There are going to be two ways to start this clan- one being as i mentioned... starting light and gain popularity- (and figuring out does & don'ts) and slowly gain reputation. (i.e. lesser maps but if improved could be really cool) -OR- two, we make one awesome map and make every1 expect the rest of our maps to be just as awesome. which of course is going to be really hard. but if you guyz want to work on an rpg i have a few outliners.
A) Goal: What is the point of the game?
B) Storyline: What happens to the Characters?
C) Theme: What are you going to base the map off of?
(Try checking out Magic: The Gathering or Warhammer Fanstay Game, they might give you ideals)
D) Names of Characters & Places: this might not sound important but all professional looking maps have names that are not complicated and easy to pronounce but not too retarded... (i.e. don'ts: Jim, Bob, That Dude with that Hair, Xiaxirian Itrianis)
Some ideals:
Make the map like "Water Wars" in which units may submerge and fight in a totally new environment underwater. (we can mess with this a little bit by making another ablity that lets the characters move from "plane" to "plane" while fighting and runing)
Make it possible to change weapons- from a sword to a rifle to etc... perhaps by typing somethingl like "-options" to bring up choices of weapons.
Make heroes "evolve" or change forms when they reach a certain level much alike to that of starcraft. haven't seen much of that since they put in "hero" levels. eh...
Sounds good, however none of those features are not new, like the change weapons feature is already in Helms Deep, and the submerdged water thing....God i dont even wanna touch that, but u did make a very good point, the way to make this clan work, and i fully agree with you, i think its not good to start light...It can backfire and become "This clan makes bad maps, this is a n00b clan" so the best way is to make 1 map that we wont release, find the "does and don'ts, then go for the kill with a major project
Try my idea it will make you popular for sure A fun and orignal Rpg would have alot of hero choices. Like undead elves humans and creeps then you can slect a sub groupe Like Undead- skeltons and undead (The people them selves) Then you get personalities which have diffrent looks ore siz es or effects on them(they also have diffrent names 1 per personality). Now to profeshions/abilites You change profesions during game with no peenlity. Each profesion has 4 uniqe abilites and 1 special all learned abilite. each race+subrace has its own unique 2-6 spells. Then each personality will have its own abilites again 2-6 which will make it realy fun. All heros are to be reasonablly ballenced. whith profesions like archer and sword fighter and dark mage when you pick up an ite like Sword a modle of a sword apears on the persons hand.
I think we should do RPG first because its the easyest team project than maybe try something off-da-wall insane like the dday thing.
Another idea I was thinking is that like in battleships your ship doesn't have attack without weapons. IMO Everyone unless your charecter is designed to be a no weapon charecter should have there damage decided by weapons. And archers can only carry bows, warriors like swords, maces, clubs... And than there can be some charecters like maybe druids, and things that don't and can't use most weapons but have an attack on there own. This would make it more realistic and cool. And we could make the weapons have alot of damage.
Same with armor. Everyone has to wear different types of armor.
If we want to maka a Clan that the people will like, then we've must do a good RPG map. I agree with Dr. Super Good! That will people like, but it's a lot of work. First we need to know if it's the RPG map, that we want! After that, we have to gather members and give a job to everyone.
About RPG: It would be good, if there will be special things like blacksmithing weapons from steel bars, making potions from herbs on alchemytable and so on. It would be realy nice to place some NPC's that will tell you someting or give you a quest. I want to say: THIS MAP MUST ROCK!!!
That comes to my idea for other features. Each subrace can do spicific jobs like dwarfs and humans blacksmithing and night elves can only become herblists and animal trainers, undead can ge necromantic (creats items of necromacy and upgrde them), and bloodelves magerary (you have to be orignal with the names) which produces items of mages (like sumon water elemental).
your weapons idear sounds good but what it should be eachweapon has its own modle/icon. The modles should uses no more than 25-50 poligons and a reasonable quality skin (they weapons modles should be 10-5 KB in size this is to lower file size and reduce lag. shields should have fiew poligons yet a realy good skin so they look nice on the modle. P.S. We realy need a modler (I DO NOT HAVE THE TOOLS TO MODLE)
If you want to host map on B.net, it must bu big 4MB maxinum. We can't afford good models, that's true. We will have to do a models with realy few poligons like Dr. Super Good said! Can we use one model with difrent skins? Because we can create shield with difrent textures, and we use little memory on that way. Let say that you create a model of BUCKLER, and you create 4 diffrent textures for it (wood, steel, gold, mithril) If we can create one model with more textures, then this is good!
I think we figured out the theme of the map. its like a lotr theme except not lotr right? You should really check out the warhammer & MtG stuff, it'll help you brainstrom on wut units to create and stuff like it. We need a few jobs i'll just say a few.
lets make a sample "terrain" map of our styles then we can let every1 dl it and vote on which style is the best then we can work on from there.
styles should be like small maps say- 64x64 so it quick and easy to open. make sure you include other bits of info like starting points or where certain quest you want in the game. deadline- 3 days maybe?
lets meet up in b.net and let each other dl it and discuss this over. ok?
On the line of items I think we should make most stuff on this in items. Items is sorta what got dota famous so waht I was thinking is that the different items could do differnt stuff.
Sword- Dictates most of your damage Shield- Dictates your armor and stuff like that Armor-Dictates your armor and stuff like that Boots- Speed
The other two slots could be pretty random stuff like potions...
I'm wondering if thers a way you can make it so the charecters can only carry 1 sword, 1 armor, 1 shield, 1 boots...
That would be awesome.
I say on sunday night we get together. I will be gone from friday night - sunday afternoon...