more skill.

This doesn't work we need an forum of our own or get hosted... i can get us hosted if you want?
mah homie riddle has an forum, he can host us.
www.theguild.de.ki
#216
It would be nice if the modles are weaponless because then you can make it than when you pick up a shield the shield modle appears on the unit same with anyweapon including bow.

With out a bow an archer should not be able to attack.
With out a sword a sword using hero is increadbly weak.
Only excption is mages because they weapon is magic so they gain power using a staff.

Although having preattacked weapons on a modle would stop that with the looks of the unit that still does not mean we can't have this idear.
#217
Thats fairly easy to do, however im not good at animations, which is what'll well likely need, for like the swordsman punch, opposed to swing, and its easy to take away a sword or w/e for a model.
#218
Forget about the animations having the modeles will be fine with the normal sword swishing animations (since it would be weak without a sword people would seldomly take it off and fight with out one).

I have thought of a spell chain for a hero that could be caled elementest and the spell is called Improve Elemental magic and is based on golblin tinkers engenering ability and what is special about it is that it reduses the master mageses item upgradings time so it makes a good mage master.
#219
My new terrain is coming along nicley and when I make half of it i'll show you guys.
#220
Hey Giant_growth whats your name on b.net?
#223
Ya everyone go over to that forum its really nice for our project and its fast too.

We may even get more people too so go to Juice_Fs link.
#224
Its nice, the link and us being hosted, but im not really seeing teh point. Especically the hero ideas.
Race (human undead elf) or w/e
Class(warrior etc.)

So why have a hero idea???
Its a human warrior... not a Karoth campion...
maybe im just missing the point, but i thought we chose a race, a class, then a personality (the tomb). So the heros are very stright forward, and we can easily just find abilities we think match each hero.
Human Paladin-Healing Light etc.
Huamn Warrior-Bash etc.
Huamn Mage-Spells or w/e
i mean... were making something i think is simple and strightfoward bigger....beacause we can?
I dont see the sence, but please tell me if im wrong on this or just missing the point, beacause this threw me off
#225
Yea theres no point to the hero ideas but ability ideas we could use... I don't think Juice was exactly sure what was going on with the heros.