Warcraft III resources & community, 2003–2006 · archived

Map Making Clan!

251 posts
#136
Ok sounds good...as im wrinting this im on Azeroth at 6 in chanell AL...and no1s there...actually its 6:10 but hey i was tehre
#137
there seems to be a time difference between us... what time zone is it over there?

seems like an hour between here & there
#138
Gosh i'm really sorry I couldn't come I have some reletives over.

I'll give you guys the terrain though sometime.

I have a whole huge thing ready for it so don't make any terrains.
#139
Ok lets start doing some manuel labor now instead of just talkin...

Lets make 5 classes for 3 races: Human, Elves, Undead

I'll start making some.

Well do personalitys next.
#140
Ive thought of a way to make it smiplar to choose a hero.
At the start you have 1 min to look at all the Races/subraces/classes/personalites you can become.
After 1 min a diolog comes up first with races then the subraces of the race you clicked and then the classes of that subrace you clicked.
Then another diolog comes up saying
What personality do you want to have?
Then is the list (the list of tomes)
And at the start you can type -skip to bring up the list instantly.
In working on the elves at the moment it will have 2 subraces (bloodelf and nightelf) and the classes im still working on.

About unit size...
They should all look around the same size to make it look alot more balanced.
such as you will hardly make dwarves and make them the size of a human because their dwarves they are meant to be small.
The personalite tomes could uses triggers to inlarge the unit a bit so it is slightly bigger/smaller to make it alot more relistic.
All classes of a subrace should look the same hight.
This will give the game alot more balenced feal because most people choose their hero by size and not realy carring if it is good or not as long as it is the biggest.
#141
Ok first lets cut this down we do NOT need a race-subrace

Why don't we just have 3 different races tahn classes for each race? I mean the subrace only adds like 100 times more work for pretty much nothing.

We only need 3 things not 4 IMO.

And if you make the units smaller it makes everything else around seem bigger hence more realistic and also it reduces lag when stuffs smaller.
#142
could a join?
#143
I have another idea! We should create this open RPG more interesting for players:

BAKING BREAD

You will need to put bucket of water and flour into oven, and than you will get BREAD

BLACKSMITHING
Great idea about blacksmithing! There would be three difrent types of weapons: bronze, steel and mithril. It would be able to bronze ore in the lower parts of the map, steel ore on the plateaus, and mithril on the snowy mountains guarded by the dragons and other monsters.
When you will gather some ore, you will have to mealt it in the furnace into BARS. After that, you will manage to smith BARS into weapons.

ALCHEMISTIC
You will need to have healing plants and a flask for Healing potions, Magic Herbs and flask for Mana potions, Death herbs and flask for Poison and so on


What do you say...?
#144
GUYS ok heres a great way for it
Race(3)
Class(5)
personality Tomb(5)

Thats 15 people to choose, then customization from the tomb (add stats etc.)

we can always add more in later versions.

less is more in this i think, beacause u want:
Race(3)
Subrace(4?)
Class(5)
Personality Tomb
3x4x5=60!

whitch is completly uneccisary lets KISS with
Race(3) Human Elf Undead or w/e
Class(5) Warrior etc.
Persoanlity Tomb(5) Agressive, Wise etc.

thats the best way to go so lets stick with this or w/e then MOVE ON
#145
Ok then ill work on the race elves.
Ill create a mage with 1 trigger based spell
The spells will be
Flame Strike (Flame strike modified)
Summen Fire elemental (Laver Spawn modified)
Magic Shield (Mana Shield Modified)
Capture (triggered spell that freezes a unit but requires mana every second and if the target is hero it makes it Invounable untill it stops (the magic pen around it is killed or caster runs out of mana))
and ill make 1 trade skill
Magical Item creator (need help on name)
Able to upgrade certain items.
Able to Produce certain charged magical items.
Able to produce/upgrade spell books (Hero level dependent)
Able to produce magcal equipment.
Ofcourse others could add to it but it will be a start.
#146
Ok i'll be doing Human. I made the warrior and the Wizard.

Btw give the guy 4 abilitys and the 5th one is an abilty you get from personality.

Oh and Zallweswe yes you can join and help what kinda stuff do you like to do in editing? Units/Triggers/skins...?
#147
To inform you all there is a total of 6 ability slots and 7 once all abilites learned. so i recomend 1 personality ability 1 trade skill ability and 4 class abilites folowed by 1 elite ability (you learn all skills) that does somethins powerfull (mostly triggerbased)
#148
Oh my bad I thought there were only 5 :roll:

Anyway whats a trade skill?

I don't remember talking about that and remember it should go like this:

Race-Class-Personality

Lets keep it smooth like taht and maybe add more in future versions.

If you do elves i'll do humans and well get someone else to do undead.
#149
Oh and for stats just make all of them like 5 or something and there hp and mana keep the same.

Because personality decides all that stuff.
#150
Trade skills are like blacksmithing, farming, potter, hat making, and so on.
Your stats per level are class depedent (mage and wizard gain more interlect than the others) and the personalites are just more suited for diffrent classes (some gain more of a certain stat than others)
So personalites are gust a bonous and over all should not make your chacter that unbalenced.