Oh is there anyway to change the primary attribute of a hero in-game? Is it possible maybe through jass?
Because I want the personalitys to be able to change the primary attribute so if I make my guy caster personality I want him to be a intel prim attribue as to aggresive with strength.
I've always wanted to be the storyline in the beginning...
anyways i've come up with a story that is with a dark & demonic theme. the story would have multiple endings- to make it intresting so ppl will keep playing. and each quest u complete makes the story more complete and its dark secert more clear.
for terrain, plez set to a dark forest with a more 'evil' feel to it.
more on the story comming soon.
& i would like to say i'm kool with everybody here, no bad blood between any of us.
ok i did a rough draft... you can fix it if u would like too. this is supposed to be the prologe, with the option of skiping it before hand for players who have already seen it. please help me fill in the holes. if you don't like this story altogather i can make a new one.
"Two thousand years ago, to this very day, a priest preached to the villagers about a palace in the sky. He told them that they had to believe and worship this God and they would go and feast in his halls forever. He foretold bountiful harvest and endless summers with promises of rewards for all those who were zealous in their beliefs. But before they could enter the promised kingdom they must take a blood oath devoting their hearts, minds, and souls to this effigy."
Then something about the priest healing the sick, and working
"But the recently cured patients act differently. They seemed more obsessed with religious zeal & deathlike in appearances as if somehow with the cure they had lost parts of their soul- their identity. The religion becomes like an infectious disease consuming all the people who came. Fanatics to this cause would spread the word of the priest across the land. From hundreds to thousands, they gathered before the little shack the villagers had built to honor the prophet.”
“The priest called together all of his followers and planed to build magnificent temple above the remains of the old shack. More complex, with deep interiors that have been said to reached the core of the earth. ‘It is a tribute to your master’, the prophet proclaims as the zealots work feverously day and night without rest. Many died due to exhaustion as their corpses were buried within the infamous cathedral.”
“There were few… very few who resisted the this pulling. Among them they formed the Obli Sect. Hidden away from common view they oppose all the actions of the Prophet. Rare as they are, they pose little threat to the expansion but they saw and they knew and they wrote. They are our only hopes left…” Continues on emphazing things and explaining things.
Something about the priest doing evil deeds & sacrificing people to his God. Prosecuting members of the Obli Sect. Mention doomsday.
“Once the project was completed, the priest gathered all his followers and packed them tightly into the rooms of the cathedrals. Fifty thousand went with worship. They sat in the halls misled by the clever deceptions put forth by the dark-prophet. As one they prayed to their dark god and in prayer they drank the poison filled goblets. Even as they died some cried out to him, seeking protecting in his name as he offered them to his dark lord. From the fresh corpse rose new creatures of darker form… For those unfortunate enough to live on there may not be any hope for them anymore.”
Quest: As one of the Obli Sect you must kill the priest.
I don't think you want the whole map darklike and everything.. But i'll give most of it more of that feel.
Btw don't you want to kill the prophet as like the last mission?
And I suppose the humans are the Obli Sect, The Elves are sorta immune to that sorta thing so its not affecting them but they wanna control this. And the undead are like the ones where they were converted but figured out they where betrayed and started there own group? I think that sounds pretty cool whaddua think.
Hmm...looking over the story its pretty limited, unless we want to take this make it into "playing a book" so bascically theres an evil prophet whos lureing all these people into these evil ctadels and massaceing them with a false hope of eternal life??? Sounds like the anti-christ heh anyways so its aa nice base. But u want it to be some dark, terrain and story. Well maybe, but i think its important to give contrast. Ino other words, if everything is all dark, it dosnt seem dark, for instance white seems more white against black. So why dont we make like 2 light extremly detailed towns of good...then a dark forest and death and you now w/e else bad. Then it offers an almost Diablo-y feel as your going farther and farther away from your sanctuary, and closer to the darkness. Dont you Agree?!? So. sounds good, keep adding twists to the plot etc. How the hell are u gonna make multiple endings?? i dont know, but thats my job as the triggerist.
Personally I think we should have it loosly on the story line so like the story comes up to it than from there you kind of decide the fate of everything.
I did waht you said prophet on my terrain and its got that diablo like feel to it. I luv it.
I was thinking for the first mission you had to get out of town alive because everybody else is a zombie.
next mission would be to run to the nearest village (come up with details & indept plot later) and defend it until promised helps arrives.
next, the situation is hopeless and the undead are swarming in by the hundreds. it gives u a choice: evacuate or stand & fight. (hint, this parts the story to two seperate tales) all players vote or we can just have player 1 vote (alot easier).
if you run, it'll be in the forest and you have to survive until sunrise (24 minutes) keep running & stay togather.
if u stand & fight, tougher units comes out and the same as above, survive until sunrise.
come up with more plot later.
overall pretty simple so far... i'll come up with some basic triggers & unit stats for this stuff later.
btw: everybody meet in channel AL at 6... but we have to figure out wut time it is for every1. cuz 6 here doesn't mean its 6 there. in azeroth.
mine was these characters go around on quests and find missing links in the puzzle and finally figure out the mystery of the prophet. but then i realized i didn't make a mystery in the prologue so i have to create one in the story. this fits in an open rpg right?
