Warcraft III resources & community, 2003–2006 · archived

Map Making Clan!

251 posts
#151
Ahh KK now I know waht trade skills aer.

I think we need a few better ideas though than potter, hat maker lol.

How bout like weaponsmith, armoror, loremaster...
#152
i have a proposal...

we each create 5 heroes and abls for the heroes. then we each create 10 personality (plus description). we meet b.net on Sunday. Channel AL, (what time zone are you all in?) 6:00 central time?

then we dl from each other. and vote on which heroes we like the most & the best personalities and skillz.

we can build on from there by gathering all heroes and putting them on an epic sized map so we can give it to the terrainer(s) to modfiy then trade off to the trigger artist(s) to make the esstientals. we pass the map around again in a week to all other clan members to view and suggest & modify.
#153
Sure sounds good Giant Growth can you make 5 undead heros?

If you can that would be good.

Just make as many personalitys as you can and i'll be the terrainer for now or start it out at least.

Super good can be triggers.
#154
as a step to offically organize and santion this clan i will need to create offices:

Note: These offices are not equivlant to WC3 clans... their rank eqivlant is written beside with a (rank) if you are curious. You may nominate somebody- other than urself to a rank. (to be fair) or propose what rank you want. the difference is, that if u propose for a rank but nobody nominates you afterwards your auction is void.

Head Director (Cheif) : ipawnedu (this is mandatory, unless ipawnedu relinquishs this offer.)
Checks over everything, does final testing & corrections along with suggestions of new additions or what is cut before the release of a map into the public.

Manager (shaman) : (limit 1)
Leads project & oversees construction. Meaning, assigning all the parts that are vital for the completion.

Overseer (shaman) : (limit 1)
Keeping the clan organized. Plans events & meetings, also deals with public relationships. Needs to know "Ins & Outs" of maps.

Foreman (shaman) : (limit 4 unless ipawnedu decides to change it)
There are 4 branches of this; Triggers, Terrain, Unit Creation & Special Effects, and Mods & Other. These are the people that specialize in one or another area of the map.

Specialist (grunt) :
For members that have stayed in the clan long enough to rise to the rank of grunt. Basicly, they do the things that are assigned to them by the Foremans. They may only "single in" on one field of expertise or be a general map editor and help out with various subjects ranging from triggers to basicly just placing creeps around the map.

Recruit (peon) :
For newly joining members. They are essentially part of the team but not given major parts of the projects. They contribute to brainstroming ideals & details of the map but they must prove themselves before rising to the ranks above.


Power Chart

Head Director > Manager > Overseer > Foreman > Specialist > Recruit

*If you nominate somebody to an office, please say why, it's not mandatory but it does help people understand why you made that choice.

Reason for nominating ipawnedyou to Head Director:
1) He started the clan, therefore he is intitled the right to control its means & production
2) He is fair & respect all people's ideals & contributions
3) He does not approve the use of insults to degrade other peoples ideals & contributions.
#155
hmm, sure i'll make 5 undead heroes,
do we need goblin heroes?
cuz i have a few ideals.


btw: you said... for personality... make a tome to use for stats...

what happens when ur char levels up? then that changes the point of having personalities in the first place....
#156
I can't create Heroes good, so I will do something else.
I will try to crate blacksmith sistem ok?
#157
I specilize on none jass (im still learning Jass) trigger spells and normal game triggers.
Ill work on 3-5 heros for the elves and try to give them atleaste 1 trigger based ability.
They also may need to be balenced.
Here are the classes.
Mage
Archer
Swords Man (needs better name and has the ability Rank (with each level the swords man gets more powerfull and more suporting abilites))
Animal Master (lots of grizly looking monsters it summons)
High-born (Very low HP below average speed but masive Mana(intergelence)
Priest (healing/anti undead)
Theses are what ill try to make but i might not make all.
#158
I'm good for triggering and terraining (triggering mostly) but things are pretty hecktic for time with school and all!!!! :(

they just dont let you live!!!!! :evil: :x :x :x :( :(
#159
giantgrowthas a step to offically organize and santion this clan i will need to create offices:

Note: These offices are not equivlant to WC3 clans... their rank eqivlant is written beside with a (rank) if you are curious. You may nominate somebody- other than urself to a rank. (to be fair) or propose what rank you want. the difference is, that if u propose for a rank but nobody nominates you afterwards your auction is void.

