Class: (please, differnet classes per race... it would be kinda cheesy to see a Nightelf Blacksmith... btw. make class like something Melee, Support, Caster)
so that wuld narrow down the amount of skins and models we need.
Then personality, as explained above its a spell or an aura. when u pick it ur hero recieves that ablity. thus reducing the work we need by like 20 characters.
total amount 4 x 3 = 12.
Spells should be totally random or something that fits the character. Like player 1 picks "Noble Crusader" w "Personality" equals to "Ruthless"
create 1 "Noble Crusader" at region add hero abl equal to "Ruthless" run "CrusaderRuthless" (a trig u make before u make this)
trig off- crusader ruthless wait 5 sec select all crusaders check abl if equal to "Ruthless" add hero abls, "Reckless Charge" "Double Deal" "etc..." "etc..."
or if you pick a viligiant crusader it would run like
trig off- crusader viligiant wait 5 sec select all crusaders check abl if equal to "viligiant" add hero abls "Blessing" "Holy Might" "etc..." "etc...."
Yeah, sounds good. but i just could not belive what some people were thing. And i re did the math, not 120, but 240! anyways, yeah thats not hard, and not simple. Still A-Ok. but we HAVE to watch map size extremly CLOSELY. every1 hates a HUGE MAP so if worse comes to worse we can always go with the tomb idea.
I Rethought my ideas and your right im dropping the personality idea all together. I still want all my other Idears and when it comes to class after you choose your hero it says choose your class but if your not happy mwith your class you can always go into the starting city and type -change class. So that way it will be reduced by alot. each class's modle will be weaponless excpt the animation would change (weapons would be added modle effects) Each player can chose a trade skill (like blacksmith) and produce/upgrade/combine/decombine diffrent items. you however can not change trade skill during game and each player has to be its own trade (no 2 players being the same trade skill) Trade Skill is a trigger added ability. Trade skill Levels with your level (using triggers)
Ranged units will need ammo like archers and gunmen (dwarven) Im removing high elves for my ideas because they were all ment to be wiped out by The Undead.
Im also thinking of trying to make AI heros that level up chalenge you and play like a human (worse though) in an open RPG inviroment though this probably would result in realy dum AI and so it probably will not happen.
hmmm lets get organized real qucik before we go any farther... i'm just suggesting stuff and btw... what is up with "blacksmith" class...? Lets not use the regualr hero models for this game... those are already over used in every other rpg i see.
Heroes: 4 races x 5 classes x 5 personalities
Human Alliance: Bandit Crusader Dwarven (Warrior/Rifle) Enchantress Mage
The the special skills. This is the part which the character specializes, i.e. (instead of blacksmith) smithing. put an icon on the 3rd horz. row perhaps 3 to the right. (2nd to the right is the personality icon)
click on this and it'll bring up something like in that Final Fantsy Tatics game, where you get another set of spells which u can use. so... for smithing it could be... improve armor/weapon/helm/etc... or anything u want.
The game will start & ur hero will be created with a set of RANDOM abls but according to ur personalities. Each hero will have basic weapons of his or hers class. I.E. Crusader w. smithing would have a basic sword to a dwarven smith with a hammer. (Sword would deal less damage but have a faster atk rate whereas axes deal heavy damage but with slow atk rate)
Does this reflect almost everybody's opinions? or is this too complicated and we need to scrap it and work on something else?
btw... for ammo u can use their magic points and with a trigger that makes them stop atking with they run out of ammo. so that makes them change weapons.
I just thought of something really easy and I made it on the terrain i'm gonna use for personality.
With the tomes you set your stats to whatever it is and you an abillity to go along with whatever personality that was.
Its SOOO simple and there hundreds of combinations and we could just start with about 10 but the more we feel like adding on the cooler it can be. And anyone can have any personality and it still goes along well.
I'll show u guys on sunday and yes i can be there. Btw I will NOT be gone this weekend. Change of plan.
giantgrowth your ideas suck. Since when were the goblins/orger part of the hord? I know that rexar told the ogers to help the hord but I do not think they joined the hord? Your RPG idea sounds like any other rpg and would be boring.
IpawnedU your tome idea is realy good. 10 should be enough. This is how the choosing should go. 1. race 2. subrace 3. personality 4. class 5. trade skill 6. start playing!
Dr Super Goodgiantgrowth your ideas suck. Since when were the goblins/orger part of the hord? I know that rexar told the ogers to help the hord but I do not think they joined the hord? Your RPG idea sounds like any other rpg and would be boring.
IpawnedU your tome idea is realy good. 10 should be enough. This is how the choosing should go. 1. race 2. subrace 3. personality 4. class 5. trade skill 6. start playing!
Get the facts before making an comment like that, Goblins and Ogres was part of the horde in the second war.
I suggest taht we come up with a clan name and name for the map right now so we can get advertised like NCCD, Return of the dragons, day of the fish, curse of feanor...
I don't have any ideas on my mind but you guys may have.
unless blizzard entertainment are idiots & every body who actually knew the history of warcraft have been misled. to my knowledge, orges & goblins are part of the horde...
An idea is an idea... just cuz you don't like it doesn't mean u have to insult it.
As a matter of fact most rpgs are very pointless unless of course it has a storyline. who wants to spend 5+ hours on a single game which just ends with a "VICTORY"? Who wants to play something that has no plot but just pointless killing for five hours straight? These are questions you should ask urself. Is it the units that make the rpg or the storyline that makes it interseting.
KISS & LOVE is a clear message but when it too simple and everything is left out ppl will be like- "What a dumb map. It doesn't even do anything kool. And it so pointless who'll want to play it?"
These are the cold hard truth. With a story u can evolve into a chain of rpgs that finishes a piece of the tale. it'll keep them comming and playing. With an intriguing storyline you can't KISS & LOVE, that's contraditory to the basics of literaly writing. You want the players to get involved, not distract them with- "look at this unit, it can do this & this and if pick this it can also do this" that's nice but if thats all a map has to offer... well rpg isn't really the best term for it.
btw: RPG means Role Playing Game, the term Role Play also mean the same as Story Telling except u act out the parts. What you need is a good story, then a good map. Not a good map and then a good story. Maps get old, but stories are always passes from one to another.
Were making an RPG? the ****? i thought it was an AoS. Well im horribly wrong about alot, but yeah giants right, for an RPG as its 1 player u can do ALOT that normally is impossible (impossible i mean by a big ASS map size). So we got a story-liner now, and things look OK. One problem...Personality Clash. We havent even met up for the 1st time and already tensions are being made. Unless im misinterpreting that, you cannot possibly make a map with two differing clashing people. So guys, chill out. Its not been done yet.
You guys just chill out!!! Where just making this for fun theres no competition!
I wouldn't really worry bout storyline yet though we just need to work on how things work. I'm still working on my personality thing and i'll show you guys sunday night.
My terrain is AWESOME!!! I've added some trees and stuff I think you guys would love it!