Sounds good, the two things im... above average at are Triggers and Terrain. so i can fill one of those slots. The only thing i can think of is that we may make some RPG thats way TOO complex... adding features is fun, and creative but if its some abstract "80 differant options thing" you drive away almost every1 with its complexity. Likely wont happen, but im saying ya gotta KISS (keep it simple stupid) and LOVE (leave out virtually everything) to make a good map
Mine is the same as on here and I can not host It has not a working RPG with unit data and all bot iv done the terain if you want me to make it multiplayer tell me. P.S. if you want me to finish the triggers and unit data well that quite take a long time.
I do not like doing terains and the terain I finished was for the test for who can do the best terain I specilize on doodads and triggers and bug fixing.
P.S. Each personality shell have its onw abilite (Ability spell book) with some spells for that personality, diffrent person difrent spells in that ability.
Ok but first I need a terain template (basic terain with no detale) I also need some of the items and units done, although I can do them my self my self.
Now we should open a thread for idears for names for each personality.
P.S. It is an ability based on it that the hero will have when you become him based on spell book (To the left of the learn ability button)
slot one: primary offense i.e. swords axes bows etc... (it can be used, when activated it'll bring up an option that asks you what kind of weapon you want to wield and the weapons u have of that type)
slot two: secondary defense i.e. shields wards etc.. (also can be used, when activated does the same thing as the preivious)
slot three: primary defense i.e. body armor (also as preivious)
slot four: misscellaneous i.e. boots, gloves (also as preivious)
Last 2 slots are open for potions.
You can drop items but you auto equipt another item instead to fill the space. when u want to get the item back just simply drop a potion to clear some space and click on the item. then it's added to your inv in the options.
does this sound too hard? i think it's possible to accomplish this.