Ive thought of a way to make it smiplar to choose a hero. At the start you have 1 min to look at all the Races/subraces/classes/personalites you can become. After 1 min a diolog comes up first with races then the subraces of the race you clicked and then the classes of that subrace you clicked. Then another diolog comes up saying What personality do you want to have? Then is the list (the list of tomes) And at the start you can type -skip to bring up the list instantly. In working on the elves at the moment it will have 2 subraces (bloodelf and nightelf) and the classes im still working on.
About unit size... They should all look around the same size to make it look alot more balanced. such as you will hardly make dwarves and make them the size of a human because their dwarves they are meant to be small. The personalite tomes could uses triggers to inlarge the unit a bit so it is slightly bigger/smaller to make it alot more relistic. All classes of a subrace should look the same hight. This will give the game alot more balenced feal because most people choose their hero by size and not realy carring if it is good or not as long as it is the biggest.
I have another idea! We should create this open RPG more interesting for players: BAKING BREAD You will need to put bucket of water and flour into oven, and than you will get BREAD
BLACKSMITHING Great idea about blacksmithing! There would be three difrent types of weapons: bronze, steel and mithril. It would be able to bronze ore in the lower parts of the map, steel ore on the plateaus, and mithril on the snowy mountains guarded by the dragons and other monsters. When you will gather some ore, you will have to mealt it in the furnace into BARS. After that, you will manage to smith BARS into weapons.
ALCHEMISTIC You will need to have healing plants and a flask for Healing potions, Magic Herbs and flask for Mana potions, Death herbs and flask for Poison and so on
Ok then ill work on the race elves. Ill create a mage with 1 trigger based spell The spells will be Flame Strike (Flame strike modified) Summen Fire elemental (Laver Spawn modified) Magic Shield (Mana Shield Modified) Capture (triggered spell that freezes a unit but requires mana every second and if the target is hero it makes it Invounable untill it stops (the magic pen around it is killed or caster runs out of mana)) and ill make 1 trade skill Magical Item creator (need help on name) Able to upgrade certain items. Able to Produce certain charged magical items. Able to produce/upgrade spell books (Hero level dependent) Able to produce magcal equipment. Ofcourse others could add to it but it will be a start.
To inform you all there is a total of 6 ability slots and 7 once all abilites learned. so i recomend 1 personality ability 1 trade skill ability and 4 class abilites folowed by 1 elite ability (you learn all skills) that does somethins powerfull (mostly triggerbased)
Trade skills are like blacksmithing, farming, potter, hat making, and so on. Your stats per level are class depedent (mage and wizard gain more interlect than the others) and the personalites are just more suited for diffrent classes (some gain more of a certain stat than others) So personalites are gust a bonous and over all should not make your chacter that unbalenced.