Right right i'n an open RPG you can do whatever you want as in like just fighitng creep, fighting other heros... But to win you have to complete quests. So say you might wanna make a bunch of quests like: Defeat this monster and return teh scroll to ____.
That sorta thing and teh final mission is to beat the prophet. I STRONGLY reccoment that you play the wc3 WoW map and see how they did it. You can download it on the site i believe.
i was playing an open rpg yesterday with fullhouse... all newbs except for 3 ppl. they were like "How do I get a hero? How do i change classes? WT-heck, how do i get out of the town?"
this is really discouraging because when make the map the only ppl that will b playing besides us is newbs. and they will think its cra-.. stupid, unless they know what to do.
basicly, they will shun anything different hence the reason y dota is so popular and emity campagin is not as successful.
god only knows how long dotas been played. tru there are many different heroes to choose from, but comon! its the same friggic map all over and ppl still do w/e they did the first time. i mean dota would be better if the creators made many different versions with different terrain & items OR at least different spawn units. the ghoulz vs tenats theme is very worn out.
the only way we can keep an rpg popular is that we make a chain & a storyline or else ppl will not keep playing. and newb friendly... or else it'll only be accessable to the highly intelligent...
Well, it seems ok...but a simple noob friendly open RPG?? i mean almost anyone knows how to play WoW Redone, so if we do something like that, whats wrong? but i think that if u wanna storyline, it CANNOT be like WoW Redone. why? beacause there's no storyline in that game. im not sure u can combine those 2...a good storyline and an Open RPG. But great, you redid terrain. as for the first quest, you gotta lean back a little, a game where u JUMP into something with a cinmatic opening is almost never a good idea, let them get settled, get used to it, THEN have your zombies come, making it seem like a random event. Makes it seem like there almost living it. So then they have to run, or die, then they go to the next town and decide to run into the forest, or stay and fight. Im not the storyline guy, but heres my take on it -Stay and Fight: your introduced to the phrophet, he comes marching in and states something like "you shall all crumble to my great powers" or something, then he dissapears and an army comes and tries to raid the town. After sun light comes all evil dies, and then some villiger comes up and says, that was the phrophet etc. etc. giving the phrophet some backround. -Run: they run into the forest, to find a small village of people who talk of a might deasaese. Then one turns into a zombie, then more zombies come, and then the Phrophet comes and says, welcome to my feeding area or something, and explains how he took the land. Giving backround thats neccisary. Then he warns you to stop your quest to unite the land or w/e and sends you back to the town, whitch has survived. After that you can just link the quests avilable in the town, either way.
we have to make the game very interseting in the beginning to keep them comming and playing. so when they start they have 5 minutes to pick their heroes and settings then 15 minutes to get used to the game. Then the zombies comes out and attacks them. With a quest that pops out and says: "Survive until dawn".
Here's a little out line
5mins : pick hero & settitngs
In Game Storyline Plot Msg: [Action] A fugitive arrives infected with a sickness. he walks to the middle of the town and explodes- dead. the townsfolk runs up to see him and are like "Wt-heck just happened?" Then they get infected and one of them falls and a zombie spawns from his corpse. the rest of the villagers are screaming and runs around the village. [Script] Obli Sect Guilde Master: "It the sign of the prohpet! It has begun! You must protect this village and save as many villiagers as possible. I will go and warn the others." [Quest] NEW QUEST UPDATE : "Survive until sunrise, (24 minutes) & keep at least 10 villagers alive." [Other] create a box that reads "Villagers Alive: 35"
(1 min of 24) : Zombies merge from the woods & attack. Map pings location. 3 spawn at 4 different locations every half min. must have researched Diseased cloud.
(4 min of 24) : All villagers head towards the center of the village for saftey.
(9 min of 24) : spawn harder zombies
(12 min of 24) : spawn harder units
(15 min of 24) : the villagers arm themselves and help in the defense of the city. Create 12 militas but when they die they don't count towards the penalty of at least 10 villagers' survival.
(18 min of 24) : spawn pre-boss units
(20 min of 24) : spawn boss show a little storyline plot.
[Action] a death knight moves in and tells the villagers it is furtile to fight on. he proclaims his name, "High Preist Xril"
[script] Xril : "Submit to the will of the church and your souls will be saved! Unbelievers! There is more at risk than your lives, at least if you surrender you may repent. It is furtile to resist the will of the Church, you will never win."
[Action] shows Player 1 facing the high priest. his unit raises his weapon high and waves it with meance.
[script] Player 1 : "It is you who has been decieved. At least our souls aren't damned. If we both die tonight, then I look forward to seeing you burn in hell."
[Action] shows the DK again and he waves his sword.
[scrpit] Xril : "Burn the Hetrics! Destory the town, perhaps through pain and terror these lost souls will repent."
[action] Set camera above region X and create 12 ghoulz and order them to move into the town followed by the Death Knight.
(21 min of 24) "Charggeee!!" order all remaining militas to gead for the DK turn off all spawn zombie triggers.
(24 of 24) In Game Msg [Script] no cams P1: The situation is hopeless! P2: Arughh! We're out numbered badly. P1: They're an openning. Lets make a break for it! P2: We can't! The Master Guilde told us to protect this village. P1: Lets take them with us, idiot!
Then shows options on all players screen. "Stand and Fight" "Flee from town"