Ok...i know Weu2 is flasy, and u get like 200000 doodad tops, and more units etc. But it makes map significantly better, and yeah it does have quite a few glitches. Its mainly used for things like cinematics i think, and also theres something if u compress the map it gets all messed u know w/e. I'd prefer to stay away from it, but if theres a majority on going with it fine.
Yeah my b.net is Cheesy_Hunters
So we meet at 6 on azeroth, im US east so azeroth 6 is my 6. Europe may be tricky...your in sweden correct? well then just look at a timezone and you should be able to easily find it.
As far as the terrain goes, yeah i strongly encourage you NOT to do much work on it, just a simple design. Im sure when people read that they'll say "WtF?" so let me explain.
The best way to get "the best" is not having one set terrain, if u spend alotta time and effort, changing it really kills. With a simple "BETA terrain" we can easily make small adjustments and etc, without feeling there is already a "finished product" in fact, what might be the best, is if we all download the future-terrain, work on it ourselves, make some adjustments that we personally like, then compare, and see if u we like so and so's idea more. Its much more open to change, and thats what i always do when making a map, and i think my maping is much better beacause of it.
Ive been thinking of tradeskills and I have come up with a fiew. Blacksmith Gold Smith Sword master Magic master Farmer Alicmest (I may have spelt it wrong) Arrow Maker (i think its called a boyer but im not sure) Here is a more detaled list of what each tradeskill should do.
Blacksmith Specilizes in metals and basic weapons. Has the ability to combine / uncombine certain items. Has the ability to to forge most swords/shields using basic material and recources. Has the alility to Uprade certian items so they are better and sell for alot more. The Blacksmith Needs a Sword master ally to make full uses of its powers.
Gold smith Specilizes in presous metals and manufactures items that mostly can be magicily enhanced. Has the ability to combine / uncombine certain magical items. Has the ability to to forge most basic Septers/Magical charged items using Expensive Rare materials and recources. Has the alility to Uprade certian magical items so they are better and sell for alot more. The Gold Smith Needs a Magic master ally to make full uses of its powers.
Sword master A person that refines swords and shields. Needs a Blacksmith to realy be good otherwise its produceable items are very limated. This Tradeskill is only usuable by melee Sword users. It upgrades most items made by the blacksmith. Able to enhance most blacksmith items.
Magic master Same as blacksmith but upgrades gold smith items and only usuable my mages.
Farmer Special - gets an area of land that only he can uses. Able to produce food/herbs wich are used in viualy all tradeskills.
Alichmest Special - Gets an alchmy lab item only usuable by it. Produces potions and magical drinks from herbs and food. Its most powerfull potions can only be made with the help of a magic master.
Bow maker Only usuable be classes that uses bows Makes bows Upgrades bows Can fix special bows Can make arows With arrows they can be sent to the blacksmith to a blacksmith to do more damage or be givin abilits by sending to a gold smith then magic master. An Bow maker needs a farmer in order to make bows for the strings of the bow.
Theses I realy think should be the tradeskills in our RPG. Theses will enchurage people to work as a team to produce powerfull items.
Yes, i really like the idea that a blacksmith must work with another person to get good, that team work is excellent. And u did spell alchemist wrong, and the "arrow maker" is a fletcher. Personally, i dont like the farmer idea, and the alchemist is not my favorite either. Also i think "Gold Smith" is a little ironic, he makes staffs etc. not mines (which is what i thought of when i read it). Why not name him... iono Staff Adept, or something more closely related. Keep coming with ideas like this and we can have a great RPG
Herb Gathering would be an good tradeskill, there could be different kinds of herbs growing on the map, you'll get better recepies for diffrent potions when the lvel of the skill is higher, and to be able to find some unique herbs you'll need an higher level too.
let me give some more detale now that i thought of it. Gold smith deals with magical materials. Makes magical items like starfs unwriten spellbooks and none used orbs. Lets pretent I am a fletcher I have made an arrow I can send it to the Gold Smith to make it a none used magic arrow. I can then ask the gold smith to upgrade it again so each shoot drains mana of the target (feedback) Or I can send it to the magic masteer and make it an arrow of frost or fire or slow or dispellation. I could also make an arrow and send it to the black smith and get it turned into a metal arrow. I can then have it upgraded in the blacksmith again to make it lower enemies armor I could also send it to the Sword Master to get it Upgraded and sharpened so it adds alot of extra damage. I then can send that sharpened arrow to the alchimest* to have it equipt with posion so it slow posions the target.
Fell free to tell me other names for my tradeskills.
Again, Dr. ur pumping out great ideas, especically with all the ideas of teamwork etc. The problem? triggers/spells are going to be a B I T C H, and will likely take up alotta room. However, i fully %100 back this idea, even if it makes map significantly bigger.
Oh yeah, im sorry i really have to say no to the herb gatherer. Why? beacause its lame, and it'll be some unused trait. If u get my drift, it just takes room. Ask yourself "Sword Maker...or Herb Gatherer". Exactly
I would have choosen tradeskill after the kind of hero i use. if i have an tank then ofcourse i would go for sword maker, but if i had an caster i would have choosen herb gathering.
OK scrap the idear of farmer and there will be quite alot of triggers but ill try to limate the amount I uses. it will be very complex though and might take a wile. Ill try my best to make it balenced the production of itmes. It will uses alot of maths though. (For it to be balenced) Each item made/upgraded/combined will uses Mana (energy usesed in the manufacturing of the item) Recources used in producing items from nothing And naturel recources used by black and gold smith only when producing items (this is a new idea I thought of just now) Time this is to stop people getting alot of recources and producing 5 items quickly. All theses factors will decrease with level.
Scrap the farmer, and id say no to the herb gatherer, if u were a caster i think ud go with the... "Gold smith" (until further notice).
Btw i finished my other map, Civil War Redone Gold, so now i can devote all my time on this map. However, i cant do much work as i do not have the future-terrain *Hint* Ipawnedu please attach it on some post *hint* so we, the others, can work on our parts.
Funny, however he didnt mean that, he was just naming names...for things that may... i dont get it either. Anywho, ive decided to only help on my best things, Triggers Terrain Cinematics Storyline/Problem-solving So thats all im going to be able to help in.