Head Director (Cheif) : ipawnedu (this is mandatory, unless ipawnedu relinquishs this offer.)
Checks over everything, does final testing & corrections along with suggestions of new additions or what is cut before the release of a map into the public.

Manager (shaman) : (limit 1)
Leads project & oversees construction. Meaning, assigning all the parts that are vital for the completion.

Overseer (shaman) : (limit 1)
Keeping the clan organized. Plans events & meetings, also deals with public relationships. Needs to know "Ins & Outs" of maps.

Foreman (shaman) : (limit 4 unless ipawnedu decides to change it)
There are 4 branches of this; Triggers, Terrain, Unit Creation & Special Effects, and Mods & Other. These are the people that specialize in one or another area of the map.

Specialist (grunt) :
For members that have stayed in the clan long enough to rise to the rank of grunt. Basicly, they do the things that are assigned to them by the Foremans. They may only "single in" on one field of expertise or be a general map editor and help out with various subjects ranging from triggers to basicly just placing creeps around the map.

Recruit (peon) :
For newly joining members. They are essentially part of the team but not given major parts of the projects. They contribute to brainstroming ideals & details of the map but they must prove themselves before rising to the ranks above.


Power Chart

Head Director > Manager > Overseer > Foreman > Specialist > Recruit

*If you nominate somebody to an office, please say why, it's not mandatory but it does help people understand why you made that choice.

Reason for nominating ipawnedyou to Head Director:
1) He started the clan, therefore he is intitled the right to control its means & production
2) He is fair & respect all people's ideals & contributions
3) He does not approve the use of insults to degrade other peoples ideals & contributions.


Sure i'll take the directors chair but heres the thing. To make it simple theres only 5 shaman spots online in clans not 6. And if we can get our clan registered online than it will be very nice.

So I say we don't need "foremans" because everyone sorta has a specialty but instead a shaman has to do overseer and management duties.

To make it simple...
#160
Oh and as for increasing the stats every-level well just do a trigger for each personality that does:

whenever a hero gains a level

increase strentgh, agility, intelligence by this ans that.

its very simple.
#161
OK... oh yes btw ill make some personality etc. u know w/e. Btw not to be an arrogant asshole about the shams jobs, but i see myself as an overseer i vbelive its called (public relations and knows ins and outs)
im on like 5 hours a day and know advanced cinematics, editing units, triggering, and spell making.

Onto the map:
Trade skill sounds worthless, and a copy off of WoW Reborn, i strongly encourage us not to stuff things in to make it "better" or "more complex". MAP SIZE people, we dont need to MAKE BREAD...

And yeah, but im on EASTERN 6... so my 6 is your...7?

Ill make 2 of each race, so im making 2 Hu 2 Ud n 2 Elf i suppose.

Alright cya there at 6/7 in AL
#162
Sure prophet you can have that job if you want.

I also don't quite like the trade-skill idea toooo much. I think we need something more unique like red lords black smithing but more stuff like it.

I guess we just need to brain storm some more.
#163
just a suggestion but maybe we can have strenghts and weakeness. change around with the attack & defense types. i.e.:

Humans & Undead deal extra damage to eachother.

Elves take less damage from Undead but deals reduced damage against humans.

Dwares take reduced damage but increased attack against undead & elves.

etc... doesn't have to like this. could be any way you want. set these in the game preferences.
#164
If you want strengths and weaknesses the best can you can have to that system is...
Undead (armor type) takes very little damage from ranged attacks, takes normal damage from close range attacks, but takes more damage from magic attack.
Human (armor type) takes very little from close ranged attacks and normal damage from magic attacks but takes extra damage from ranged attacks.
Elves take reduced damage from magic attacks and normal damage from ranged attacks but take extra damage from close range attacks

I do not recomend we uses this but this ssounds a lot more logical than the other idea,

I recommend we uuses a modded version of the standard WC3 tft attack types
#165
Are you going to use new models or just new skins? What do you say? Because there can realy to much work with new models, so I suggest to use only new textures.